1838 lines
48 KiB
C
1838 lines
48 KiB
C
/*
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cl_main.c - client main loop
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Copyright (C) 2009 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "net_encode.h"
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#include "cl_tent.h"
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#include "gl_local.h"
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#include "input.h"
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#include "../cl_dll/kbutton.h"
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#include "vgui_draw.h"
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#define MAX_TOTAL_CMDS 16
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#define MIN_CMD_RATE 10.0
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#define MAX_CMD_BUFFER 4000
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#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
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convar_t *rcon_client_password;
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convar_t *rcon_address;
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convar_t *cl_smooth;
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convar_t *cl_timeout;
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convar_t *cl_predict;
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convar_t *cl_showfps;
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convar_t *cl_nodelta;
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convar_t *cl_crosshair;
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convar_t *cl_cmdbackup;
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convar_t *cl_draw_particles;
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convar_t *cl_lightstyle_lerping;
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convar_t *cl_idealpitchscale;
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convar_t *cl_solid_players;
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convar_t *cl_draw_beams;
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convar_t *cl_cmdrate;
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convar_t *cl_interp;
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//
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// userinfo
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//
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convar_t *name;
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convar_t *model;
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convar_t *topcolor;
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convar_t *bottomcolor;
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convar_t *rate;
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convar_t *hltv;
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client_t cl;
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client_static_t cls;
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clgame_static_t clgame;
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//======================================================================
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qboolean CL_Active( void )
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{
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return ( cls.state == ca_active );
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}
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//======================================================================
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qboolean CL_IsInGame( void )
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{
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if( host.type == HOST_DEDICATED ) return true; // always active for dedicated servers
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if( CL_GetMaxClients() > 1 ) return true; // always active for multiplayer
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return ( cls.key_dest == key_game ); // active if not menu or console
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}
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qboolean CL_IsInMenu( void )
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{
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return ( cls.key_dest == key_menu );
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}
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qboolean CL_IsInConsole( void )
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{
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return ( cls.key_dest == key_console );
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}
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qboolean CL_IsIntermission( void )
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{
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return cl.refdef.intermission;
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}
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qboolean CL_IsPlaybackDemo( void )
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{
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return cls.demoplayback;
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}
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qboolean CL_DisableVisibility( void )
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{
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return cls.envshot_disable_vis;
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}
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qboolean CL_IsBackgroundDemo( void )
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{
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return ( cls.demoplayback && cls.demonum != -1 );
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}
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qboolean CL_IsBackgroundMap( void )
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{
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return ( cl.background && !cls.demoplayback );
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}
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/*
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===============
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CL_ChangeGame
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This is experiment. Use with precaution
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===============
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*/
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qboolean CL_ChangeGame( const char *gamefolder, qboolean bReset )
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{
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if( host.type == HOST_DEDICATED )
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return false;
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if( Q_stricmp( host.gamefolder, gamefolder ))
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{
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kbutton_t *mlook, *jlook;
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qboolean mlook_active = false, jlook_active = false;
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string mapname, maptitle;
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int maxEntities;
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mlook = (kbutton_t *)clgame.dllFuncs.KB_Find( "in_mlook" );
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jlook = (kbutton_t *)clgame.dllFuncs.KB_Find( "in_jlook" );
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if( mlook && ( mlook->state & 1 ))
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mlook_active = true;
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if( jlook && ( jlook->state & 1 ))
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jlook_active = true;
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// so reload all images (remote connect)
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Mod_ClearAll( true );
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R_ShutdownImages();
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FS_LoadGameInfo( (bReset) ? host.gamefolder : gamefolder );
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R_InitImages();
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// save parms
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maxEntities = clgame.maxEntities;
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Q_strncpy( mapname, clgame.mapname, MAX_STRING );
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Q_strncpy( maptitle, clgame.maptitle, MAX_STRING );
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if( !CL_LoadProgs( va( "%s/client.dll", GI->dll_path )))
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Host_Error( "can't initialize client.dll\n" );
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// restore parms
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clgame.maxEntities = maxEntities;
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Q_strncpy( clgame.mapname, mapname, MAX_STRING );
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Q_strncpy( clgame.maptitle, maptitle, MAX_STRING );
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// invalidate fonts so we can reloading them again
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Q_memset( &cls.creditsFont, 0, sizeof( cls.creditsFont ));
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SCR_InstallParticlePalette();
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SCR_LoadCreditsFont();
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Con_InvalidateFonts();
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SCR_RegisterTextures ();
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CL_FreeEdicts ();
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SCR_VidInit ();
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if( cls.key_dest == key_game ) // restore mouse state
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clgame.dllFuncs.IN_ActivateMouse();
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// restore mlook state
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if( mlook_active ) Cmd_ExecuteString( "+mlook\n", src_command );
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if( jlook_active ) Cmd_ExecuteString( "+jlook\n", src_command );
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return true;
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}
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return false;
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}
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/*
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===============
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CL_LerpPoint
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Determines the fraction between the last two messages that the objects
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should be put at.
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===============
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*/
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static float CL_LerpPoint( void )
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{
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float f, frac;
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f = cl.mtime[0] - cl.mtime[1];
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if( !f || SV_Active( ))
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{
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cl.time = cl.mtime[0];
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return 1.0f;
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}
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if( f > 0.1f )
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{
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// dropped packet, or start of demo
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cl.mtime[1] = cl.mtime[0] - 0.1f;
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f = 0.1f;
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}
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frac = ( cl.time - cl.mtime[1] ) / f;
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if( frac < 0 )
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{
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if( frac < -0.01f )
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cl.time = cl.mtime[1];
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frac = 0.0f;
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}
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else if( frac > 1.0f )
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{
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if( frac > 1.01f )
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cl.time = cl.mtime[0];
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frac = 1.0f;
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}
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return frac;
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}
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/*
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=================
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CL_ComputePacketLoss
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=================
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*/
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void CL_ComputePacketLoss( void )
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{
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int i, frm;
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frame_t *frame;
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int count = 0;
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int lost = 0;
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if( host.realtime < cls.packet_loss_recalc_time )
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return;
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// recalc every second
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cls.packet_loss_recalc_time = host.realtime + 1.0;
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// compuate packet loss
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for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP+1; i <= cls.netchan.incoming_sequence; i++ )
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{
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frm = i;
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frame = &cl.frames[frm & CL_UPDATE_MASK];
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if( frame->receivedtime == -1 )
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lost++;
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count++;
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}
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if( count <= 0 ) cls.packet_loss = 0.0f;
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else cls.packet_loss = ( 100.0f * (float)lost ) / (float)count;
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}
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/*
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=======================================================================
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CLIENT MOVEMENT COMMUNICATION
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=======================================================================
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*/
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/*
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=================
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CL_CreateCmd
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=================
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*/
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void CL_CreateCmd( void )
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{
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usercmd_t cmd;
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color24 color;
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vec3_t angles;
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qboolean active;
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int ms;
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ms = host.frametime * 1000;
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if( ms > 250 ) ms = 100; // time was unreasonable
