/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "stdafx.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "soundent.h" #include "decals.h" #include "player.h" #include "gamerules.h" #include "hltv.h" extern int gmsgBombPickup; LINK_ENTITY_TO_CLASS(grenade, CGrenade); #define SF_DETONATE 0x0001 void CGrenade::Explode(Vector vecSrc, Vector vecAim) { TraceResult tr; UTIL_TraceLine(pev->origin, pev->origin + Vector(0, 0, -32), ignore_monsters, ENT(pev), &tr); Explode(&tr, DMG_BLAST); } void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType) { pev->model = 0; pev->solid = SOLID_NOT; pev->takedamage = DAMAGE_NO; if (pTrace->flFraction != 1) pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * (pev->dmg - 24) * 0.6); int iContents = UTIL_PointContents(pev->origin); CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3); entvars_t *pevOwner; if (pev->owner) pevOwner = VARS(pev->owner); else pevOwner = NULL; pev->owner = NULL; RadiusFlash(pev->origin, pev, pevOwner, 4); if (RANDOM_FLOAT(0, 1) < 0.5) UTIL_DecalTrace(pTrace, DECAL_SCORCH1); else UTIL_DecalTrace(pTrace, DECAL_SCORCH2); float flRndSound = RANDOM_FLOAT(0, 1); switch (RANDOM_LONG(0, 1)) { case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/flashbang-1.wav", 0.55, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/flashbang-2.wav", 0.55, ATTN_NORM); break; } pev->effects |= EF_NODRAW; SetThink(&CGrenade::Smoke); pev->velocity = g_vecZero; pev->nextthink = gpGlobals->time + 0.3; if (iContents != CONTENTS_WATER) { int sparkCount = RANDOM_LONG(0, 3); for (int i = 0; i < sparkCount; i++) Create("spark_shower", pev->origin, pTrace->vecPlaneNormal, NULL); } } void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType) { pev->model = 0; pev->solid = SOLID_NOT; pev->takedamage = DAMAGE_NO; UTIL_ScreenShake(pTrace->vecEndPos, 25, 150, 1, 3000); g_pGameRules->m_bTargetBombed = true; if (g_pGameRules->IsCareer()) { } m_bJustBlew = true; g_pGameRules->CheckWinConditions(); if (pTrace->flFraction != 1) pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * (pev->dmg - 24) * 0.6); int iContents = UTIL_PointContents(pev->origin); MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SPRITE); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z - 10); WRITE_SHORT(g_sModelIndexFireball3); WRITE_BYTE((pev->dmg - 275) * 0.6); WRITE_BYTE(150); MESSAGE_END(); MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SPRITE); WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-512, 512)); WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-512, 512)); WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10)); WRITE_SHORT(g_sModelIndexFireball2); WRITE_BYTE((pev->dmg - 275) * 0.6); WRITE_BYTE(150); MESSAGE_END(); MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SPRITE); WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-512, 512)); WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-512, 512)); WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10)); WRITE_SHORT(g_sModelIndexFireball3); WRITE_BYTE((pev->dmg - 275) * 0.6); WRITE_BYTE(150); MESSAGE_END(); MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SPRITE); WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-512, 512)); WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-512, 