/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef ITEMS_H #define ITEMS_H class CItem : public CBaseEntity { public: virtual void Spawn(void); virtual CBaseEntity *Respawn(void); virtual BOOL MyTouch(CBasePlayer *pPlayer) { return FALSE; } public: void EXPORT ItemTouch(CBaseEntity *pOther); void EXPORT Materialize(void); }; #endif