/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "stdafx.h" #include "cbase.h" #include "saverestore.h" #include "func_break.h" #include "decals.h" #include "explode.h" extern DLL_GLOBAL Vector g_vecAttackDir; const char *CBreakable::pSpawnObjects[] = { NULL, "item_battery", "item_healthkit", "weapon_9mmhandgun", "ammo_9mmclip", "weapon_9mmAR", "ammo_9mmAR", "ammo_ARgrenades", "weapon_shotgun", "ammo_buckshot", "weapon_crossbow", "ammo_crossbow", "weapon_357", "ammo_357", "weapon_rpg", "ammo_rpgclip", "ammo_gaussclip", "weapon_handgrenade", "weapon_tripmine", "weapon_satchel", "weapon_snark", "weapon_hornetgun", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5n", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang" }; void CBreakable::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "explosion")) { if (!stricmp(pkvd->szValue, "directed")) m_Explosion = expDirected; else /* if (!stricmp(pkvd->szValue, "random")) m_Explosion = expRandom; else */ // if и else одинаковые m_Explosion = expRandom; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "material")) { int i = atoi(pkvd->szValue); if (i < 0 || i >= matLastMaterial) m_Material = matWood; else m_Material = (Materials)i; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "deadmodel")) { pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "shards")) { pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "gibmodel")) { m_iszGibModel = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "spawnobject")) { int object = atoi(pkvd->szValue); if (object > 0 && object < (int)(ARRAYSIZE(pSpawnObjects))) m_iszSpawnObject = MAKE_STRING(pSpawnObjects[object]); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "explodemagnitude")) { ExplosionSetMagnitude(atoi(pkvd->szValue)); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "lip")) pkvd->fHandled = TRUE; else CBaseDelay::KeyValue(pkvd); } LINK_ENTITY_TO_CLASS(func_breakable, CBreakable); TYPEDESCRIPTION CBreakable::m_SaveData[] = { DEFINE_FIELD(CBreakable, m_Material, FIELD_INTEGER), DEFINE_FIELD(CBreakable, m_Explosion, FIELD_INTEGER), DEFINE_FIELD(CBreakable, m_angle, FIELD_FLOAT), DEFINE_FIELD(CBreakable, m_iszGibModel, FIELD_STRING), DEFINE_FIELD(CBreakable, m_iszSpawnObject, FIELD_STRING), }; IMPLEMENT_SAVERESTORE(CBreakable, CBaseEntity); void CBreakable::Spawn(void) { Precache(); if (FBitSet(pev->spawnflags, SF_BREAK_TRIGGER_ONLY)) pev->takedamage = DAMAGE_NO; else pev->takedamage = DAMAGE_YES; m_flSaveHealth = pev->health; pev->solid = SOLID_BSP; pev->movetype = MOVETYPE_PUSH; m_angle = pev->angles.y; pev->angles.y = 0; if (m_Material == matGlass) pev->playerclass = 1; SET_MODEL(ENT(pev), STRING(pev->model)); SetTouch(&CBreakable::BreakTouch); if (FBitSet(pev->spawnflags, SF_BREAK_TRIGGER_ONLY)) SetTouch(NULL); if (!IsBreakable() && pev->rendermode != kRenderNormal) pev->flags |= FL_WORLDBRUSH; } void CBreakable::Restart(void) { pev->solid = SOLID_BSP; pev->movetype = MOVETYPE_PUSH; pev->deadflag = DEAD_NO; if (FBitSet(pev->spawnflags, SF_BREAK_TRIGGER_ONLY)) pev->takedamage = DAMAGE_NO; else pev->takedamage = DAMAGE_YES; pev->deadflag = DEAD_NO; pev->health = m_flSaveHealth; pev->effects &= ~EF_NODRAW; m_angle = pev->angles.y; pev->angles.y = 0; SET_MODEL(ENT(pev), STRING(pev->model)); SetTouch(&CBreakable::BreakTouch); if (FBitSet(pev->spawnflags, SF_BREAK_TRIGGER_ONLY)) SetTouch(NULL); if (!IsBreakable() && pev->rendermode != kRenderNormal) pev->flags |= FL_WORLDBRUSH; } const char *CBreakable::pSoundsWood[] = { "debris/wood1.wav", "debris/wood2.wav", "debris/wood3.wav", }; const char *CBreakable::pSoundsFlesh[] = { "debris/flesh1.wav", "debris/flesh2.wav", "debris/flesh3.wav", "debris/flesh5.wav", "debris/flesh6.wav", "debris/flesh7.wav", }; const