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else if( ms <= 0 ) ms = 1; // keep time an actual
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Q_memset( &cmd, 0, sizeof( cmd ));
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// build list of all solid entities per next frame (exclude clients)
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CL_SetSolidEntities ();
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CL_SetSolidPlayers ( cl.playernum );
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VectorCopy( cl.refdef.cl_viewangles, angles );
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VectorCopy( cl.frame.local.client.origin, cl.data.origin );
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VectorCopy( cl.refdef.cl_viewangles, cl.data.viewangles );
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cl.data.iWeaponBits = cl.frame.local.client.weapons;
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cl.data.fov = cl.frame.local.client.fov;
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clgame.dllFuncs.pfnUpdateClientData( &cl.data, cl.time );
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// grab changes
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VectorCopy( cl.data.viewangles, cl.refdef.cl_viewangles );
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cl.frame.local.client.weapons = cl.data.iWeaponBits;
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cl.frame.local.client.fov = cl.data.fov;
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// allways dump the first ten messages,
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// because it may contain leftover inputs
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// from the last level
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if( ++cl.movemessages <= 10 )
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{
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if( !cls.demoplayback )
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{
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cl.refdef.cmd = &cl.cmds[cls.netchan.outgoing_sequence & CL_UPDATE_MASK];
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*cl.refdef.cmd = cmd;
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}
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return;
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}
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active = ( cls.state == ca_active && !cl.refdef.paused && !cls.demoplayback );
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clgame.dllFuncs.CL_CreateMove( cl.time - cl.oldtime, &cmd, active );
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R_LightForPoint( cl.frame.local.client.origin, &color, false, false, 128.0f );
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cmd.lightlevel = (color.r + color.g + color.b) / 3;
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// never let client.dll calc frametime for player
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// because is potential backdoor for cheating
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cmd.msec = ms;
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cmd.lerp_msec = cl_interp->value * 1000;
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cmd.lerp_msec = bound( 0, cmd.lerp_msec, 250 );
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V_ProcessOverviewCmds( &cmd );
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V_ProcessShowTexturesCmds( &cmd );
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if(( cl.background && !cls.demoplayback ) || gl_overview->integer || cls.changelevel )
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{
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VectorCopy( angles, cl.refdef.cl_viewangles );
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VectorCopy( angles, cmd.viewangles );
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cmd.msec = 0;
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}
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// demo always have commands
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// so don't overwrite them
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if( !cls.demoplayback )
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{
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int frame = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
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cl.refdef.cmd = &cl.cmds[frame];
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*cl.refdef.cmd = cmd;
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cl.runfuncs[frame] = TRUE;
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}
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}
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void CL_WriteUsercmd( sizebuf_t *msg, int from, int to )
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{
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usercmd_t nullcmd;
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usercmd_t *f, *t;
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ASSERT( from == -1 || ( from >= 0 && from < MULTIPLAYER_BACKUP ));
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ASSERT( to >= 0 && to < MULTIPLAYER_BACKUP );
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if( from == -1 )
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{
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Q_memset( &nullcmd, 0, sizeof( nullcmd ));
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f = &nullcmd;
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}
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else
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{
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f = &cl.cmds[from];
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}
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t = &cl.cmds[to];
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// write it into the buffer
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MSG_WriteDeltaUsercmd( msg, f, t );
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}
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/*
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===================
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CL_WritePacket
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Create and send the command packet to the server
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Including both the reliable commands and the usercmds
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===================
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*/
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void CL_WritePacket( void )
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{
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sizebuf_t buf;
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qboolean send_command = false;
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byte data[MAX_CMD_BUFFER];
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int i, from, to, key, size;
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int numbackup = 2;
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int numcmds;
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int newcmds;
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int cmdnumber;
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// don't send anything if playing back a demo
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if( cls.demoplayback || cls.state == ca_cinematic )
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return;
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if( cls.state == ca_disconnected || cls.state == ca_connecting )
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return;
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CL_ComputePacketLoss ();
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#ifndef _DEBUG
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if( cl_cmdrate->value < MIN_CMD_RATE )
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{
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Cvar_SetFloat( "cl_cmdrate", MIN_CMD_RATE );
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}
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#endif
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BF_Init( &buf, "ClientData", data, sizeof( data ));
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// Determine number of backup commands to send along
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numbackup = bound( 0, cl_cmdbackup->integer, MAX_BACKUP_COMMANDS );
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if( cls.state == ca_connected ) numbackup = 0;
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// Check to see if we can actually send this command
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// In single player, send commands as fast as possible
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// Otherwise, only send when ready and when not choking bandwidth
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if(( cl.maxclients == 1 ) || ( NET_IsLocalAddress( cls.netchan.remote_address ) && !host_limitlocal->integer ))
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send_command = true;
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else if(( host.realtime >= cls.nextcmdtime ) && Netchan_CanPacket( &cls.netchan ))
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send_command = true;
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if( cl.force_send_usercmd )
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{
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send_command = true;
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cl.force_send_usercmd = false;
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}
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if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK )
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{
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if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME )
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{
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Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" );
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cl.validsequence = 0;
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}
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}
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if( cl_nodelta->integer )
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{
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cl.validsequence = 0;
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}
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// send a userinfo update if needed
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if( userinfo->modified )
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{
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BF_WriteByte( &cls.netchan.message, clc_userinfo );
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BF_WriteString( &cls.netchan.message, Cvar_Userinfo( ));
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}
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if( send_command )
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{
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int outgoing_sequence;
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if( cl_cmdrate->integer > 0 )
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cls.nextcmdtime = host.realtime + ( 1.0f / cl_cmdrate->value );
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else cls.nextcmdtime = host.realtime; // always able to send right away
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if( cls.lastoutgoingcommand == -1 )
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{
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outgoing_sequence = cls.netchan.outgoing_sequence;
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cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
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}
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else outgoing_sequence = cls.lastoutgoingcommand + 1;
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// begin a client move command
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BF_WriteByte( &buf, clc_move );
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// save the position for a checksum byte
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key = BF_GetRealBytesWritten( &buf );
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BF_WriteByte( &buf, 0 );
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// write packet lossage percentation
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BF_WriteByte( &buf, cls.packet_loss );
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// say how many backups we'll be sending
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BF_WriteByte( &buf, numbackup );
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// how many real commands have queued up
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newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand );
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// put an upper/lower bound on this
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newcmds = bound( 0, newcmds, MAX_TOTAL_CMDS );
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if( cls.state == ca_connected ) newcmds = 0;
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BF_WriteByte( &buf, newcmds );
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numcmds = newcmds + numbackup;
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from = -1;
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for( i = numcmds - 1; i >= 0; i-- )
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{
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cmdnumber = ( cls.netchan.outgoing_sequence - i ) & CL_UPDATE_MASK;
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to = cmdnumber;
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CL_WriteUsercmd( &buf, from, to );
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from = to;
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if( BF_CheckOverflow( &buf ))
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Host_Error( "CL_Move, overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER );
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}
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// calculate a checksum over the move commands
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size = BF_GetRealBytesWritten( &buf ) - key - 1;
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buf.pData[key] = CRC32_BlockSequence( buf.pData + key + 1, size, cls.netchan.outgoing_sequence );
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// message we are constructing.
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i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
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// determine if we need to ask for a new set of delta's.
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if( cl.validsequence && (cls.state == ca_active) && !( cls.demorecording && cls.demowaiting ))
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{
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cl.delta_sequence = cl.validsequence;
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BF_WriteByte( &buf, clc_delta );
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BF_WriteByte( &buf, cl.validsequence & 0xFF );
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}
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else
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{
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// request delta compression of entities
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cl.delta_sequence = -1;
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}
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if( BF_CheckOverflow( &buf ))
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{
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Host_Error( "CL_Move, overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER );
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}
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// remember outgoing command that we are sending
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cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
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// composite the rest of the datagram..