512)); WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10)); WRITE_SHORT(g_sModelIndexFireball); WRITE_BYTE((pev->dmg - 275) * 0.6); WRITE_BYTE(17); MESSAGE_END(); EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/c4_explode1.wav", VOL_NORM, 0.25); CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3); entvars_t *pevOwner; if (pev->owner) pevOwner = VARS(pev->owner); else pevOwner = NULL; pev->owner = NULL; RadiusDamage(pev, pevOwner, g_pGameRules->m_flBombRadius, CLASS_NONE, bitsDamageType); if (g_pGameRules->IsCareer()) { } MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR); WRITE_BYTE(9); WRITE_BYTE(DRC_CMD_EVENT); WRITE_SHORT(ENTINDEX(edict())); WRITE_SHORT(0); WRITE_LONG(15 | DRC_FLAG_FINAL); MESSAGE_END(); if (RANDOM_FLOAT(0, 1) < 0.5) UTIL_DecalTrace(pTrace, DECAL_SCORCH1); else UTIL_DecalTrace(pTrace, DECAL_SCORCH2); float flRndSound = RANDOM_FLOAT(0, 1); switch (RANDOM_LONG(0, 2)) { case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); break; case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); break; } pev->effects |= EF_NODRAW; SetThink(&CGrenade::Smoke2); pev->velocity = g_vecZero; pev->nextthink = gpGlobals->time + 0.85; if (iContents != CONTENTS_WATER) { int sparkCount = RANDOM_LONG(0, 3); for (int i = 0; i < sparkCount; i++) Create("spark_shower", pev->origin, pTrace->vecPlaneNormal, NULL); } } void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType) { pev->model = 0; pev->solid = SOLID_NOT; pev->takedamage = DAMAGE_NO; if (pTrace->flFraction != 1) pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * (pev->dmg - 24) * 0.6); MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_EXPLOSION); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z + 20); WRITE_SHORT(g_sModelIndexFireball3); WRITE_BYTE(25); WRITE_BYTE(30); WRITE_BYTE(0); MESSAGE_END(); MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_EXPLOSION); WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-64, 64)); WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-64, 64)); WRITE_COORD(pev->origin.z + RANDOM_FLOAT(30, 35)); WRITE_SHORT(g_sModelIndexFireball2); WRITE_BYTE(30); WRITE_BYTE(30); WRITE_BYTE(0); MESSAGE_END(); CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3); entvars_t *pevOwner; if (pev->owner) pevOwner = VARS(pev->owner); else pevOwner = NULL; pev->owner = NULL; RadiusDamage(pev, pevOwner, pev->dmg, CLASS_NONE, bitsDamageType); if (RANDOM_FLOAT(0, 1) < 0.5) UTIL_DecalTrace(pTrace, DECAL_SCORCH1); else UTIL_DecalTrace(pTrace, DECAL_SCORCH2); float flRndSound = RANDOM_FLOAT(0, 1); switch (RANDOM_LONG(0, 2)) { case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris1.wav", 0.55, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris2.wav", 0.55, ATTN_NORM); break; case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/debris3.wav", 0.55, ATTN_NORM); break; } pev->effects |= EF_NODRAW; SetThink(&CGrenade::Smoke3_C); pev->velocity = g_vecZero; pev->nextthink = gpGlobals->time + 0.55; int sparkCount = RANDOM_LONG(0, 3); for (int i = 0; i < sparkCount; i++) Create("spark_shower", pev->origin, pTrace->vecPlaneNormal, NULL); } void CGrenade::Smoke3_C(void) { if (UTIL_PointContents(pev->origin) != CONTENTS_WATER) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SMOKE); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z - 5); WRITE_SHORT(g_sModelIndexSmoke); WRITE_BYTE(35 + RANDOM_FLOAT(0, 10)); WRITE_BYTE(5); MESSAGE_END(); } else UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100); UTIL_Remove(this); } void CGrenade::Smoke3_B(void) { if (UTIL_PointContents(pev->origin) != CONTENTS_WATER) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SMOKE); WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-128, 128)); WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-128, 128)); WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10)); WRITE_SHORT(g_sModelIndexSmoke); WRITE_BYTE(15 + RANDOM_FLOAT(0, 10)); WRITE_BYTE(10); MESSAGE_END(); } else UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100); pev->nextthink = gpGlobals->time + 0.15; SetThink(&CGrenade::Smoke3_A); } void CGrenade::Smoke3_A(void) { if (UTIL_PointContents(pev->origin) != CONTENTS_WATER) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SMOKE); WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-128, 128)); WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-128, 128)); WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-10, 10)); WRITE_SHORT(g_sModelIndexSmoke); WRITE_BYTE(15 + RANDOM_FLOAT(0, 10)); WRITE_BYTE(12); MESSAGE_END(); } else UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100); UTIL_Remove(this); } void CGrenade::Smoke2(void) { if (UTIL_PointContents(pev->origin) != CONTENTS_WATER) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SMOKE); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexSmoke); WRITE_BYTE(150); WRITE_BYTE(8); MESSAGE_END(); } else UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100); UTIL_Remove(this); } void CGrenade::Smoke(void) { if (UTIL_PointContents(pev->origin) != CONTENTS_WATER) { MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SMOKE); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexSmoke); WRITE_BYTE(25); WRITE_BYTE(6); MESSAGE_END(); } else UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100); UTIL_Remove(this); } void CGrenade::SG_Smoke(void) { Vector vecDir; float flSmokeInterval[2]; int iMaxSmokePuffs; if (UTIL_PointContents(pev->origin) != CONTENTS_WATER) { UTIL_MakeVectors(pev->angles); vecDir = gpGlobals->v_forward * RANDOM_FLOAT(3, 8); iMaxSmokePuffs = (int)(RANDOM_FLOAT(1.5, 3.5) * 100); flSmokeInterval[0] = vecDir.x * cos((float)m_angle * (180 / M_PI)) - vecDir.y * sin((float)m_angle * (180 / M_PI)); flSmokeInterval[1] = vecDir.x * sin((float)m_angle * (180 / M_PI)) + vecDir.y * cos((float)m_angle * (180 / M_PI)); m_angle = (m_angle + 30) % 360; PLAYBACK_EVENT_FULL(0, NULL, m_usEvent, 0, pev->origin, m_vSmokeDetonate, flSmokeInterval[0], flSmokeInterval[1], iMaxSmokePuffs, 4, m_bLightSmoke, 6); } else UTIL_Bubbles(pev->origin - Vector(64, 64, 64), pev->origin + Vector(64, 64, 64), 100); if (m_SGSmoke <= 20) { pev->nextthink = gpGlobals->time + 1; SetThink(&CGrenade::SG_Smoke); m_SGSmoke++; } else { pev->effects |= EF_NODRAW; UTIL_Remove(this); } } void CGrenade::Killed(entvars_t *pevAttacker, int iGib) { Detonate(); } void CGrenade::DetonateUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { SetThink(&CGrenade::Detonate); pev->nextthink = gpGlobals->time; } void CGrenade::PreDetonate(void) { CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin, 400, 0.3); SetThink(&CGrenade::Detonate); pev->nextthink = gpGlobals->time + 1; } void