/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "stdafx.h" #include "cbase.h" #include "effects.h" #include "weapons.h" #include "explode.h" #include "player.h" #define SF_TANK_ACTIVE 0x0001 #define SF_TANK_PLAYER 0x0002 #define SF_TANK_HUMANS 0x0004 #define SF_TANK_ALIENS 0x0008 #define SF_TANK_LINEOFSIGHT 0x0010 #define SF_TANK_CANCONTROL 0x0020 #define SF_TANK_SOUNDON 0x8000 enum TANKBULLET { TANK_BULLET_NONE = 0, TANK_BULLET_9MM = 1, TANK_BULLET_MP5 = 2, TANK_BULLET_12MM = 3, }; class CFuncTank : public CBaseEntity { public: virtual void Spawn(void); virtual void Precache(void); virtual void KeyValue(KeyValueData *pkvd); virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); virtual void Think(void); virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker); virtual Vector UpdateTargetPosition(CBaseEntity *pTarget) { return pTarget->BodyTarget(pev->origin); } virtual int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } virtual int Save(CSave &save); virtual int Restore(CRestore &restore); public: void TrackTarget(void); void StartRotSound(void); void StopRotSound(void); BOOL InRange(float range); edict_t *FindTarget(edict_t *pPlayer); void TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr); Vector BarrelPosition(void) { Vector forward, right, up; UTIL_MakeVectorsPrivate(pev->angles, forward, right, up); return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z); } void AdjustAnglesForBarrel(Vector &angles, float distance); BOOL OnControls(entvars_t *pevTest); BOOL StartControl(CBasePlayer *pController); void StopControl(void); void ControllerPostFrame(void); public: inline BOOL IsActive(void) { return (pev->spawnflags & SF_TANK_ACTIVE)?TRUE:FALSE; } inline void TankActivate(void) { pev->spawnflags |= SF_TANK_ACTIVE; pev->nextthink = pev->ltime + 0.1; m_fireLast = 0; } inline void TankDeactivate(void) { pev->spawnflags &= ~SF_TANK_ACTIVE; m_fireLast = 0; StopRotSound(); } inline BOOL CanFire(void) { return (gpGlobals->time - m_lastSightTime) < m_persist; } public: static TYPEDESCRIPTION m_SaveData[]; protected: CBasePlayer *m_pController; float m_flNextAttack; Vector m_vecControllerUsePos; float m_yawCenter; float m_yawRate; float m_yawRange; float m_yawTolerance; float m_pitchCenter; float m_pitchRate; float m_pitchRange; float m_pitchTolerance; float m_fireLast; float m_fireRate; float m_lastSightTime; float m_persist; float m_minRange; float m_maxRange; Vector m_barrelPos; float m_spriteScale; int m_iszSpriteSmoke; int m_iszSpriteFlash; TANKBULLET m_bulletType; int m_iBulletDamage; Vector m_sightOrigin; int m_spread; int m_iszMaster; }; TYPEDESCRIPTION CFuncTank::m_SaveData[] = { DEFINE_FIELD(CFuncTank, m_yawCenter, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_yawRate, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_yawRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_yawTolerance, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchCenter, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchRate, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_pitchTolerance, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_fireLast, FIELD_TIME), DEFINE_FIELD(CFuncTank, m_fireRate, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_lastSightTime, FIELD_TIME), DEFINE_FIELD(CFuncTank, m_persist, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_minRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_maxRange, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_barrelPos, FIELD_VECTOR), DEFINE_FIELD(CFuncTank, m_spriteScale, FIELD_FLOAT), DEFINE_FIELD(CFuncTank, m_iszSpriteSmoke, FIELD_STRING), DEFINE_FIELD(CFuncTank, m_iszSpriteFlash, FIELD_STRING), DEFINE_FIELD(CFuncTank, m_bulletType, FIELD_INTEGER), DEFINE_FIELD(CFuncTank, m_sightOrigin, FIELD_VECTOR), DEFINE_FIELD(CFuncTank, m_spread, FIELD_INTEGER), DEFINE_FIELD(CFuncTank, m_pController, FIELD_CLASSPTR), DEFINE_FIELD(CFuncTank, m_vecControllerUsePos, FIELD_VECTOR), DEFINE_FIELD(CFuncTank, m_flNextAttack, FIELD_TIME), DEFINE_FIELD(CFuncTank, m_iBulletDamage, FIELD_INTEGER), DEFINE_FIELD(CFuncTank, m_iszMaster, FIELD_STRING), }; IMPLEMENT_SAVERESTORE(CFuncTank, CBaseEntity); static