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if( BF_GetNumBitsWritten( &cls.datagram ) <= BF_GetNumBitsLeft( &buf ))
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BF_WriteBits( &buf, BF_GetData( &cls.datagram ), BF_GetNumBitsWritten( &cls.datagram ));
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BF_Clear( &cls.datagram );
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// deliver the message (or update reliable)
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Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
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}
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else
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{
|
|
// increment sequence number so we can detect that we've held back packets.
|
|
cls.netchan.outgoing_sequence++;
|
|
}
|
|
|
|
if( cls.demorecording )
|
|
{
|
|
// Back up one because we've incremented outgoing_sequence each frame by 1 unit
|
|
cmdnumber = ( cls.netchan.outgoing_sequence - 1 ) & CL_UPDATE_MASK;
|
|
CL_WriteDemoUserCmd( cmdnumber );
|
|
}
|
|
|
|
// update download/upload slider.
|
|
Netchan_UpdateProgress( &cls.netchan );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
|
|
Called every frame to builds and sends a command packet to the server.
|
|
=================
|
|
*/
|
|
void CL_SendCmd( void )
|
|
{
|
|
// we create commands even if a demo is playing,
|
|
CL_CreateCmd();
|
|
|
|
// clc_move, userinfo etc
|
|
CL_WritePacket();
|
|
|
|
// make sure what menu and CL_WritePacket catch changes
|
|
userinfo->modified = false;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Quit_f
|
|
==================
|
|
*/
|
|
void CL_Quit_f( void )
|
|
{
|
|
CL_Disconnect();
|
|
Sys_Quit();
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_Drop
|
|
|
|
Called after an Host_Error was thrown
|
|
================
|
|
*/
|
|
void CL_Drop( void )
|
|
{
|
|
if( cls.state == ca_uninitialized )
|
|
return;
|
|
CL_Disconnect();
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
CL_SendConnectPacket
|
|
|
|
We have gotten a challenge from the server, so try and
|
|
connect.
|
|
======================
|
|
*/
|
|
void CL_SendConnectPacket( void )
|
|
{
|
|
netadr_t adr;
|
|
int port;
|
|
|
|
if( !NET_StringToAdr( cls.servername, &adr ))
|
|
{
|
|
MsgDev( D_INFO, "CL_SendConnectPacket: bad server address\n");
|
|
cls.connect_time = 0;
|
|
return;
|
|
}
|
|
|
|
if( adr.port == 0 ) adr.port = BF_BigShort( PORT_SERVER );
|
|
port = Cvar_VariableValue( "net_qport" );
|
|
|
|
userinfo->modified = false;
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i %i \"%s\"\n", PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo( ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_CheckForResend
|
|
|
|
Resend a connect message if the last one has timed out
|
|
=================
|
|
*/
|
|
void CL_CheckForResend( void )
|
|
{
|
|
netadr_t adr;
|
|
|
|
// if the local server is running and we aren't then connect
|
|
if( cls.state == ca_disconnected && SV_Active( ))
|
|
{
|
|
cls.state = ca_connecting;
|
|
Q_strncpy( cls.servername, "localhost", sizeof( cls.servername ));
|
|
// we don't need a challenge on the localhost
|
|
CL_SendConnectPacket();
|
|
return;
|
|
}
|
|
|
|
// resend if we haven't gotten a reply yet
|
|
if( cls.demoplayback || cls.state != ca_connecting )
|
|
return;
|
|
|
|
if(( host.realtime - cls.connect_time ) < 10.0f )
|
|
return;
|
|
|
|
if( !NET_StringToAdr( cls.servername, &adr ))
|
|
{
|
|
MsgDev( D_ERROR, "CL_CheckForResend: bad server address\n" );
|
|
cls.state = ca_disconnected;
|
|
return;
|
|
}
|
|
|
|
if( adr.port == 0 ) adr.port = BF_BigShort( PORT_SERVER );
|
|
cls.connect_time = host.realtime; // for retransmit requests
|
|
|
|
MsgDev( D_NOTE, "Connecting to %s...\n", cls.servername );
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_Connect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Connect_f( void )
|
|
{
|
|
string server;
|
|
|
|
if( Cmd_Argc() != 2 )
|
|
{
|
|
Msg( "Usage: connect <server>\n" );
|
|
return;
|
|
}
|
|
|
|
Q_strncpy( server, Cmd_Argv( 1 ), sizeof( cls.servername ));
|
|
|
|
if( Host_ServerState())
|
|
{
|
|
// if running a local server, kill it and reissue
|
|
Q_strncpy( host.finalmsg, "Server quit", MAX_STRING );
|
|
SV_Shutdown( false );
|
|
}
|
|
|
|
NET_Config( true ); // allow remote
|
|
|
|
Msg( "server %s\n", server );
|
|
CL_Disconnect();
|
|
|
|
cls.state = ca_connecting;
|
|
Q_strncpy( cls.servername, server, sizeof( cls.servername ));
|
|
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
void CL_Rcon_f( void )
|
|
{
|
|
char message[1024];
|
|
netadr_t to;
|
|
int i;
|
|
|
|
if( !rcon_client_password->string )
|
|
{
|
|
Msg( "You must set 'rcon_password' before issuing an rcon command.\n" );
|
|
return;
|
|
}
|
|
|
|
message[0] = (char)255;
|
|
message[1] = (char)255;
|
|
message[2] = (char)255;
|
|
message[3] = (char)255;
|
|
message[4] = 0;
|
|
|
|
NET_Config( true ); // allow remote
|
|
|
|
Q_strcat( message, "rcon " );
|
|
Q_strcat( message, rcon_client_password->string );
|
|
Q_strcat( message, " " );
|
|
|
|
for( i = 1; i < Cmd_Argc(); i++ )
|
|
{
|
|
Q_strcat( message, Cmd_Argv( i ));
|
|
Q_strcat( message, " " );
|
|
}
|
|
|
|
if( cls.state >= ca_connected )
|
|
{
|
|
to = cls.netchan.remote_address;
|
|
}
|
|
else
|
|
{
|
|
if( !Q_strlen( rcon_address->string ))
|
|
{
|
|
Msg( "You must either be connected or set the 'rcon_address' cvar to issue rcon commands\n" );
|
|
return;
|
|
}
|
|
|
|
NET_StringToAdr( rcon_address->string, &to );
|
|
if( to.port == 0 ) to.port = BF_BigShort( PORT_SERVER );
|
|
}
|
|
|
|
NET_SendPacket( NS_CLIENT, Q_strlen( message ) + 1, message, to );
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ClearState
|
|
|
|
=====================
|
|
*/
|
|
void CL_ClearState( void )
|
|
{
|
|
S_StopAllSounds ();
|
|
CL_ClearEffects ();
|
|
CL_FreeEdicts ();
|
|
|
|
CL_ClearPhysEnts ();
|
|
|
|
// wipe the entire cl structure
|
|
Q_memset( &cl, 0, sizeof( cl ));
|
|
BF_Clear( &cls.netchan.message );
|
|
Q_memset( &clgame.fade, 0, sizeof( clgame.fade ));
|
|
Q_memset( &clgame.shake, 0, sizeof( clgame.shake ));
|
|
Cvar_FullSet( "cl_background", "0", CVAR_READ_ONLY );
|
|
cl.refdef.movevars = &clgame.movevars;
|
|
cl.maxclients = 1; // allow to drawing player in menu
|
|
|
|
Cvar_SetFloat( "scr_download", 0.0f );
|
|
Cvar_SetFloat( "scr_loading", 0.0f );
|
|
|
|
// restore real developer level
|
|
host.developer = host.old_developer;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_SendDisconnectMessage
|
|
|
|
Sends a disconnect message to the server
|
|
=====================
|
|
*/
|
|
void CL_SendDisconnectMessage( void )
|
|
{
|
|
sizebuf_t buf;
|
|
byte data[32];
|
|
|
|
if( cls.state == ca_disconnected ) return;
|
|
|
|
BF_Init( &buf, "LastMessage", data, sizeof( data ));
|
|
BF_WriteByte( &buf, clc_stringcmd );
|
|
BF_WriteString( &buf, "disconnect" );
|
|
|
|
if( !cls.netchan.remote_address.type )
|
|
cls.netchan.remote_address.type = NA_LOOPBACK;
|
|
|
|
// make sure message will be delivered
|
|
Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
|
|
Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
|
|
Netchan_Transmit( &cls.netchan, BF_GetNumBytesWritten( &buf ), BF_GetData( &buf ));
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Disconnect
|
|
|
|
Goes from a connected state to full screen console state
|
|
Sends a disconnect message to the server
|
|
This is also called on Host_Error, so it shouldn't cause any errors
|
|
=====================
|
|
*/
|
|
void CL_Disconnect( void )
|
|
{
|
|
if( cls.state == ca_disconnected )
|
|
return;
|
|
|
|
cls.connect_time = 0;
|
|
cls.changedemo = false;
|
|
CL_Stop_f();
|
|
|
|
// send a disconnect message to the server
|
|
CL_SendDisconnectMessage();
|
|
CL_ClearState ();
|
|
|
|
S_StopBackgroundTrack ();
|
|
SCR_EndLoadingPlaque (); // get rid of loading plaque
|
|
|
|
// clear the network channel, too.