char *CBreakable::pSoundsMetal[] = { "debris/metal1.wav", "debris/metal2.wav", "debris/metal3.wav", }; const char *CBreakable::pSoundsConcrete[] = { "debris/concrete1.wav", "debris/concrete2.wav", "debris/concrete3.wav", }; const char *CBreakable::pSoundsGlass[] = { "debris/glass1.wav", "debris/glass2.wav", "debris/glass3.wav", }; const char **CBreakable::MaterialSoundList(Materials precacheMaterial, int &soundCount) { const char **pSoundList = NULL; switch (precacheMaterial) { case matWood: { pSoundList = pSoundsWood; soundCount = ARRAYSIZE(pSoundsWood); break; } case matFlesh: { pSoundList = pSoundsFlesh; soundCount = ARRAYSIZE(pSoundsFlesh); break; } case matComputer: case matUnbreakableGlass: case matGlass: { pSoundList = pSoundsGlass; soundCount = ARRAYSIZE(pSoundsGlass); break; } case matMetal: { pSoundList = pSoundsMetal; soundCount = ARRAYSIZE(pSoundsMetal); break; } case matCinderBlock: case matRocks: { pSoundList = pSoundsConcrete; soundCount = ARRAYSIZE(pSoundsConcrete); break; } case matCeilingTile: case matNone: default: soundCount = 0; break; } return pSoundList; } void CBreakable::MaterialSoundPrecache(Materials precacheMaterial) { int soundCount = 0; const char **pSoundList = MaterialSoundList(precacheMaterial, soundCount); for (int i = 0; i < soundCount; i++) PRECACHE_SOUND((char *)pSoundList[i]); } void CBreakable::MaterialSoundRandom(edict_t *pEdict, Materials soundMaterial, float volume) { int soundCount = 0; const char **pSoundList = MaterialSoundList(soundMaterial, soundCount); if (soundCount) EMIT_SOUND(pEdict, CHAN_BODY, pSoundList[RANDOM_LONG(0, soundCount - 1)], volume, 1); } void CBreakable::Precache(void) { const char *pGibName = NULL; switch (m_Material) { case matWood: { pGibName = "models/woodgibs.mdl"; PRECACHE_SOUND("debris/bustcrate1.wav"); PRECACHE_SOUND("debris/bustcrate2.wav"); break; } case matFlesh: { pGibName = "models/fleshgibs.mdl"; PRECACHE_SOUND("debris/bustflesh1.wav"); PRECACHE_SOUND("debris/bustflesh2.wav"); break; } case matComputer: { PRECACHE_SOUND("buttons/spark5.wav"); PRECACHE_SOUND("buttons/spark6.wav"); pGibName = "models/computergibs.mdl"; PRECACHE_SOUND("debris/bustmetal1.wav"); PRECACHE_SOUND("debris/bustmetal2.wav"); break; } case matUnbreakableGlass: case matGlass: { pGibName = "models/glassgibs.mdl"; PRECACHE_SOUND("debris/bustglass1.wav"); PRECACHE_SOUND("debris/bustglass2.wav"); break; } case matMetal: { pGibName = "models/metalplategibs.mdl"; PRECACHE_SOUND("debris/bustmetal1.wav"); PRECACHE_SOUND("debris/bustmetal2.wav"); break; } case matCinderBlock: { pGibName = "models/cindergibs.mdl"; PRECACHE_SOUND("debris/bustconcrete1.wav"); PRECACHE_SOUND("debris/bustconcrete2.wav"); break; } case matRocks: { pGibName = "models/rockgibs.mdl"; PRECACHE_SOUND("debris/bustconcrete1.wav"); PRECACHE_SOUND("debris/bustconcrete2.wav"); break; } case matCeilingTile: { pGibName = "models/ceilinggibs.mdl"; PRECACHE_SOUND("debris/bustceiling.wav"); break; } } MaterialSoundPrecache(m_Material); if (m_iszGibModel) pGibName = STRING(m_iszGibModel); m_idShard = PRECACHE_MODEL((char *)pGibName); if (m_iszSpawnObject) UTIL_PrecacheOther((char *)STRING(m_iszSpawnObject)); } void CBreakable::DamageSound(void) { char *rgpsz[6]; int i = 0; int material = m_Material; int pitch = RANDOM_LONG(0, 2) ? PITCH_NORM : (95 + RANDOM_LONG(0, 34)); float fvol = RANDOM_FLOAT(0.75, 1); if (material == matComputer && RANDOM_LONG(0, 1)) material = matMetal; switch (material) { case matComputer: case matGlass: case matUnbreakableGlass: { rgpsz[0] = "debris/glass1.wav"; rgpsz[1] = "debris/glass2.wav"; rgpsz[2] = "debris/glass3.wav"; i = 3; break; } case matWood: { rgpsz[0] = "debris/wood1.wav"; rgpsz[1] = "debris/wood2.wav"; rgpsz[2] = "debris/wood3.wav"; i = 3; break; } case matMetal: { rgpsz[0] = "debris/metal1.wav"; rgpsz[1] = "debris/metal3.wav"; rgpsz[2] = "debris/metal2.wav"; i = 2; break; } case matFlesh: { rgpsz[0] = "debris/flesh1.wav"; rgpsz[1] = "debris/flesh2.wav"; rgpsz[2] = "debris/flesh3.wav"; rgpsz[3] = "debris/flesh5.wav"; rgpsz[4] = "debris/flesh6.wav"; rgpsz[5] = "debris/flesh7.wav"; i = 6; break; } case matRocks: case matCinderBlock: { rgpsz[0] = "debris/concrete1.wav"; rgpsz[1] = "debris/concrete2.wav"; rgpsz[2] = "debris/concrete3.wav"; i = 3; break; } case matCeilingTile: { i = 0; break; } } if (i) EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, rgpsz[RANDOM_LONG(0, i - 1)], fvol, ATTN_NORM, 0, pitch); } void CBreakable::BreakTouch(CBaseEntity *pOther) { entvars_t *pevToucher = pOther->pev; if (!pOther->IsPlayer() || !IsBreakable()) { if (pev->rendermode == kRenderNormal || !FClassnameIs(pOther->pev, "grenade")) return; pev->angles.y = m_angle; UTIL_MakeVectors(pev->angles); g_vecAttackDir = gpGlobals->v_forward; pev->takedamage = DAMAGE_NO; pev->deadflag = DEAD_DEAD; pev->effects = EF_NODRAW; Die(); } if (FBitSet(pev->spawnflags, SF_BREAK_TOUCH)) { float flDamage = pevToucher->velocity.Length() * 0.01; if (flDamage >= pev->health) { SetTouch(NULL); TakeDamage(pevToucher, pevToucher, flDamage, DMG_CRUSH); pOther->TakeDamage(pev, pev, flDamage / 4, DMG_SLASH); } } if (FBitSet(pev->spawnflags, SF_BREAK_PRESSURE) && pevToucher->absmin.z >= pev->maxs.z - 2) { DamageSound(); SetThink(&CBreakable::Die); SetTouch(NULL); if (m_flDelay == 0) m_flDelay = 0.1; pev->nextthink = pev->ltime + m_flDelay; } } void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (IsBreakable()) { pev->angles.y = m_angle; UTIL_MakeVectors(pev->angles); g_vecAttackDir = gpGlobals->v_forward; pev->takedamage = DAMAGE_NO; pev->deadflag = DEAD_DEAD; pev->effects = EF_NODRAW; Die(); } } void CBreakable::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { if (RANDOM_LONG(0, 1)) { switch (m_Material) { case matComputer: { UTIL_Sparks(ptr->vecEndPos); float flVolume = RANDOM_FLOAT(0.7, 1); switch (RANDOM_LONG(0, 1)) { case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/spark5.wav", flVolume, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/spark6.wav", flVolume, ATTN_NORM); break; } break; } case matUnbreakableGlass: { UTIL_Ricochet(ptr->vecEndPos, RANDOM_FLOAT(0.5, 1.5)); break; } } } CBaseDelay::TraceAttack(pevAttacker, flDamage, vecDir, ptr, bitsDamageType); } int CBreakable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { Vector vecTemp; if (pevAttacker == pevInflictor) { vecTemp = pevInflictor->origin - (pev->absmin + (pev->size * 0.5)); if (FBitSet(pevAttacker->flags, FL_CLIENT) && FBitSet(pev->spawnflags, SF_BREAK_CROWBAR) && (bitsDamageType & DMG_CLUB)) flDamage = pev->health; } else vecTemp = pevInflictor->origin - (pev->absmin + (pev->size * 0.5)); if (!IsBreakable()) return 0; if (bitsDamageType & DMG_CLUB) flDamage *= 2; if (bitsDamageType & DMG_POISON) flDamage *= 0.1; g_vecAttackDir = vecTemp.Normalize(); pev->health -= flDamage; if (pev->health <= 0) { pev->takedamage = DAMAGE_NO; pev->deadflag = DEAD_DEAD; pev->effects = EF_NODRAW; Die(); if (m_flDelay == 0) m_flDelay = 0.1; pev->nextthink = pev->ltime + m_flDelay; return 0; } DamageSound(); return 1; } void CBreakable::Die(void) { char cFlag = 0; int pitch = 95 + RANDOM_LONG(0, 29); if (pitch > 97 && pitch < 103) pitch = 100; float fvol = RANDOM_FLOAT(0.85, 1.0) + (abs((int)pev->health) / 100.0); if (fvol > 1) fvol = 1; switch (m_Material) { case matGlass: { switch (RANDOM_LONG(0, 1)) { case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustglass1.wav", fvol, ATTN_NORM, 