Vector gTankSpread[] = { Vector(0, 0, 0), Vector(0.025, 0.025, 0.025), Vector(0.05, 0.05, 0.05), Vector(0.1, 0.1, 0.1), Vector(0.25, 0.25, 0.25), }; #define MAX_FIRING_SPREADS ARRAYSIZE(gTankSpread) void CFuncTank::Spawn(void) { Precache(); pev->movetype = MOVETYPE_PUSH; pev->solid = SOLID_BSP; SET_MODEL(ENT(pev), STRING(pev->model)); m_yawCenter = pev->angles.y; m_pitchCenter = pev->angles.x; if (IsActive()) pev->nextthink = pev->ltime + 1; m_sightOrigin = BarrelPosition(); if (m_fireRate <= 0) m_fireRate = 1; if (m_spread > (int)(MAX_FIRING_SPREADS)) m_spread = 0; pev->oldorigin = pev->origin; } void CFuncTank::Precache(void) { if (m_iszSpriteSmoke) PRECACHE_MODEL((char *)STRING(m_iszSpriteSmoke)); if (m_iszSpriteFlash) PRECACHE_MODEL((char *)STRING(m_iszSpriteFlash)); if (pev->noise) PRECACHE_SOUND((char *)STRING(pev->noise)); } void CFuncTank::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "yawrate")) { m_yawRate = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "yawrange")) { m_yawRange = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "yawtolerance")) { m_yawTolerance = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitchrange")) { m_pitchRange = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitchrate")) { m_pitchRate = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitchtolerance")) { m_pitchTolerance = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "firerate")) { m_fireRate = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "barrel")) { m_barrelPos.x = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "barrely")) { m_barrelPos.y = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "barrelz")) { m_barrelPos.z = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "spritescale")) { m_spriteScale = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "spritesmoke")) { m_iszSpriteSmoke = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "spriteflash")) { m_iszSpriteFlash = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "rotatesound")) { pev->noise = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "persistence")) { m_persist = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "bullet")) { m_bulletType = (TANKBULLET)atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "bullet_damage")) { m_iBulletDamage = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "firespread")) { m_spread = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "minRange")) { m_minRange = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "maxRange")) { m_maxRange = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "master")) { m_iszMaster = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue(pkvd); } BOOL CFuncTank::OnControls(entvars_t *pevTest) { if (!(pev->spawnflags & SF_TANK_CANCONTROL)) return FALSE; Vector offset = pevTest->origin - pev->origin; if ((m_vecControllerUsePos - pevTest->origin).Length() < 30) return TRUE; return FALSE; } BOOL CFuncTank::StartControl(CBasePlayer *pController) { if (m_pController != NULL) return FALSE; if (m_iszMaster && !UTIL_IsMasterTriggered(m_iszMaster, pController)) return FALSE; ALERT(at_console, "using TANK!\n"); m_pController = pController; if (m_pController->m_pActiveItem) { m_pController->m_pActiveItem->Holster(); m_pController->pev->weaponmodel = 0; } m_pController->m_iHideHUD |= HIDEHUD_WEAPONS; m_vecControllerUsePos = m_pController->pev->origin; pev->nextthink = pev->ltime + 0.1; return TRUE; } void CFuncTank::StopControl(void) { if (!m_pController) return; if (m_pController->m_pActiveItem) m_pController->m_pActiveItem->Deploy(); ALERT(at_console, "stopped using TANK\n"); m_pController->m_iHideHUD &= ~HIDEHUD_WEAPONS; pev->nextthink = 0; m_pController = NULL; if (IsActive()) pev->nextthink = pev->ltime + 1; } void CFuncTank::ControllerPostFrame(void) { ASSERT(m_pController != NULL); if (gpGlobals->time < m_flNextAttack) return; if (m_pController&&m_pController->pev->button & IN_ATTACK) { Vector