|
|
Netchan_Clear( &cls.netchan );
|
|
|
|
cls.state = ca_disconnected;
|
|
|
|
// restore gamefolder here (in case client was connected to another game)
|
|
CL_ChangeGame( GI->gamefolder, true );
|
|
|
|
// back to menu if developer mode set to "player" or "mapper"
|
|
if( host.developer > 2 ) return;
|
|
UI_SetActiveMenu( true );
|
|
}
|
|
|
|
void CL_Disconnect_f( void )
|
|
{
|
|
Host_Error( "Disconnected from server\n" );
|
|
}
|
|
|
|
void CL_Crashed( void )
|
|
{
|
|
// already freed
|
|
if( host.state == HOST_CRASHED ) return;
|
|
if( host.type != HOST_NORMAL ) return;
|
|
if( !cls.initialized ) return;
|
|
|
|
host.state = HOST_CRASHED;
|
|
|
|
CL_Stop_f(); // stop any demos
|
|
|
|
// send a disconnect message to the server
|
|
CL_SendDisconnectMessage();
|
|
|
|
Host_WriteOpenGLConfig();
|
|
Host_WriteConfig(); // write config
|
|
|
|
// never write video.cfg here because reason to crash may be provoked
|
|
// with some renderer variables
|
|
VID_RestoreGamma();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_LocalServers_f
|
|
=================
|
|
*/
|
|
void CL_LocalServers_f( void )
|
|
{
|
|
netadr_t adr;
|
|
|
|
MsgDev( D_INFO, "Scanning for servers on the local network area...\n" );
|
|
NET_Config( true ); // allow remote
|
|
|
|
// send a broadcast packet
|
|
adr.type = NA_BROADCAST;
|
|
adr.port = BF_BigShort( PORT_SERVER );
|
|
|
|
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_InternetServers_f
|
|
=================
|
|
*/
|
|
void CL_InternetServers_f( void )
|
|
{
|
|
netadr_t adr;
|
|
char fullquery[512] = "\x31\xFF" "0.0.0.0:0\0" "\\gamedir\\";
|
|
|
|
MsgDev( D_INFO, "Scanning for servers on the internet area...\n" );
|
|
NET_Config( true ); // allow remote
|
|
|
|
if( !NET_StringToAdr( MASTERSERVER_ADR, &adr ) )
|
|
MsgDev( D_INFO, "Can't resolve adr: %s\n", MASTERSERVER_ADR );
|
|
|
|
Q_strcpy( &fullquery[21], GI->gamedir );
|
|
|
|
NET_SendPacket( NS_CLIENT, Q_strlen( GI->gamedir ) + 22, fullquery, adr );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Packet_f
|
|
|
|
packet <destination> <contents>
|
|
Contents allows \n escape character
|
|
====================
|
|
*/
|
|
void CL_Packet_f( void )
|
|
{
|
|
char send[2048];
|
|
char *in, *out;
|
|
int i, l;
|
|
netadr_t adr;
|
|
|
|
if( Cmd_Argc() != 3 )
|
|
{
|
|
Msg( "packet <destination> <contents>\n" );
|
|
return;
|
|
}
|
|
|
|
NET_Config( true ); // allow remote
|
|
|
|
if( !NET_StringToAdr( Cmd_Argv( 1 ), &adr ))
|
|
{
|
|
Msg( "Bad address\n" );
|
|
return;
|
|
}
|
|
|
|
if( !adr.port ) adr.port = BF_BigShort( PORT_SERVER );
|
|
|
|
in = Cmd_Argv( 2 );
|
|
out = send + 4;
|
|
send[0] = send[1] = send[2] = send[3] = (char)0xff;
|
|
|
|
l = Q_strlen( in );
|
|
|
|
for( i = 0; i < l; i++ )
|
|
{
|
|
if( in[i] == '\\' && in[i+1] == 'n' )
|
|
{
|
|
*out++ = '\n';
|
|
i++;
|
|
}
|
|
else *out++ = in[i];
|
|
}
|
|
*out = 0;
|
|
|
|
NET_SendPacket( NS_CLIENT, out - send, send, adr );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Reconnect_f
|
|
|
|
The server is changing levels
|
|
=================
|
|
*/
|
|
void CL_Reconnect_f( void )
|
|
{
|
|
if( cls.state == ca_disconnected )
|
|
return;
|
|
|
|
S_StopAllSounds ();
|
|
|
|
if( cls.state == ca_connected )
|
|
{
|
|
cls.demonum = cls.movienum = -1; // not in the demo loop now
|
|
cls.state = ca_connected;
|
|
|
|
// clear channel and stuff
|
|
Netchan_Clear( &cls.netchan );
|
|
BF_Clear( &cls.netchan.message );
|
|
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, "new" );
|
|
|
|
cl.validsequence = 0; // haven't gotten a valid frame update yet
|
|
cl.delta_sequence = -1; // we'll request a full delta from the baseline
|
|
cls.lastoutgoingcommand = -1; // we don't have a backed up cmd history yet
|
|
cls.nextcmdtime = host.realtime; // we can send a cmd right away
|
|
|
|
CL_StartupDemoHeader ();
|
|
return;
|
|
}
|
|
|
|
if( cls.servername[0] )
|
|
{
|
|
if( cls.state >= ca_connected )
|
|
{
|
|
CL_Disconnect();
|
|
cls.connect_time = host.realtime - 1.5;
|
|
}
|
|
else cls.connect_time = MAX_HEARTBEAT; // fire immediately
|
|
|
|
cls.demonum = cls.movienum = -1; // not in the demo loop now
|
|
cls.state = ca_connecting;
|
|
Msg( "reconnecting...\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseStatusMessage
|
|
|
|
Handle a reply from a info
|
|
=================
|
|
*/
|
|