0, pitch); break; case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustglass2.wav", fvol, ATTN_NORM, 0, pitch); break; } cFlag = BREAK_GLASS; break; } case matWood: { switch (RANDOM_LONG(0, 1)) { case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustcrate1.wav", fvol, ATTN_NORM, 0, pitch); break; case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustcrate2.wav", fvol, ATTN_NORM, 0, pitch); break; } cFlag = BREAK_WOOD; break; } case matComputer: case matMetal: { switch (RANDOM_LONG(0, 1)) { case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustmetal1.wav", fvol, ATTN_NORM, 0, pitch); break; case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustmetal2.wav", fvol, ATTN_NORM, 0, pitch); break; } cFlag = BREAK_METAL; break; } case matFlesh: { switch (RANDOM_LONG(0, 1)) { case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustflesh1.wav", fvol, ATTN_NORM, 0, pitch); break; case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustflesh2.wav", fvol, ATTN_NORM, 0, pitch); break; } cFlag = BREAK_FLESH; break; } case matRocks: case matCinderBlock: { switch (RANDOM_LONG(0, 1)) { case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustconcrete1.wav", fvol, ATTN_NORM, 0, pitch); break; case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustconcrete2.wav", fvol, ATTN_NORM, 0, pitch); break; } cFlag = BREAK_CONCRETE; break; } case matCeilingTile: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustceiling.wav", fvol, ATTN_NORM, 0, pitch); break; } Vector vecSpot, vecVelocity; if (m_Explosion == expDirected) { vecVelocity = g_vecAttackDir * 200; } else { vecVelocity.x = 0; vecVelocity.y = 0; vecVelocity.z = 0; } vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5; MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpot); WRITE_BYTE(TE_BREAKMODEL); WRITE_COORD(vecSpot.x); WRITE_COORD(vecSpot.y); WRITE_COORD(vecSpot.z); WRITE_COORD(pev->size.x); WRITE_COORD(pev->size.y); WRITE_COORD(pev->size.z); WRITE_COORD(vecVelocity.x); WRITE_COORD(vecVelocity.y); WRITE_COORD(vecVelocity.z); WRITE_BYTE(10); WRITE_SHORT(m_idShard); WRITE_BYTE(0); WRITE_BYTE(25); WRITE_BYTE(cFlag); MESSAGE_END(); float size = pev->size.x; if (size < pev->size.y) size = pev->size.y; if (size < pev->size.z) size = pev->size.z; Vector mins = pev->absmin; Vector maxs = pev->absmax; mins.z = pev->absmax.z; maxs.z += 8; CBaseEntity *pList[256]; int count = UTIL_EntitiesInBox(pList, 256, mins, maxs, FL_ONGROUND); if (count) { for (int i = 0; i < count; i++) { ClearBits(pList[i]->pev->flags, FL_ONGROUND); pList[i]->pev->groundentity = NULL; } } pev->solid = SOLID_NOT; SUB_UseTargets(NULL, USE_TOGGLE, 0); SetThink(NULL); pev->nextthink = pev->ltime + 0.1; if (m_iszSpawnObject) CBaseEntity::Create((char *)STRING(m_iszSpawnObject), VecBModelOrigin(pev), pev->angles, edict()); if (Explodable()) ExplosionCreate(Center(), pev->angles, edict(), ExplosionMagnitude(), TRUE); } BOOL CBreakable::IsBreakable(void) { return m_Material != matUnbreakableGlass; } int CBreakable::DamageDecal(int bitsDamageType) { if (m_Material == matGlass) return DECAL_GLASSBREAK1 + RANDOM_LONG(0, 2); if (m_Material == matUnbreakableGlass) return DECAL_BPROOF1; return CBaseEntity::DamageDecal(bitsDamageType); } class CPushable : public CBreakable { public: void Spawn(void); void Precache(void); void Touch (CBaseEntity *pOther); void Move(CBaseEntity *pMover, int push); void KeyValue(KeyValueData *pkvd); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); int ObjectCaps(void) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_CONTINUOUS_USE; } int Save(CSave &save); int Restore(CRestore &restore); int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); public: void EXPORT StopSound(void); inline float MaxSpeed(void) { return