vecForward; UTIL_MakeVectorsPrivate(pev->angles, vecForward, NULL, NULL); m_fireLast = gpGlobals->time - (1 / m_fireRate) - 0.01; Fire(BarrelPosition(), vecForward, m_pController->pev); if (m_pController && m_pController->IsPlayer()) ((CBasePlayer *)m_pController)->m_iWeaponVolume = LOUD_GUN_VOLUME; m_flNextAttack = gpGlobals->time + (1 / m_fireRate); } } void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (pev->spawnflags & SF_TANK_CANCONTROL) { if (pActivator->Classify() != CLASS_PLAYER) return; if (value == 2 && useType == USE_SET) { ControllerPostFrame(); } else if (!m_pController && useType != USE_OFF) { ((CBasePlayer *)pActivator)->m_pTank = this; StartControl((CBasePlayer *)pActivator); } else StopControl(); } else { if (!ShouldToggle(useType, IsActive())) return; if (IsActive()) TankDeactivate(); else TankActivate(); } } edict_t *CFuncTank::FindTarget(edict_t *pPlayer) { return pPlayer; } BOOL CFuncTank::InRange(float range) { if (range < m_minRange) return FALSE; if (m_maxRange > 0 && range > m_maxRange) return FALSE; return TRUE; } void CFuncTank::Think(void) { pev->avelocity = g_vecZero; TrackTarget(); if (fabs(pev->avelocity.x) > 1 || fabs(pev->avelocity.y) > 1) StartRotSound(); else StopRotSound(); } void CFuncTank::TrackTarget(void) { TraceResult tr; edict_t *pPlayer = FIND_CLIENT_IN_PVS(edict()); BOOL updateTime = FALSE, lineOfSight; Vector angles, direction, targetPosition, barrelEnd; edict_t *pTarget = NULL; if (m_pController) { angles = m_pController->pev->v_angle; angles[0] = 0 - angles[0]; pev->nextthink = pev->ltime + 0.05; } else { if (IsActive()) pev->nextthink = pev->ltime + 0.1; else return; if (FNullEnt(pPlayer)) { if (IsActive()) pev->nextthink = pev->ltime + 2; return; } pTarget = FindTarget(pPlayer); if (!pTarget) return; barrelEnd = BarrelPosition(); targetPosition = pTarget->v.origin + pTarget->v.view_ofs; float range = (targetPosition - barrelEnd).Length(); if (!InRange(range)) return; UTIL_TraceLine(barrelEnd, targetPosition, dont_ignore_monsters, edict(), &tr); lineOfSight = FALSE; if (tr.flFraction == 1 || tr.pHit == pTarget) { lineOfSight = TRUE; CBaseEntity *pInstance = CBaseEntity::Instance(pTarget); if (InRange(range) && pInstance && pInstance->IsAlive()) { updateTime = TRUE; m_sightOrigin = UpdateTargetPosition(pInstance); } } direction = m_sightOrigin - pev->origin; angles = UTIL_VecToAngles(direction); AdjustAnglesForBarrel(angles, direction.Length()); } angles.x = -angles.x; angles.y = m_yawCenter + UTIL_AngleDistance(angles.y, m_yawCenter); angles.x = m_pitchCenter + UTIL_AngleDistance(angles.x, m_pitchCenter); if (angles.y > m_yawCenter + m_yawRange) { angles.y = m_yawCenter + m_yawRange; updateTime = FALSE; } else if (angles.y < (m_yawCenter - m_yawRange)) { angles.y = (m_yawCenter - m_yawRange); updateTime = FALSE; } if (updateTime) m_lastSightTime = gpGlobals->time; float distY = UTIL_AngleDistance(angles.y, pev->angles.y); pev->avelocity.y = distY * 10; if (pev->avelocity.y > m_yawRate) pev->avelocity.y = m_yawRate; else if (pev->avelocity.y < -m_yawRate) pev->avelocity.y = -m_yawRate; if (angles.x > m_pitchCenter + m_pitchRange) angles.x = m_pitchCenter + m_pitchRange; else if (angles.x < m_pitchCenter - m_pitchRange) angles.x = m_pitchCenter - m_pitchRange; float distX = UTIL_AngleDistance(angles.x, pev->angles.x); pev->avelocity.x = distX * 10; if (pev->avelocity.x > m_pitchRate) pev->avelocity.x = m_pitchRate; else if (pev->avelocity.x < -m_pitchRate) pev->avelocity.x = -m_pitchRate; if (m_pController) return; if (CanFire() && ((fabs(distX) < m_pitchTolerance && fabs(distY) < m_yawTolerance) || (pev->spawnflags & SF_TANK_LINEOFSIGHT))) { BOOL fire = FALSE; Vector forward; UTIL_MakeVectorsPrivate(pev->angles, forward, NULL, NULL); if (pev->spawnflags & SF_TANK_LINEOFSIGHT) { float length = direction.Length(); UTIL_TraceLine(barrelEnd, barrelEnd + forward * length, dont_ignore_monsters, edict(), &tr); if (tr.pHit == pTarget) fire = TRUE; } else fire = TRUE; if (fire) Fire(BarrelPosition(), forward, pev); else m_fireLast = 0; } else m_fireLast = 0; } void