void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char *s;
|
|
|
|
s = BF_ReadString( msg );
|
|
UI_AddServerToList( from, s );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ParseNETInfoMessage
|
|
|
|
Handle a reply from a netinfo
|
|
=================
|
|
*/
|
|
void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char *s;
|
|
net_request_t *nr;
|
|
int i, context, type;
|
|
|
|
context = Q_atoi( Cmd_Argv( 1 ));
|
|
type = Q_atoi( Cmd_Argv( 2 ));
|
|
s = Cmd_Argv( 3 );
|
|
|
|
// find a request with specified context
|
|
for( i = 0; i < MAX_REQUESTS; i++ )
|
|
{
|
|
nr = &clgame.net_requests[i];
|
|
|
|
if( nr->resp.context == context && nr->resp.type == type )
|
|
{
|
|
if( nr->timeout > host.realtime )
|
|
{
|
|
// setup the answer
|
|
nr->resp.response = s;
|
|
nr->resp.remote_address = from;
|
|
nr->resp.error = NET_SUCCESS;
|
|
nr->resp.ping = host.realtime - nr->timesend;
|
|
nr->pfnFunc( &nr->resp );
|
|
|
|
if(!( nr->flags & FNETAPI_MULTIPLE_RESPONSE ))
|
|
Q_memset( nr, 0, sizeof( *nr )); // done
|
|
}
|
|
else
|
|
{
|
|
Q_memset( nr, 0, sizeof( *nr ));
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//===================================================================
|
|
|
|
/*
|
|
======================
|
|
CL_PrepSound
|
|
|
|
Call before entering a new level, or after changing dlls
|
|
======================
|
|
*/
|
|
void CL_PrepSound( void )
|
|
{
|
|
int i, sndcount;
|
|
|
|
MsgDev( D_NOTE, "CL_PrepSound: %s\n", clgame.mapname );
|
|
for( i = 0, sndcount = 0; i < MAX_SOUNDS && cl.sound_precache[i+1][0]; i++ )
|
|
sndcount++; // total num sounds
|
|
|
|
S_BeginRegistration();
|
|
|
|
for( i = 0; i < MAX_SOUNDS && cl.sound_precache[i+1][0]; i++ )
|
|
{
|
|
cl.sound_index[i+1] = S_RegisterSound( cl.sound_precache[i+1] );
|
|
Cvar_SetFloat( "scr_loading", scr_loading->value + 5.0f / sndcount );
|
|
if( cl_allow_levelshots->integer || host.developer > 3 || cl.background )
|
|
SCR_UpdateScreen();
|
|
}
|
|
|
|
S_EndRegistration();
|
|
|
|
if( host.soundList )
|
|
{
|
|
// need to reapply all ambient sounds after restarting
|
|
for( i = 0; i < host.numsounds; i++)
|
|
{
|
|
soundlist_t *entry = &host.soundList[i];
|
|
if( entry->looping && entry->entnum != -1 )
|
|
{
|
|
MsgDev( D_NOTE, "Restarting sound %s...\n", entry->name );
|
|
S_AmbientSound( entry->origin, entry->entnum,
|
|
S_RegisterSound( entry->name ), entry->volume, entry->attenuation,
|
|
entry->pitch, 0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
host.soundList = NULL;
|
|
host.numsounds = 0;
|
|
|
|
cl.audio_prepped = true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_PrepVideo
|
|
|
|
Call before entering a new level, or after changing dlls
|
|
=================
|
|
*/
|
|
void CL_PrepVideo( void )
|
|
{
|
|
string name, mapname;
|
|
int i, mdlcount;
|
|
int map_checksum; // dummy
|
|
|
|
if( !cl.model_precache[1][0] )
|
|
return; // no map loaded
|
|
|
|
Cvar_SetFloat( "scr_loading", 0.0f ); // reset progress bar
|
|
MsgDev( D_NOTE, "CL_PrepVideo: %s\n", clgame.mapname );
|
|
|
|
// let the render dll load the map
|
|
Q_strncpy( mapname, cl.model_precache[1], MAX_STRING );
|
|
Mod_LoadWorld( mapname, &map_checksum, false );
|
|
cl.worldmodel = Mod_Handle( 1 ); // get world pointer
|
|
Cvar_SetFloat( "scr_loading", 25.0f );
|
|
|
|
SCR_UpdateScreen();
|
|
|
|
// make sure what map is valid
|
|
if( !cls.demoplayback && map_checksum != cl.checksum )
|
|
Host_Error( "Local map version differs from server: %i != '%i'\n", map_checksum, cl.checksum );
|
|
|
|
for( i = 0, mdlcount = 0; i < MAX_MODELS && cl.model_precache[i+1][0]; i++ )
|
|
mdlcount++; // total num models
|
|
|
|
for( i = 0; i < MAX_MODELS && cl.model_precache[i+1][0]; i++ )
|
|
{
|
|
Q_strncpy( name, cl.model_precache[i+1], MAX_STRING );
|
|
Mod_RegisterModel( name, i+1 );
|
|
Cvar_SetFloat( "scr_loading", scr_loading->value + 75.0f / mdlcount );
|
|
if( cl_allow_levelshots->integer || host.developer > 3 || cl.background )
|
|
SCR_UpdateScreen();
|
|
}
|
|
|
|
// update right muzzleflash indexes
|
|
CL_RegisterMuzzleFlashes ();
|
|
|
|
// invalidate all decal indexes
|
|
Q_memset( cl.decal_index, 0, sizeof( cl.decal_index ));
|
|
|
|
CL_ClearWorld ();
|
|
|
|
R_NewMap(); // tell the render about new map
|
|
|
|
V_SetupOverviewState(); // set overview bounds
|
|
|
|
// must be called after lightmap loading!
