333 lines
7.4 KiB
C
333 lines
7.4 KiB
C
//=======================================================================
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// Copyright XashXT Group 2007 ©
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// host.c - dedicated and shared host
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//=======================================================================
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#include <setjmp.h>
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#include <windows.h>
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#include <dsound.h>
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#include "engine.h"
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platform_exp_t *pi; // fundamental callbacks
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host_parm_t host; // host parms
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stdinout_api_t std;
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byte *zonepool;
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int ActiveApp;
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bool Minimized;
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char *buildstring = __TIME__ " " __DATE__;
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void Key_Init (void);
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void SCR_EndLoadingPlaque (void);
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HINSTANCE global_hInstance;
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dll_info_t platform_dll = { "platform.dll", NULL, "CreateAPI", NULL, NULL, true, PLATFORM_API_VERSION, sizeof(platform_exp_t) };
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cvar_t *timescale;
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cvar_t *fixedtime;
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cvar_t *showtrace;
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void Host_InitPlatform( char *funcname, int argc, char **argv )
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{
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static stdinout_api_t pistd;
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platform_t CreatePlat;
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//make callbacks
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pistd.printf = Msg;
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pistd.dprintf = MsgDev;
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pistd.wprintf = MsgWarn;
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pistd.error = Sys_Error;
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Sys_LoadLibrary( &platform_dll );
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CreatePlat = (void *)platform_dll.main;
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pi = CreatePlat( &pistd );
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// initialize our platform :)
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pi->Init( argc, argv );
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//TODO: init basedir here
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pi->LoadGameInfo("gameinfo.txt");
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zonepool = Mem_AllocPool("Zone Engine");
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}
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void Host_FreePlatform( void )
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{
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if(platform_dll.link)
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{
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Mem_FreePool( &zonepool );
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pi->Shutdown();
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Sys_FreeLibrary( &platform_dll );
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}
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}
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/*
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================
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Host_AbortCurrentFrame
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aborts the current host frame and goes on with the next one
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================
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*/
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void Host_AbortCurrentFrame( void )
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{
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longjmp(host.abortframe, 1);
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}
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/*
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=================
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Host_Init
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=================
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*/
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void Host_Init (char *funcname, int argc, char **argv)
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{
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char *s;
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host.state = HOST_INIT; //initialzation started
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global_hInstance = (HINSTANCE)GetModuleHandle( NULL );
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if(!strcmp(funcname, "host_dedicated")) host.type = HOST_DEDICATED;
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else if(!strcmp(funcname, "host_shared")) host.type = HOST_NORMAL;
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else host.type = HOST_OFFLINE; // launcher can loading engine for some reasons
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COM_InitArgv (argc, argv); // init host.debug & host.developer here
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Host_InitPlatform( funcname, argc, argv );
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MsgDev(D_INFO, "------- Loading bin/engine.dll [%g] -------\n", ENGINE_VERSION );
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Cbuf_Init ();
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Cmd_Init ();
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Cvar_Init ();
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Key_Init ();
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// we need to add the early commands twice, because
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// a basedir or cddir needs to be set before execing
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// config files, but we want other parms to override
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// the settings of the config files
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Cbuf_AddEarlyCommands (false);
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Cbuf_Execute ();
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Cbuf_AddText ("exec default.cfg\n");
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Cbuf_AddText ("exec config.cfg\n");
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Cbuf_AddEarlyCommands (true);
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Cbuf_Execute ();
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// init commands and vars
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Cmd_AddCommand ("error", Host_Error_f);
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host_speeds = Cvar_Get ("host_speeds", "0", 0);
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log_stats = Cvar_Get ("log_stats", "0", 0);
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developer = Cvar_Get ("developer", "0", 0);
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timescale = Cvar_Get ("timescale", "1", 0);
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fixedtime = Cvar_Get ("fixedtime", "0", 0);
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showtrace = Cvar_Get ("showtrace", "0", 0);
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if(host.type == HOST_DEDICATED) dedicated = Cvar_Get ("dedicated", "1", CVAR_NOSET);
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else dedicated = Cvar_Get ("dedicated", "0", CVAR_NOSET);
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s = va("%4.2f %s %s %s", VERSION, "x86", __DATE__, BUILDSTRING);
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Cvar_Get ("version", s, CVAR_SERVERINFO|CVAR_NOSET);
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if (dedicated->value) Cmd_AddCommand ("quit", Sys_Quit);
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NET_Init ();
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Netchan_Init ();
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SV_Init();
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CL_Init();
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// add + commands from command line
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if (!Cbuf_AddLateCommands ())
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{
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// if the user didn't give any commands, run default action
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if (!dedicated->value) Cbuf_AddText ("d1\n");
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else Cbuf_AddText ("dedicated_start\n");
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Cbuf_Execute ();
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}
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else
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{ // the user asked for something explicit
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// so drop the loading plaque
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SCR_EndLoadingPlaque ();
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}
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Sys_DoubleTime(); // initialize timer
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}
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/*
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=================
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Host_Frame
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=================
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*/
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void Host_Frame (double time)