m_maxSpeed; } public: static TYPEDESCRIPTION m_SaveData[]; public: static char *m_soundNames[3]; int m_lastSound; float m_maxSpeed; float m_soundTime; }; TYPEDESCRIPTION CPushable::m_SaveData[] = { DEFINE_FIELD(CPushable, m_maxSpeed, FIELD_FLOAT), DEFINE_FIELD(CPushable, m_soundTime, FIELD_TIME), }; IMPLEMENT_SAVERESTORE(CPushable, CBreakable); LINK_ENTITY_TO_CLASS(func_pushable, CPushable); char *CPushable::m_soundNames[3] = { "debris/pushbox1.wav", "debris/pushbox2.wav", "debris/pushbox3.wav" }; void CPushable::Spawn(void) { if (pev->spawnflags & SF_PUSH_BREAKABLE) CBreakable::Spawn(); else Precache(); pev->movetype = MOVETYPE_PUSHSTEP; pev->solid = SOLID_BBOX; SET_MODEL(ENT(pev), STRING(pev->model)); if (pev->friction > 399) pev->friction = 399; m_maxSpeed = 400 - pev->friction; SetBits(pev->flags, FL_FLOAT); pev->friction = 0; pev->origin.z += 1; UTIL_SetOrigin(pev, pev->origin); pev->skin = (int)((pev->skin * (pev->maxs.x - pev->mins.x) * (pev->maxs.y - pev->mins.y)) * 0.0005); m_soundTime = 0; } void CPushable::Precache(void) { for (int i = 0; i < 3; i++) PRECACHE_SOUND(m_soundNames[i]); if (pev->spawnflags & SF_PUSH_BREAKABLE) CBreakable::Precache(); } void CPushable::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "size")) { int bbox = atoi(pkvd->szValue); pkvd->fHandled = TRUE; switch (bbox) { case 0: UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8)); break; case 2: UTIL_SetSize(pev, VEC_DUCK_HULL_MIN * 2, VEC_DUCK_HULL_MAX * 2); break; case 3: UTIL_SetSize(pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX); break; default: case 1: UTIL_SetSize(pev, VEC_HULL_MIN, VEC_HULL_MAX); break; } } else if (FStrEq(pkvd->szKeyName, "buoyancy")) { pev->skin = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else CBreakable::KeyValue(pkvd); } void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!pActivator || !pActivator->IsPlayer()) { if (pev->spawnflags & SF_PUSH_BREAKABLE) this->CBreakable::Use(pActivator, pCaller, useType, value); return; } if (pActivator->pev->velocity != g_vecZero) Move(pActivator, 0); } void CPushable::Touch(CBaseEntity *pOther) { if (FClassnameIs(pOther->pev, "worldspawn")) return; Move(pOther, 1); } void CPushable::Move(CBaseEntity *pOther, int push) { entvars_t *pevToucher = pOther->pev; int playerTouch = 0; if (FBitSet(pevToucher->flags, FL_ONGROUND) && pevToucher->groundentity && VARS(pevToucher->groundentity) == pev) { if (pev->waterlevel > 0) pev->velocity.z += pevToucher->velocity.z * 0.1; return; } if (pOther->IsPlayer()) { if (push && !(pevToucher->button & (IN_FORWARD | IN_USE))) return; playerTouch = 1; } float factor; if (playerTouch) { if (!(pevToucher->flags & FL_ONGROUND)) { if (pev->waterlevel < 1) return; else factor = 0.1; } else factor = 1; } else factor = 0.25; pev->velocity.x += pevToucher->velocity.x * factor; pev->velocity.y += pevToucher->velocity.y * factor; float length = sqrt(pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y); if (push && (length > MaxSpeed())) { pev->velocity.x = (pev->velocity.x * MaxSpeed() / length); pev->velocity.y = (pev->velocity.y * MaxSpeed() / length); } if (playerTouch) { pevToucher->velocity.x = pev->velocity.x; pevToucher->velocity.y = pev->velocity.y; if ((gpGlobals->time - m_soundTime) > 0.7) { m_soundTime = gpGlobals->time; if (length > 0 && FBitSet(pev->flags, FL_ONGROUND)) { m_lastSound = RANDOM_LONG(0, 2); EMIT_SOUND(ENT(pev), CHAN_WEAPON, m_soundNames[m_lastSound], 0.5, ATTN_NORM); } else STOP_SOUND(ENT(pev), CHAN_WEAPON, m_soundNames[m_lastSound]); } } } int CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { if (pev->spawnflags & SF_PUSH_BREAKABLE) return CBreakable::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType); return 1; }