CFuncTank::AdjustAnglesForBarrel(Vector &angles, float distance) { float r2, d2; if (m_barrelPos.y != 0 || m_barrelPos.z != 0) { distance -= m_barrelPos.z; d2 = distance * distance; if (m_barrelPos.y) { r2 = m_barrelPos.y * m_barrelPos.y; angles.y += (180.0 / M_PI) * atan2(m_barrelPos.y, sqrt(d2 - r2)); } if (m_barrelPos.z) { r2 = m_barrelPos.z * m_barrelPos.z; angles.x += (180.0 / M_PI) * atan2(-m_barrelPos.z, sqrt(d2 - r2)); } } } void CFuncTank::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0) { if (m_iszSpriteSmoke) { CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteSmoke), barrelEnd, TRUE); pSprite->AnimateAndDie(RANDOM_FLOAT(15, 20)); pSprite->SetTransparency(kRenderTransAlpha, (int)pev->rendercolor.x, (int)pev->rendercolor.y, (int)pev->rendercolor.z, 255, kRenderFxNone); pSprite->pev->velocity.z = RANDOM_FLOAT(40, 80); pSprite->SetScale(m_spriteScale); } if (m_iszSpriteFlash) { CSprite *pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteFlash), barrelEnd, TRUE); pSprite->AnimateAndDie(60); pSprite->SetTransparency(kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation); pSprite->SetScale(m_spriteScale); pSprite->pev->nextthink += 0.1; } SUB_UseTargets(this, USE_TOGGLE, 0); } m_fireLast = gpGlobals->time; } void CFuncTank::TankTrace(const Vector &vecStart, const Vector &vecForward, const Vector &vecSpread, TraceResult &tr) { float x, y, z; do { x = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5); y = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5); z = x * x + y * y; } while (z > 1); Vector vecDir = vecForward + x * vecSpread.x * gpGlobals->v_right + y * vecSpread.y * gpGlobals->v_up; Vector vecEnd = vecStart + vecDir * 4096; UTIL_TraceLine(vecStart, vecEnd, dont_ignore_monsters, edict(), &tr); } void CFuncTank::StartRotSound(void) { if (!pev->noise || (pev->spawnflags & SF_TANK_SOUNDON)) return; pev->spawnflags |= SF_TANK_SOUNDON; EMIT_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise), 0.85, ATTN_NORM); } void CFuncTank::StopRotSound(void) { if (pev->spawnflags & SF_TANK_SOUNDON) STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noise)); pev->spawnflags &= ~SF_TANK_SOUNDON; } class CFuncTankGun : public CFuncTank { public: void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker); }; LINK_ENTITY_TO_CLASS(func_tank, CFuncTankGun); void CFuncTankGun::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0) { UTIL_MakeAimVectors(pev->angles); int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate); if (bulletCount > 0) { for (int i = 0; i < bulletCount; i++) { switch (m_bulletType) { case TANK_BULLET_9MM: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_9MM, 1, m_iBulletDamage, pevAttacker); break; case TANK_BULLET_MP5: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_MP5, 1, m_iBulletDamage, pevAttacker); break; case TANK_BULLET_12MM: FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_12MM, 1, m_iBulletDamage, pevAttacker); break; default: case TANK_BULLET_NONE: break; } } CFuncTank::Fire(barrelEnd, forward, pevAttacker); } } else CFuncTank::Fire(barrelEnd, forward, pevAttacker); } class CFuncTankLaser : public CFuncTank { public: void Activate(void); void KeyValue(KeyValueData *pkvd); void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker); void Think(void); CLaser *GetLaser(void); int Save(CSave &save); int Restore(CRestore &restore); public: static TYPEDESCRIPTION m_SaveData[]; private: CLaser *m_pLaser; float m_laserTime; }; LINK_ENTITY_TO_CLASS(func_tanklaser, CFuncTankLaser); TYPEDESCRIPTION CFuncTankLaser::m_SaveData[] = { DEFINE_FIELD(CFuncTankLaser, m_pLaser, FIELD_CLASSPTR), DEFINE_FIELD(CFuncTankLaser, m_laserTime, FIELD_TIME), }; IMPLEMENT_SAVERESTORE(CFuncTankLaser, CFuncTank); void CFuncTankLaser::Activate(void) { if (!GetLaser()) { UTIL_Remove(this); ALERT(at_error, "Laser tank with no env_laser!