|
|
clgame.dllFuncs.pfnVidInit();
|
|
|
|
// release unused SpriteTextures
|
|
for( i = 1; i < MAX_IMAGES; i++ )
|
|
{
|
|
if( !clgame.sprites[i].name[0] ) continue; // free slot
|
|
if( clgame.sprites[i].needload != clgame.load_sequence )
|
|
Mod_UnloadSpriteModel( &clgame.sprites[i] );
|
|
}
|
|
|
|
Mod_FreeUnused ();
|
|
|
|
Cvar_SetFloat( "scr_loading", 100.0f ); // all done
|
|
|
|
if( host.decalList )
|
|
{
|
|
// need to reapply all decals after restarting
|
|
for( i = 0; i < host.numdecals; i++ )
|
|
{
|
|
decallist_t *entry = &host.decalList[i];
|
|
cl_entity_t *pEdict = CL_GetEntityByIndex( entry->entityIndex );
|
|
int decalIndex = CL_DecalIndex( CL_DecalIndexFromName( entry->name ));
|
|
int modelIndex = 0;
|
|
|
|
if( pEdict ) modelIndex = pEdict->curstate.modelindex;
|
|
CL_DecalShoot( decalIndex, entry->entityIndex, modelIndex, entry->position, entry->flags );
|
|
}
|
|
Z_Free( host.decalList );
|
|
}
|
|
|
|
host.decalList = NULL;
|
|
host.numdecals = 0;
|
|
|
|
if( host.soundList )
|
|
{
|
|
// need to reapply all ambient sounds after restarting
|
|
for( i = 0; i < host.numsounds; i++ )
|
|
{
|
|
soundlist_t *entry = &host.soundList[i];
|
|
if( entry->looping && entry->entnum != -1 )
|
|
{
|
|
MsgDev( D_NOTE, "Restarting sound %s...\n", entry->name );
|
|
S_AmbientSound( entry->origin, entry->entnum,
|
|
S_RegisterSound( entry->name ), entry->volume, entry->attenuation,
|
|
entry->pitch, 0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
host.soundList = NULL;
|
|
host.numsounds = 0;
|
|
|
|
if( host.developer <= 2 )
|
|
Con_ClearNotify(); // clear any lines of console text
|
|
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.video_prepped = true;
|
|
cl.force_refdef = true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
=================
|
|
*/
|
|
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
|
{
|
|
char *args;
|
|
char *c, buf[MAX_SYSPATH];
|
|
int len = sizeof( buf );
|
|
int dataoffset = 0;
|
|
netadr_t servadr;
|
|
|
|
BF_Clear( msg );
|
|
BF_ReadLong( msg ); // skip the -1
|
|
|
|
args = BF_ReadStringLine( msg );
|
|
|
|
Cmd_TokenizeString( args );
|
|
c = Cmd_Argv( 0 );
|
|
|
|
MsgDev( D_NOTE, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );
|
|
|
|
// server connection
|
|
if( !Q_strcmp( c, "client_connect" ))
|
|
{
|
|
if( cls.state == ca_connected )
|
|
{
|
|
MsgDev( D_INFO, "dup connect received. ignored\n");
|
|
return;
|
|
}
|
|
|
|
Netchan_Setup( NS_CLIENT, &cls.netchan, from, Cvar_VariableValue( "net_qport" ));
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, "new" );
|
|
cls.state = ca_connected;
|
|
|
|
cl.validsequence = 0; // haven't gotten a valid frame update yet
|
|
cl.delta_sequence = -1; // we'll request a full delta from the baseline
|
|
cls.lastoutgoingcommand = -1; // we don't have a backed up cmd history yet
|
|
cls.nextcmdtime = host.realtime; // we can send a cmd right away
|
|
|
|
CL_StartupDemoHeader ();
|
|
|
|
UI_SetActiveMenu( false );
|
|
}
|
|
else if( !Q_strcmp( c, "info" ))
|
|
{
|
|
// server responding to a status broadcast
|
|
CL_ParseStatusMessage( from, msg );
|
|
}
|
|
else if( !Q_strcmp( c, "netinfo" ))
|
|
{
|
|
// server responding to a status broadcast
|
|
CL_ParseNETInfoMessage( from, msg );
|
|
}
|
|
else if( !Q_strcmp( c, "cmd" ))
|
|
{
|
|
// remote command from gui front end
|
|
if( !NET_IsLocalAddress( from ))
|
|
{
|
|
Msg( "Command packet from remote host. Ignored.\n" );
|
|
return;
|
|
}
|
|
|
|
ShowWindow( host.hWnd, SW_RESTORE );
|
|
SetForegroundWindow ( host.hWnd );
|
|
args = BF_ReadString( msg );
|
|
Cbuf_AddText( args );
|
|
Cbuf_AddText( "\n" );
|
|
}
|
|
else if( !Q_strcmp( c, "print" ))
|
|
{
|
|
// print command from somewhere
|
|
Msg( "remote: %s\n", BF_ReadString( msg ));
|
|
}
|
|
else if( !Q_strcmp( c, "ping" ))
|
|
{
|
|
// ping from somewhere
|
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" );
|
|
}
|
|
else if( !Q_strcmp( c, "challenge" ))
|
|
{
|
|
// challenge from the server we are connecting to
|
|
cls.challenge = Q_atoi( Cmd_Argv( 1 ));
|
|
CL_SendConnectPacket();
|
|
return;
|
|
}
|
|
else if( !Q_strcmp( c, "echo" ))
|
|
{
|
|
// echo request from server
|
|
Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 ));
|
|
}
|
|
else if( !Q_strcmp( c, "disconnect" ))
|
|
{
|
|
// a disconnect message from the server, which will happen if the server
|
|
// dropped the connection but it is still getting packets from us
|
|
CL_Disconnect();
|
|
}
|
|
else if( msg->pData[0] == 0xFF && msg->pData[1] == 0xFF && msg->pData[2] == 0xFF && msg->pData[3] == 0xFF && msg->pData[4] == 0x66 && msg->pData[5] == 0x0A )
|
|
{
|
|
dataoffset = 6;
|
|
|
|
while( 1 )
|
|
{
|
|
servadr.type = NA_IP;
|
|
Q_memcpy( servadr.ip, &msg->pData[dataoffset], sizeof(servadr.ip));
|
|
servadr.port = *(word *)&msg->pData[dataoffset + 4];
|
|
|
|
if( !servadr.port )
|
|
break;
|
|
|
|
MsgDev( D_INFO, "Found server: %s\n", NET_AdrToString( servadr ));
|
|
|
|
NET_Config( true ); // allow remote
|
|
|
|
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
|
|
|
|
dataoffset += 6;
|
|
}
|
|
}
|
|
else if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
|
|
{
|
|
// user out of band message (must be handled in CL_ConnectionlessPacket)
|
|
if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, buf );
|
|
}
|
|
else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_GetMessage
|
|
|
|
Handles recording and playback of demos, on top of NET_ code
|
|
====================
|
|
*/
|
|
int CL_GetMessage( byte *data, size_t *length )
|
|
{
|
|
if( cls.demoplayback )
|
|
{
|
|
if( CL_DemoReadMessage( data, length ))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
if( NET_GetPacket( NS_CLIENT, &net_from, data, length ))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ReadNetMessage
|
|
=================
|
|
*/
|
|
void CL_ReadNetMessage( void )
|
|
{
|
|
size_t curSize;
|
|
|
|
while( CL_GetMessage( net_message_buffer, &curSize ))
|
|
{
|
|
BF_Init( &net_message, "ServerData", net_message_buffer, curSize );
|
|
|
|
// check for connectionless packet (0xffffffff) first
|
|
if( BF_GetMaxBytes( &net_message ) >= 4 && *(int *)net_message.pData == -1 )
|
|
{
|
|
CL_ConnectionlessPacket( net_from, &net_message );
|
|
continue;
|
|
}
|
|
|
|
// can't be a valid sequenced packet
|
|
if( cls.state < ca_connected ) continue;
|
|
|
|
if( BF_GetMaxBytes( &net_message ) < 8 )
|
|
{
|
|
MsgDev( D_WARN, "%s: runt packet\n", NET_AdrToString( net_from ));
|
|
continue;
|
|
}
|
|
|
|
// packet from server
|
|
if( !cls.demoplayback && !NET_CompareAdr( net_from, cls.netchan.remote_address ))
|
|
{
|
|
MsgDev( D_ERROR, "CL_ReadPackets: %s:sequenced packet without connection\n", NET_AdrToString( net_from ));
|
|
continue;
|
|
}
|
|
|
|
if( !cls.demoplayback && !Netchan_Process( &cls.netchan, &net_message ))
|
|
continue; // wasn't accepted for some reason
|
|
|
|
CL_ParseServerMessage( &net_message );
|
|
}
|
|
|
|
// check for fragmentation/reassembly related packets.
|
|
if( cls.state != ca_disconnected && Netchan_IncomingReady( &cls.netchan ))
|
|
{
|
|
// the header is different lengths for reliable and unreliable messages
|
|
int headerBytes = BF_GetNumBytesRead( &net_message );
|
|
|
|
// process the incoming buffer(s)
|
|
if( Netchan_CopyNormalFragments( &cls.netchan, &net_message ))
|
|
{
|
|
CL_ParseServerMessage( &net_message );
|
|
}
|
|
|
|
if( Netchan_CopyFileFragments( &cls.netchan, &net_message ))
|
|
{
|
|
// remove from resource request stuff.
