This repository has been archived on 2022-06-27. You can view files and clone it, but cannot push or open issues or pull requests.
Xash3DArchive/mainui/mainui.vcproj

694 lines
20 KiB
XML

<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="mainui"
ProjectGUID="{6684BA6B-85FA-4E6F-A1FA-1D01D775B8D3}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\..\temp\mainui\!debug"
IntermediateDirectory=".\..\temp\mainui\!debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./,../common,../pm_shared,../engine"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
PrecompiledHeaderFile=".\..\temp\mainui\!debug/mainui.pch"
AssemblerListingLocation=".\..\temp\mainui\!debug/"
ObjectFile=".\..\temp\mainui\!debug/"
ProgramDataBaseFileName=".\..\temp\mainui\!debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="copy &quot;$(TargetDir)&quot;mainui.dll &quot;D:\Xash3D\valve\cl_dlls\MainUI.dll&quot;
"
Outputs="D:\Xash3D\valve\cl_dlls\MainUI.dll"/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="TRUE"
AdditionalDependencies="msvcrtd.lib"
OutputFile=".\..\temp\mainui\!debug/mainui.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="msvcrt.lib"
ModuleDefinitionFile=".\mainui.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\..\temp\mainui\!debug/mainui.pdb"
ImportLibrary=".\..\temp\mainui\!debug/mainui.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\..\temp\mainui\!debug/mainui.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\..\temp\mainui\!release"
IntermediateDirectory=".\..\temp\mainui\!release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="./,../common,../pm_shared,../engine"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
PrecompiledHeaderFile=".\..\temp\mainui\!release/mainui.pch"
AssemblerListingLocation=".\..\temp\mainui\!release/"
ObjectFile=".\..\temp\mainui\!release/"
ProgramDataBaseFileName=".\..\temp\mainui\!release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="copy &quot;$(TargetDir)&quot;mainui.dll &quot;D:\Xash3D\valve\cl_dlls\MainUI.dll&quot;
"
Outputs="D:\Xash3D\valve\cl_dlls\MainUI.dll"/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="TRUE"
AdditionalDependencies="msvcrt.lib"
OutputFile=".\..\temp\mainui\!release/mainui.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libc.lib"
ModuleDefinitionFile=".\mainui.def"
OptimizeForWindows98="1"
ImportLibrary=".\..\temp\mainui\!release/mainui.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\..\temp\mainui\!release/mainui.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="basemenu.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_advcontrols.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_audio.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_btns.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_configuration.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_controls.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_creategame.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_credits.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_customgame.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_gameoptions.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_langame.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_loadgame.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_main.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_multiplayer.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_newgame.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_playersetup.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_savegame.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_saveload.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_video.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_vidmodes.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="menu_vidoptions.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="udll_int.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="ui_title_anim.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="utils.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="basemenu.h">
</File>
<File
RelativePath="enginecallback.h">
</File>
<File
RelativePath="extdll.h">
</File>
<File
RelativePath="images.h">
</File>
<File
RelativePath="menu_btnsbmp_table.h">
</File>
<File
RelativePath="ui_title_anim.h">
</File>
<File
RelativePath="utils.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>