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{
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char *s;
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static double time_before, time_between, time_after;
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if (setjmp(host.abortframe)) return;
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if ( log_stats->modified )
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{
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log_stats->modified = false;
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if ( log_stats->value )
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{
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if ( log_stats_file )
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{
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FS_Close( log_stats_file );
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log_stats_file = 0;
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}
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log_stats_file = FS_Open( "stats.log", "w" );
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if ( log_stats_file )
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FS_Printf( log_stats_file, "entities,dlights,parts,frame time\n" );
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}
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else
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{
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if ( log_stats_file )
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{
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FS_Close( log_stats_file );
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log_stats_file = 0;
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}
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}
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}
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if (showtrace->value)
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{
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extern int c_traces, c_brush_traces;
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extern int c_pointcontents;
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Msg ("%4i traces %4i points\n", c_traces, c_pointcontents);
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c_traces = 0;
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c_brush_traces = 0;
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c_pointcontents = 0;
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}
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rand(); // keep the random time dependent
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do
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{
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s = Sys_ConsoleInput ();
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if(s) Cbuf_AddText (va("%s\n",s));
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} while (s);
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Cbuf_Execute ();
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if (host_speeds->value) time_before = Sys_DoubleTime();
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SV_Frame (time);
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if (host_speeds->value) time_between = Sys_DoubleTime();
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CL_Frame (time);
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if (host_speeds->value) time_after = Sys_DoubleTime();
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if (host_speeds->value)
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{
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double all, sv, gm, cl, rf;
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all = time_after - time_before;
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sv = time_between - time_before;
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cl = time_after - time_between;
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gm = time_after_game - time_before_game;
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rf = time_after_ref - time_before_ref;
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sv -= gm;
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cl -= rf;
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Msg ("all:%.3f sv:%.3f gm:%.3f cl:%.3f rf:%.3f\n", all, sv, gm, cl, rf);
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}
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host.framecount++;
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}
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/*
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=================
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Host_Main
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=================
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*/
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void Host_Main( void )
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{
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MSG msg;
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static double time, oldtime, newtime;
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oldtime = host.realtime;
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// main window message loop
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while (1)
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{
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// if at a full screen console, don't update unless needed
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if (Minimized || (dedicated && dedicated->value) )
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{
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Sleep (1);
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}
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while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
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{
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if (!GetMessage (&msg, NULL, 0, 0)) Sys_Quit ();
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host.sv_timer = msg.time;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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do
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{
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newtime = Sys_DoubleTime();
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time = newtime - oldtime;
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} while (time < 0.001);
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Host_Frame (time); // engine frame
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oldtime = newtime;
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}
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host.state = HOST_SHUTDOWN;
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}
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/*
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=================
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Host_Shutdown
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=================
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*/
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void Host_Free (void)
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{
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if(host.state != HOST_ERROR)
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{
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SV_Shutdown ("Server shutdown\n", false);
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CL_Shutdown ();
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}
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Host_FreePlatform ();
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}
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/*
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=================
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Host_Error
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=================
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*/
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void Host_Error( const char *error, ... )
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{
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static char hosterror1[MAX_INPUTLINE];
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static char hosterror2[MAX_INPUTLINE];
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static bool recursive = false;
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va_list argptr;
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va_start( argptr, error );
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vsprintf( hosterror1, error, argptr );
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va_end( argptr );
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if (host.framecount < 3 || host.state == HOST_SHUTDOWN)
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Sys_Error ("%s", hosterror1 );
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else Msg("Host_Error: %s", hosterror1);
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if(recursive)
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{
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Msg("Host_Error: recursive %s", hosterror2);
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Sys_Error ("%s", hosterror1);
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}
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recursive = true;
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strlcpy(hosterror2, hosterror1, sizeof(hosterror2));
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SV_Shutdown (va("Server crashed: %s", hosterror1), false);
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CL_Drop(); // drop clients
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recursive = false;
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Host_AbortCurrentFrame();
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}
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void Host_Error_f( void )
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{
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Host_Error( "%s\n", Cmd_Argv(1));
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} |