|
|
CL_ProcessFile( true, cls.netchan.incomingfilename );
|
|
}
|
|
}
|
|
|
|
Netchan_UpdateProgress( &cls.netchan );
|
|
}
|
|
|
|
void CL_ReadPackets( void )
|
|
{
|
|
CL_ReadNetMessage();
|
|
|
|
cl.lerpFrac = CL_LerpPoint();
|
|
cl.thirdperson = clgame.dllFuncs.CL_IsThirdPerson();
|
|
#if 0
|
|
// keep cheat cvars are unchanged
|
|
if( cl.maxclients > 1 && cls.state == ca_active && host.developer <= 1 )
|
|
Cvar_SetCheatState();
|
|
#endif
|
|
// singleplayer never has connection timeout
|
|
if( NET_IsLocalAddress( cls.netchan.remote_address ))
|
|
return;
|
|
|
|
// check timeout
|
|
if( cls.state >= ca_connected && !cls.demoplayback && cls.state != ca_cinematic )
|
|
{
|
|
if( host.realtime - cls.netchan.last_received > cl_timeout->value )
|
|
{
|
|
if( ++cl.timeoutcount > 5 ) // timeoutcount saves debugger
|
|
{
|
|
Msg( "\nServer connection timed out.\n" );
|
|
CL_Disconnect();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else cl.timeoutcount = 0;
|
|
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_ProcessFile
|
|
|
|
A file has been received via the fragmentation/reassembly layer, put it in the right spot and
|
|
see if we have finished downloading files.
|
|
====================
|
|
*/
|
|
void CL_ProcessFile( qboolean successfully_received, const char *filename )
|
|
{
|
|
if( successfully_received )
|
|
MsgDev( D_INFO, "received %s\n", filename );
|
|
else MsgDev( D_WARN, "failed to download %s", filename );
|
|
|
|
if( cls.downloadfileid == cls.downloadcount - 1 )
|
|
{
|
|
MsgDev( D_INFO, "Download completed, resuming connection\n" );
|
|
FS_Rescan();
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, "continueloading" );
|
|
cls.downloadfileid = 0;
|
|
cls.downloadcount = 0;
|
|
return;
|
|
}
|
|
|
|
cls.downloadfileid++;
|
|
}
|
|
|
|
//=============================================================================
|
|
/*
|
|
==============
|
|
CL_Userinfo_f
|
|
==============
|
|
*/
|
|
void CL_Userinfo_f( void )
|
|
{
|
|
Msg( "User info settings:\n" );
|
|
Info_Print( Cvar_Userinfo( ));
|
|
Msg( "Total %i symbols\n", Q_strlen( Cvar_Userinfo( )));
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_Physinfo_f
|
|
==============
|
|
*/
|
|
void CL_Physinfo_f( void )
|
|
{
|
|
Msg( "Phys info settings:\n" );
|
|
Info_Print( cl.frame.local.client.physinfo );
|
|
Msg( "Total %i symbols\n", Q_strlen( cl.frame.local.client.physinfo ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Precache_f
|
|
|
|
The server will send this command right
|
|
before allowing the client into the server
|
|
=================
|
|
*/
|
|
void CL_Precache_f( void )
|
|
{
|
|
int spawncount;
|
|
|
|
spawncount = Q_atoi( Cmd_Argv( 1 ));
|
|
|
|
CL_PrepSound();
|
|
CL_PrepVideo();
|
|
|
|
BF_WriteByte( &cls.netchan.message, clc_stringcmd );
|
|
BF_WriteString( &cls.netchan.message, va( "begin %i\n", spawncount ));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Escape_f
|
|
|
|
Escape to menu from game
|
|
=================
|
|
*/
|
|
void CL_Escape_f( void )
|
|
{
|
|
if( cls.key_dest == key_menu )
|
|
return;
|
|
|
|
// the final credits is running
|
|
if( UI_CreditsActive( )) return;
|
|
|
|
if( cls.state == ca_cinematic )
|
|
SCR_NextMovie(); // jump to next movie
|
|
else UI_SetActiveMenu( true );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_InitLocal
|
|
=================
|
|
*/
|
|
void CL_InitLocal( void )
|
|
{
|
|
cls.state = ca_disconnected;
|
|
|
|
// register our variables
|
|
cl_predict = Cvar_Get( "cl_predict", "0", CVAR_ARCHIVE, "enable client movement prediction" );
|
|
cl_crosshair = Cvar_Get( "crosshair", "1", CVAR_ARCHIVE, "show weapon chrosshair" );
|
|
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for usercommnds" );
|
|
cl_idealpitchscale = Cvar_Get( "cl_idealpitchscale", "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" );
|
|
cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" );
|
|
cl_interp = Cvar_Get( "ex_interp", "0.1", 0, "Interpolate object positions starting this many seconds in past" );
|
|
cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" );
|
|
|
|
rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" );
|
|
rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" );
|
|
|
|
// userinfo
|
|
Cvar_Get( "password", "", CVAR_USERINFO, "player password" );
|
|
name = Cvar_Get( "name", Sys_GetCurrentUser(), CVAR_USERINFO|CVAR_ARCHIVE|CVAR_PRINTABLEONLY, "player name" );
|
|
model = Cvar_Get( "model", "player", CVAR_USERINFO|CVAR_ARCHIVE, "player model ('player' is a singleplayer model)" );
|
|
topcolor = Cvar_Get( "topcolor", "0", CVAR_USERINFO|CVAR_ARCHIVE, "player top color" );
|
|
bottomcolor = Cvar_Get( "bottomcolor", "0", CVAR_USERINFO|CVAR_ARCHIVE, "player bottom color" );
|
|
rate = Cvar_Get( "rate", "25000", CVAR_USERINFO|CVAR_ARCHIVE, "player network rate" );
|
|
hltv = Cvar_Get( "hltv", "0", CVAR_USERINFO|CVAR_LATCH, "HLTV mode" );
|
|
cl_showfps = Cvar_Get( "cl_showfps", "1", CVAR_ARCHIVE, "show client fps" );
|
|
cl_smooth = Cvar_Get ("cl_smooth", "0", CVAR_ARCHIVE, "smooth up stair climbing and interpolate position in multiplayer" );
|
|
cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", CVAR_ARCHIVE, "how many additional history commands are sent" );
|
|
cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", CVAR_ARCHIVE, "Max number of command packets sent to server per second" );
|
|
cl_draw_particles = Cvar_Get( "cl_draw_particles", "1", CVAR_ARCHIVE, "Disable any particle effects" );
|
|
cl_draw_beams = Cvar_Get( "cl_draw_beams", "1", CVAR_ARCHIVE, "Disable view beams" );
|
|
cl_lightstyle_lerping = Cvar_Get( "cl_lightstyle_lerping", "0", CVAR_ARCHIVE, "enables animated light lerping (perfomance option)" );
|
|
|
|
Cvar_Get( "hud_scale", "0", CVAR_ARCHIVE|CVAR_LATCH, "scale hud at current resolution" );
|
|
Cvar_Get( "skin", "", CVAR_USERINFO, "player skin" ); // XDM 3.3 want this cvar
|
|
Cvar_Get( "cl_updaterate", "60", CVAR_USERINFO|CVAR_ARCHIVE, "refresh rate of server messages" );
|
|
Cvar_Get( "cl_background", "0", CVAR_READ_ONLY, "indicate what background map is running" );
|
|
|
|
// these two added to shut up CS 1.5 about 'unknown' commands
|
|
Cvar_Get( "lightgamma", "1", CVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
|
|