CGrenade::Detonate(void) { TraceResult tr; Vector vecSpot = pev->origin + Vector(0, 0, 8); UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr); Explode(&tr, DMG_BLAST); } void CGrenade::SG_Detonate(void) { TraceResult tr; Vector vecSpot = pev->origin + Vector(0, 0, 8); UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr); EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/sg_explode.wav", VOL_NORM, ATTN_NORM); edict_t *pentFind = NULL; while ((pentFind = FIND_ENTITY_BY_STRING(pentFind, "classname", "grenade")) != NULL) { if (FNullEnt(pentFind)) break; CBaseEntity *pEnt = CBaseEntity::Instance(pentFind); if (pEnt) { float fDistance = (pEnt->pev->origin - pev->origin).Length(); if (fDistance != 0 && fDistance <= 250 && gpGlobals->time < pEnt->pev->dmgtime) m_bLightSmoke = true; } } m_bDetonated = true; PLAYBACK_EVENT_FULL(0, NULL, m_usEvent, 0, pev->origin, (float *)&g_vecZero, 0, 0, 0, 1, m_bLightSmoke, FALSE); m_vSmokeDetonate = pev->origin; pev->velocity = Vector(RANDOM_FLOAT(-175.0, 175.0), RANDOM_FLOAT(-175.0, 175.0), RANDOM_FLOAT(250.0, 350.0)); pev->nextthink = gpGlobals->time + 0.1; SetThink(&CGrenade::SG_Smoke); } void CGrenade::Detonate2(void) { TraceResult tr; Vector vecSpot = pev->origin + Vector(0, 0, 8); UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr); Explode2(&tr, DMG_BLAST); } void CGrenade::Detonate3(void) { TraceResult tr; Vector vecSpot = pev->origin + Vector(0, 0, 8); UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr); Explode3(&tr, DMG_BLAST); } void CGrenade::ExplodeTouch(CBaseEntity *pOther) { pev->enemy = pOther->edict(); TraceResult tr; Vector vecSpot = pev->origin - pev->velocity.Normalize() * 32; UTIL_TraceLine(vecSpot, vecSpot + pev->velocity.Normalize() * 64, ignore_monsters, ENT(pev), &tr); Explode(&tr, DMG_BLAST); } void CGrenade::DangerSoundThink(void) { if (!IsInWorld()) { UTIL_Remove(this); return; } CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * 0.5, pev->velocity.Length(), 0.2); pev->nextthink = gpGlobals->time + 0.2; if (pev->waterlevel != 0) pev->velocity = pev->velocity * 0.5; } void CGrenade::BounceTouch(CBaseEntity *pOther) { if (pOther->edict() == pev->owner) return; if (FClassnameIs(pOther->pev, "func_breakable") && pOther->pev->rendermode) pev->velocity = pev->velocity * -2; Vector testVelocity = pev->velocity; testVelocity.z *= 0.7; if (!m_fRegisteredSound && testVelocity.Length() <= 60) { CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin, pev->dmg * 2.5, 0.3); m_fRegisteredSound = TRUE; } if (pev->flags & FL_ONGROUND) { pev->velocity = pev->velocity * 0.8; pev->sequence = RANDOM_LONG(1, 1); } else { if (m_iBounceCount < 5) BounceSound(); if (m_iBounceCount >= 10) { pev->groundentity = INDEXENT(0); pev->flags |= FL_ONGROUND; pev->velocity = g_vecZero; } m_iBounceCount++; } pev->framerate = pev->velocity.Length() / 200; if (pev->framerate > 1) pev->framerate = 1; else if (pev->framerate < 0.5) pev->framerate = 0; } void CGrenade::SlideTouch(CBaseEntity *pOther) { if (pOther->edict() == pev->owner) return; if (pev->flags & FL_ONGROUND) pev->velocity = pev->velocity * 0.95; else BounceSound(); } void CGrenade::BounceSound(void) { if (pev->dmg > 50) { EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/he_bounce-1.wav", 0.25, ATTN_NORM); return; } switch (RANDOM_LONG(0, 