/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef PM_MATERIALS_H #define PM_MATERIALS_H #ifdef _WIN32 #pragma once #endif #define CTEXTURESMAX 1024 // max number of textures loaded #define CBTEXTURENAMEMAX 17 // only load first n chars of name #define CHAR_TEX_CONCRETE 'C' // texture types #define CHAR_TEX_METAL 'M' #define CHAR_TEX_DIRT 'D' #define CHAR_TEX_VENT 'V' #define CHAR_TEX_GRATE 'G' #define CHAR_TEX_TILE 'T' #define CHAR_TEX_SLOSH 'S' #define CHAR_TEX_WOOD 'W' #define CHAR_TEX_COMPUTER 'P' #define CHAR_TEX_GRASS 'X' #define CHAR_TEX_GLASS 'Y' #define CHAR_TEX_FLESH 'F' #define CHAR_TEX_SNOW 'N' #endif // PM_MATERIALS_H