Cvar_Get( "direct", "1", CVAR_ARCHIVE, "direct lighting level (legacy, unused)" );
|
|
Cvar_Get( "voice_serverdebug", "0", 0, "debug voice (legacy, unused)" );
|
|
|
|
// interpolation cvars
|
|
Cvar_Get( "ex_interp", "0", 0, "" );
|
|
Cvar_Get( "ex_maxerrordistance", "0", 0, "" );
|
|
|
|
// server commands
|
|
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" );
|
|
Cmd_AddCommand ("notarget", NULL, "notarget mode (monsters do not see you)" );
|
|
Cmd_AddCommand ("fullupdate", NULL, "re-init HUD on start demo recording" );
|
|
Cmd_AddCommand ("give", NULL, "give specified item or weapon" );
|
|
Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" );
|
|
Cmd_AddCommand ("gametitle", NULL, "show game logo" );
|
|
Cmd_AddCommand ("god", NULL, "enable godmode" );
|
|
Cmd_AddCommand ("fov", NULL, "set client field of view" );
|
|
|
|
// register our commands
|
|
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
|
|
Cmd_AddCommand ("localservers", CL_LocalServers_f, "collect info about local servers" );
|
|
Cmd_AddCommand ("internetservers", CL_InternetServers_f, "collect info about internet servers" );
|
|
Cmd_AddCommand ("cd", CL_PlayCDTrack_f, "Play cd-track (not real cd-player of course)" );
|
|
|
|
Cmd_AddCommand ("userinfo", CL_Userinfo_f, "print current client userinfo" );
|
|
Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" );
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" );
|
|
Cmd_AddCommand ("record", CL_Record_f, "record a demo" );
|
|
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "play a demo" );
|
|
Cmd_AddCommand ("killdemo", CL_DeleteDemo_f, "delete a specified demo file and demoshot" );
|
|
Cmd_AddCommand ("startdemos", CL_StartDemos_f, "start playing back the selected demos sequentially" );
|
|
Cmd_AddCommand ("demos", CL_Demos_f, "restart looping demos defined by the last startdemos command" );
|
|
Cmd_AddCommand ("movie", CL_PlayVideo_f, "play a movie" );
|
|
Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" );
|
|
Cmd_AddCommand ("info", NULL, "collect info about local servers with specified protocol" );
|
|
Cmd_AddCommand ("escape", CL_Escape_f, "escape from game to menu" );
|
|
Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "show leaks on a map (if present of course)" );
|
|
Cmd_AddCommand ("linefile", CL_ReadLineFile_f, "show leaks on a map (if present of course)" );
|
|
|
|
Cmd_AddCommand ("quit", CL_Quit_f, "quit from game" );
|
|
Cmd_AddCommand ("exit", CL_Quit_f, "quit from game" );
|
|
|
|
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
|
|
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" );
|
|
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" );
|
|
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
|
|
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
|
|
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" );
|
|
Cmd_AddCommand ("demoshot", CL_DemoShot_f, "used for create demo previews with PlayDemo menu" );
|
|
|
|
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
|
|
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
|
|
|
|
// this is dangerous to leave in
|
|
// Cmd_AddCommand ("packet", CL_Packet_f, "send a packet with custom contents" );
|
|
|
|
Cmd_AddCommand ("precache", CL_Precache_f, "precache specified resource (by index)" );
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
CL_SendCommand
|
|
|
|
==================
|
|
*/
|
|
void CL_SendCommand( void )
|
|
{
|
|
// send intentions now
|
|
CL_SendCmd ();
|
|
|
|
// resend a connection request if necessary
|
|
CL_CheckForResend ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_ClientFrame
|
|
|
|
==================
|
|
*/
|
|
void Host_ClientFrame( void )
|
|
{
|
|
// if client is not active, do nothing
|
|
if( !cls.initialized ) return;
|
|
|
|
// decide the simulation time
|
|
cl.oldtime = cl.time;
|
|
cl.time += host.frametime;
|
|
|
|
if( menu.hInstance )
|
|
{
|
|
// menu time (not paused, not clamped)
|
|
menu.globals->time = host.realtime;
|
|
menu.globals->frametime = host.realframetime;
|
|
menu.globals->demoplayback = cls.demoplayback;
|
|
menu.globals->demorecording = cls.demorecording;
|
|
}
|
|
|
|
// if in the debugger last frame, don't timeout
|
|
if( host.frametime > 5.0f ) cls.netchan.last_received = Sys_DoubleTime();
|
|
|
|
VGui_RunFrame ();
|
|
|
|
clgame.dllFuncs.pfnFrame( host.frametime );
|
|
|
|
// fetch results from server
|
|
CL_ReadPackets();
|
|
|
|
VID_CheckChanges();
|
|
|
|
// allow sound and video DLL change
|
|
if( cls.state == ca_active )
|
|
{
|
|
if( !cl.video_prepped ) CL_PrepVideo();
|
|
if( !cl.audio_prepped ) CL_PrepSound();
|
|
}
|
|
|
|
// update the screen
|
|
SCR_UpdateScreen ();
|
|
|
|
// update audio
|
|
S_RenderFrame( &cl.refdef );
|
|
|
|
// send a new command message to the server
|
|
CL_SendCommand();
|
|
|
|
// predict all unacknowledged movements
|
|
CL_PredictMovement();
|
|
|
|
// decay dynamic lights
|
|
CL_DecayLights ();
|
|
|
|
SCR_RunCinematic();
|
|
Con_RunConsole();
|
|
|
|
cls.framecount++;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
====================
|
|
CL_Init
|
|
====================
|
|
*/
|
|
void CL_Init( void )
|
|
{
|
|
if( host.type == HOST_DEDICATED )
|
|
return; // nothing running on the client
|
|
|
|
Con_Init();
|
|
CL_InitLocal();
|
|
|
|
R_Init(); // init renderer
|
|
S_Init(); // init sound
|
|
|
|
// unreliable buffer. unsed for unreliable commands and voice stream
|
|
BF_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));
|
|
|
|
if( !CL_LoadProgs( va( "%s/client.dll", GI->dll_path )))
|
|
Host_Error( "can't initialize client.dll\n" );
|
|
|
|
cls.initialized = true;
|
|
cl.maxclients = 1; // allow to drawing player in menu
|
|
cls.olddemonum = -1;
|
|
cls.demonum = -1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_Shutdown
|
|
|
|
===============
|
|
*/
|
|
void CL_Shutdown( void )
|
|
{
|
|
// already freed
|
|
if( !cls.initialized ) return;
|
|
cls.initialized = false;
|
|
|
|
MsgDev( D_INFO, "CL_Shutdown()\n" );
|
|
|
|
Host_WriteOpenGLConfig ();
|
|
Host_WriteVideoConfig ();
|
|
|
|
CL_CloseDemoHeader();
|
|
IN_Shutdown ();
|
|
SCR_Shutdown ();
|
|
CL_UnloadProgs ();
|
|
|
|
FS_Delete( "demoheader.tmp" ); // remove tmp file
|
|
SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them
|
|
S_Shutdown ();
|
|
R_Shutdown ();
|
|
} |