2)) { case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit2.wav", 0.25, ATTN_NORM); break; case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit3.wav", 0.25, ATTN_NORM); break; } } void CGrenade::TumbleThink(void) { if (!IsInWorld()) { UTIL_Remove(this); return; } StudioFrameAdvance(); pev->nextthink = gpGlobals->time + 0.1; if (pev->dmgtime - 1 < gpGlobals->time) CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * (pev->dmgtime - gpGlobals->time), 400, 0.1); if (pev->dmgtime <= gpGlobals->time) { if (pev->dmg <= 40) SetThink(&CGrenade::Detonate); else SetThink(&CGrenade::Detonate3); } if (pev->waterlevel != 0) { pev->velocity = pev->velocity * 0.5; pev->framerate = 0.2; } } void CGrenade::SG_TumbleThink(void) { if (!IsInWorld()) { UTIL_Remove(this); return; } if (pev->flags & FL_ONGROUND) pev->velocity = pev->velocity * 0.95; StudioFrameAdvance(); pev->nextthink = gpGlobals->time + 0.1; if (pev->dmgtime - 1 < gpGlobals->time) CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * (pev->dmgtime - gpGlobals->time), 400, 0.1); if (pev->dmgtime <= gpGlobals->time) { if (pev->flags & FL_ONGROUND) SetThink(&CGrenade::SG_Detonate); } if (pev->waterlevel != 0) { pev->velocity = pev->velocity * 0.5; pev->framerate = 0.2; } } void CGrenade::Spawn(void) { m_iBounceCount = 0; pev->movetype = MOVETYPE_BOUNCE; if (pev->classname) RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME); pev->classname = MAKE_STRING("grenade"); AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME); m_bIsC4 = false; pev->solid = SOLID_BBOX; SET_MODEL(ENT(pev), "models/grenade.mdl"); UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); pev->dmg = 30; m_fRegisteredSound = FALSE; } CGrenade *CGrenade::ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) { CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL); pGrenade->Spawn(); pGrenade->pev->gravity = 0.5; UTIL_SetOrigin(pGrenade->pev, vecStart); pGrenade->pev->velocity = vecVelocity; pGrenade->pev->angles = UTIL_VecToAngles(pGrenade->pev->velocity); pGrenade->pev->owner = ENT(pevOwner); pGrenade->SetThink(&CGrenade::DangerSoundThink); pGrenade->pev->nextthink = gpGlobals->time; pGrenade->pev->avelocity.x = RANDOM_FLOAT(-100, -500); pGrenade->SetTouch(&CGrenade::ExplodeTouch); pGrenade->pev->dmg = gSkillData.plrDmgM203Grenade; pGrenade->m_bJustBlew = true; return pGrenade; } CGrenade *CGrenade::ShootTimed2(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, int iTeam, unsigned short usEvent) { CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL); pGrenade->Spawn(); UTIL_SetOrigin(pGrenade->pev, vecStart); pGrenade->pev->velocity = vecVelocity; pGrenade->pev->angles = pevOwner->angles; pGrenade->pev->owner = ENT(pevOwner); pGrenade->m_usEvent = usEvent; pGrenade->SetTouch(&CGrenade::BounceTouch); pGrenade->pev->dmgtime = gpGlobals->time + time; pGrenade->SetThink(&CGrenade::TumbleThink); pGrenade->pev->nextthink = gpGlobals->time + 0.1; pGrenade->pev->sequence = RANDOM_LONG(3, 6); pGrenade->pev->framerate = 1; pGrenade->m_bJustBlew = true; pGrenade->pev->gravity = 0.55; pGrenade->pev->friction = 0.7; pGrenade->m_iTeam = iTeam; SET_MODEL(ENT(pGrenade->pev), "models/w_hegrenade.mdl"); pGrenade->pev->dmg = 100; return pGrenade; } CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time) { CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL); pGrenade->Spawn(); UTIL_SetOrigin(pGrenade->pev, vecStart); pGrenade->pev->velocity = vecVelocity; pGrenade->pev->angles = pevOwner->angles; pGrenade->pev->owner = ENT(pevOwner); pGrenade->SetTouch(&CGrenade::BounceTouch); pGrenade->pev->dmgtime = gpGlobals->time + time; pGrenade->SetThink(&CGrenade::TumbleThink); pGrenade->pev->nextthink = gpGlobals->time + 0.1; if (time < 0.1) { pGrenade->pev->nextthink = gpGlobals->time; pGrenade->pev->velocity = Vector(0, 0, 0); } pGrenade->pev->sequence = RANDOM_LONG(3, 6); pGrenade->pev->framerate = 1; pGrenade->m_bJustBlew = true; pGrenade->pev->gravity = 0.5; pGrenade->pev->friction = 0.8; SET_MODEL(ENT(pGrenade->pev), "models/w_flashbang.mdl"); pGrenade->pev->dmg = 35; return pGrenade; } void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!m_bIsC4) return; CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pActivator->pev); if (pPlayer->m_iTeam != TEAM_CT) return; if (m_bStartDefuse) { m_fNextDefuse = gpGlobals->time + 0.5; return; } g_engfuncs.pfnSetClientMaxspeed(pPlayer->edict(), 1); if (g_pGameRules->IsCareer()) { } if (pPlayer->m_bHasDefuser == true) { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Begin_Bomb_Defuse_With_Kit\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict())); ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Defusing_Bomb_With_Defuse_Kit"); EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "weapons/c4_disarm.wav", VOL_NORM, ATTN_NORM); pPlayer->m_bIsDefusing = true; m_pBombDefuser = pCaller; m_bStartDefuse = true; m_flDefuseCountDown = gpGlobals->time + 5; m_fNextDefuse = gpGlobals->time + 0.5; pPlayer->SetProgressBarTime(5); } else { UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Begin_Bomb_Defuse_Without_Kit\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict())); ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Defusing_Bomb_Without_Defuse_Kit"); EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "weapons/c4_disarm.wav", VOL_NORM, ATTN_NORM); pPlayer->m_bIsDefusing = true; m_pBombDefuser = pCaller; m_bStartDefuse = true; m_flDefuseCountDown = gpGlobals->time + 10; m_fNextDefuse = gpGlobals->time + 0.5; pPlayer->SetProgressBarTime(10); } } CGrenade *CGrenade::ShootSatchelCharge(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity) { CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL); pGrenade->pev->movetype = MOVETYPE_TOSS; if (pGrenade->pev->classname) RemoveEntityHashValue(pGrenade->pev, STRING(pGrenade->pev->classname), CLASSNAME); pGrenade->pev->classname = MAKE_STRING("grenade"); AddEntityHashValue(pGrenade->pev, STRING(pGrenade->pev->classname), CLASSNAME); pGrenade->pev->solid = SOLID_BBOX; SET_MODEL(ENT(pGrenade->pev), "models/w_c4.mdl"); UTIL_SetSize(pGrenade->pev, Vector(-3, -6, 0), Vector(3, 6, 8)); pGrenade->pev->dmg = 100; UTIL_SetOrigin(pGrenade->pev, vecStart); pGrenade->pev->velocity = g_vecZero; pGrenade->pev->angles = vecVelocity; pGrenade->pev->owner = ENT(pevOwner); pGrenade->SetThink(&CGrenade::C4Think); pGrenade->SetTouch(&CGrenade::C4Touch); pGrenade->pev->spawnflags = SF_DETONATE; pGrenade->pev->nextthink = gpGlobals->time + 0.1; pGrenade->m_flC4Blow = gpGlobals->time + g_pGameRules->m_iC4Timer; pGrenade->m_flNextFreqInterval = g_pGameRules->m_iC4Timer / 4.0; pGrenade->m_flNextFreq = gpGlobals->time; pGrenade->m_iCurWave = 0; pGrenade->m_fAttenu = 0; pGrenade->m_sBeepName = 0; pGrenade->m_flNextBeep = gpGlobals->time + 0.5; pGrenade->m_bIsC4 = true; pGrenade->m_fNextDefuse = 0; pGrenade->m_bStartDefuse = false; pGrenade->m_flNextBlink = gpGlobals->time + 2; pGrenade->pev->friction = 0.9; pGrenade->m_bJustBlew = false; CBasePlayer *pPlayer = (CBasePlayer *)CBasePlayer::Instance(pevOwner); if (pPlayer) pGrenade->m_pentCurBombTarget = pPlayer->m_pentCurBombTarget; else pGrenade->m_pentCurBombTarget = NULL; return pGrenade; } CGrenade *CGrenade::ShootSmokeGrenade(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time, unsigned short usEvent) { CGrenade *pGrenade = GetClassPtr((CGrenade *)NULL); pGrenade->Spawn(); UTIL_SetOrigin(pGrenade->pev, vecStart); pGrenade->pev->velocity = vecVelocity; pGrenade->pev->angles = pevOwner->angles; pGrenade->pev->owner = ENT(pevOwner); pGrenade->m_usEvent = usEvent; pGrenade->m_bLightSmoke = false; pGrenade->m_bDetonated = false; pGrenade->SetTouch(&CGrenade::BounceTouch); pGrenade->pev->dmgtime = gpGlobals->time + time; pGrenade->SetThink(&CGrenade::SG_TumbleThink); pGrenade->pev->nextthink = gpGlobals->time + 0.1; if (time < 0.1) { pGrenade->pev->nextthink = gpGlobals->time; pGrenade->pev->velocity = Vector(0, 0, 0); } pGrenade->pev->sequence = RANDOM_LONG(3, 6); pGrenade->pev->framerate = 1; pGrenade->m_bJustBlew = true; pGrenade->pev->gravity = 0.5; pGrenade->pev->friction = 0.8; pGrenade->m_SGSmoke = 0; SET_MODEL(ENT(pGrenade->pev), "models/w_smokegrenade.mdl"); pGrenade->pev->dmg = 35; return pGrenade; } void CGrenade::C4Think (void) { if (!IsInWorld ()) { UTIL_Remove (this); return; } pev->nextthink = gpGlobals->time + 0.12; if (gpGlobals->time >= m_flNextFreq) { m_flNextFreq = gpGlobals->time + m_flNextFreqInterval; m_flNextFreqInterval *= 0.9; switch (m_iCurWave) { case 0: m_sBeepName = "weapons/c4_beep1.wav"; m_fAttenu = 1.5; break; case 1: m_sBeepName = "weapons/c4_beep2.wav"; m_fAttenu = 1.0; break; case 2: m_sBeepName = "weapons/c4_beep3.wav"; m_fAttenu = 0.8; break; case 3: m_sBeepName = "weapons/c4_beep4.wav"; m_fAttenu = 0.5; break; case 4: m_sBeepName = "weapons/c4_beep5.wav"; m_fAttenu = 0.2; break; } ++m_iCurWave; } if (gpGlobals->time >= m_flNextBeep) { m_flNextBeep = gpGlobals->time + 1.4; EMIT_SOUND (ENT (pev), CHAN_VOICE, m_sBeepName, VOL_NORM, m_fAttenu); } if (gpGlobals->time >= m_flNextBlink) { m_flNextBlink = gpGlobals->time + 2; MESSAGE_BEGIN (MSG_PVS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE (TE_GLOWSPRITE); WRITE_COORD (pev->origin.x); WRITE_COORD (pev->origin.y); WRITE_COORD (pev->origin.z + 5); WRITE_SHORT (g_sModelIndexC4Glow); WRITE_BYTE (1); WRITE_BYTE (3); WRITE_BYTE (255); MESSAGE_END (); } if (gpGlobals->time >= m_flC4Blow) { MESSAGE_BEGIN (MSG_ALL, gmsgScenarioIcon); WRITE_BYTE (0); MESSAGE_END (); if (m_pentCurBombTarget) { CBaseEntity *pBombTarget = CBaseEntity::Instance (m_pentCurBombTarget); if (pBombTarget) { pBombTarget->Use (CBaseEntity::Instance (pev->owner), this, USE_TOGGLE, 0); } } CBasePlayer *pBombOwner = (CBasePlayer *) CBaseEntity::Instance (pev->owner); if (pBombOwner) { pBombOwner->pev->frags += 3; } MESSAGE_BEGIN (MSG_ALL, gmsgBombPickup); MESSAGE_END (); g_pGameRules->m_bBombDropped = false; if (pev->waterlevel != 0) UTIL_Remove (this); else SetThink (&CGrenade::Detonate2); } if (m_bStartDefuse) { CBasePlayer *pPlayer = (CBasePlayer *) ((CBaseEntity *) m_pBombDefuser); if (pPlayer != NULL && gpGlobals->time < m_flDefuseCountDown) { int iOnGround = ((m_pBombDefuser->pev->flags & FL_ONGROUND) == FL_ONGROUND); if (gpGlobals->time > m_fNextDefuse || !iOnGround) { if (!iOnGround) { ClientPrint (m_pBombDefuser->pev, HUD_PRINTCENTER, "#C4_Defuse_Must_Be_On_Ground"); } pPlayer->ResetMaxSpeed (); pPlayer->m_bIsDefusing = false; pPlayer->SetProgressBarTime (0); m_pBombDefuser = NULL; m_bStartDefuse = false; m_flDefuseCountDown = 0; } } else { if (pPlayer != NULL && m_pBombDefuser->pev->deadflag == DEAD_NO) { Broadcast ("BOMBDEF"); MESSAGE_BEGIN (MSG_SPEC, SVC_DIRECTOR); WRITE_BYTE (9); WRITE_BYTE (DRC_CMD_EVENT); WRITE_SHORT (ENTINDEX (m_pBombDefuser->edict ())); WRITE_SHORT (0); WRITE_LONG (15 | DRC_FLAG_FINAL | DRC_FLAG_FACEPLAYER | DRC_FLAG_DRAMATIC); MESSAGE_END (); UTIL_LogPrintf ("\"%s<%i><%s>\" triggered \"Defused_The_Bomb\"\n", STRING (m_pBombDefuser->pev->netname), GETPLAYERUSERID (m_pBombDefuser->edict ()), GETPLAYERAUTHID (m_pBombDefuser->edict ())); UTIL_EmitAmbientSound (ENT (pev), pev->origin, "weapons/c4_beep5.wav", 0, ATTN_NONE, SND_STOP, 0); EMIT_SOUND (ENT (m_pBombDefuser->pev), CHAN_WEAPON, "weapons/c4_disarmed.wav", VOL_NORM, ATTN_NORM); UTIL_Remove (this); m_bJustBlew = true; pPlayer->ResetMaxSpeed (); pPlayer->m_bIsDefusing = false; MESSAGE_BEGIN (MSG_ALL, gmsgScenarioIcon); WRITE_BYTE (0); MESSAGE_END (); g_pGameRules->m_bBombDefused = true; g_pGameRules->CheckWinConditions (); m_pBombDefuser->pev->frags += 3; MESSAGE_BEGIN (MSG_ALL, gmsgBombPickup); MESSAGE_END (); g_pGameRules->m_bBombDropped = FALSE; m_pBombDefuser = NULL; m_bStartDefuse = false; } else { if (pPlayer != NULL) { pPlayer->ResetMaxSpeed (); pPlayer->m_bIsDefusing = false; } m_bStartDefuse = false; m_pBombDefuser = NULL; } } } } void CGrenade::UseSatchelCharges(entvars_t *pevOwner, SATCHELCODE code) { if (!pevOwner) return; CBaseEntity *pOwner = CBaseEntity::Instance(pevOwner); edict_t *pentOwner = pOwner->edict(); edict_t *pentFind = FIND_ENTITY_BY_CLASSNAME(NULL, "grenade"); while (!FNullEnt(pentFind)) { CBaseEntity *pEnt = Instance(pentFind); if (pEnt) { if (FBitSet(pEnt->pev->spawnflags, SF_DETONATE) && pEnt->pev->owner == pentOwner) { if (code == SATCHEL_DETONATE) pEnt->Use(pOwner, pOwner, USE_ON, 0); else pEnt->pev->owner = NULL; } } pentFind = FIND_ENTITY_BY_CLASSNAME(pentFind, "grenade"); } } TYPEDESCRIPTION CGrenade::m_SaveData[] = { DEFINE_FIELD(CGrenade, m_fAttenu, FIELD_FLOAT), DEFINE_FIELD(CGrenade, m_flNextFreq, FIELD_TIME), DEFINE_FIELD(CGrenade, m_flC4Blow, FIELD_TIME), DEFINE_FIELD(CGrenade, m_flNextFreqInterval, FIELD_TIME), DEFINE_FIELD(CGrenade, m_flNextBeep, FIELD_TIME), DEFINE_FIELD(CGrenade, m_flDefuseCountDown, FIELD_TIME), DEFINE_FIELD(CGrenade, m_flNextBlink, FIELD_TIME), DEFINE_FIELD(CGrenade, m_pentCurBombTarget, FIELD_EDICT), DEFINE_FIELD(CGrenade, m_sBeepName, FIELD_POINTER), DEFINE_FIELD(CGrenade, m_bIsC4, FIELD_BOOLEAN), DEFINE_FIELD(CGrenade, m_bStartDefuse, FIELD_BOOLEAN), DEFINE_FIELD(CGrenade, m_SGSmoke, FIELD_INTEGER), DEFINE_FIELD(CGrenade, m_bJustBlew, FIELD_BOOLEAN), DEFINE_FIELD(CGrenade, m_bLightSmoke, FIELD_BOOLEAN), DEFINE_FIELD(CGrenade, m_usEvent, FIELD_INTEGER), }; IMPLEMENT_SAVERESTORE(CGrenade, CBaseMonster);