\n"); } else m_pLaser->TurnOff(); } void CFuncTankLaser::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "laserentity")) { pev->message = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CFuncTank::KeyValue(pkvd); } CLaser *CFuncTankLaser::GetLaser(void) { if (m_pLaser) return m_pLaser; edict_t *pentLaser = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->message)); while (!FNullEnt(pentLaser)) { if (FClassnameIs(pentLaser, "env_laser")) { m_pLaser = (CLaser *)CBaseEntity::Instance(pentLaser); break; } else pentLaser = FIND_ENTITY_BY_TARGETNAME(pentLaser, STRING(pev->message)); } return m_pLaser; } void CFuncTankLaser::Think(void) { if (m_pLaser && (gpGlobals->time > m_laserTime)) m_pLaser->TurnOff(); CFuncTank::Think(); } void CFuncTankLaser::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0 && GetLaser()) { UTIL_MakeAimVectors(pev->angles); int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate); if (bulletCount) { for (int i = 0; i < bulletCount; i++) { m_pLaser->pev->origin = barrelEnd; TraceResult tr; TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr); m_laserTime = gpGlobals->time; m_pLaser->TurnOn(); m_pLaser->pev->dmgtime = gpGlobals->time - 1; m_pLaser->FireAtPoint(tr); m_pLaser->pev->nextthink = 0; } CFuncTank::Fire(barrelEnd, forward, pev); } } else CFuncTank::Fire(barrelEnd, forward, pev); } class CFuncTankRocket : public CFuncTank { public: void Precache(void); void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker); }; LINK_ENTITY_TO_CLASS(func_tankrocket, CFuncTankRocket); void CFuncTankRocket::Precache(void) { UTIL_PrecacheOther("rpg_rocket"); CFuncTank::Precache(); } void CFuncTankRocket::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0) { int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate); if (bulletCount > 0) { for (int i = 0; i < bulletCount; i++) CBaseEntity::Create("rpg_rocket", barrelEnd, pev->angles, edict()); CFuncTank::Fire(barrelEnd, forward, pev); } } else CFuncTank::Fire(barrelEnd, forward, pev); } class CFuncTankMortar : public CFuncTank { public: void KeyValue(KeyValueData *pkvd); void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker); }; LINK_ENTITY_TO_CLASS(func_tankmortar, CFuncTankMortar); void CFuncTankMortar::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "iMagnitude")) { pev->impulse = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else CFuncTank::KeyValue(pkvd); } void CFuncTankMortar::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { if (m_fireLast != 0) { int bulletCount = (int)((gpGlobals->time - m_fireLast) * m_fireRate); if (bulletCount > 0) { UTIL_MakeAimVectors(pev->angles); TraceResult tr; TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr); ExplosionCreate(tr.vecEndPos, pev->angles, edict(), pev->impulse, TRUE); CFuncTank::Fire(barrelEnd, forward, pev); } } else CFuncTank::Fire(barrelEnd, forward, pev); } class CFuncTankControls : public CBaseEntity { public: int ObjectCaps(void); void Spawn(void); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void Think(void); public: int Save(CSave &save); int Restore(CRestore &restore); public: static TYPEDESCRIPTION m_SaveData[]; public: CFuncTank *m_pTank; }; LINK_ENTITY_TO_CLASS(func_tankcontrols, CFuncTankControls); TYPEDESCRIPTION CFuncTankControls::m_SaveData[] = { DEFINE_FIELD(CFuncTankControls, m_pTank, FIELD_CLASSPTR), }; IMPLEMENT_SAVERESTORE(CFuncTankControls, CBaseEntity); int CFuncTankControls::ObjectCaps(void) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE; } void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (m_pTank) m_pTank->Use(pActivator, pCaller, useType, value); ASSERT(m_pTank != NULL); } void CFuncTankControls::Think(void) { edict_t *pTarget = NULL; do pTarget = FIND_ENTITY_BY_TARGETNAME(pTarget, STRING(pev->target)); while (!FNullEnt(pTarget) && strncmp(STRING(pTarget->v.classname), "func_tank", 9)); if (FNullEnt(pTarget)) { ALERT(at_console, "No tank %s\n", STRING(pev->target)); return; } m_pTank = (CFuncTank*)Instance(pTarget); } void CFuncTankControls::Spawn(void) { pev->solid = SOLID_TRIGGER; pev->movetype = MOVETYPE_NONE; pev->effects |= EF_NODRAW; SET_MODEL(ENT(pev), STRING(pev->model)); UTIL_SetSize(pev, pev->mins, pev->maxs); UTIL_SetOrigin(pev, pev->origin); pev->nextthink = gpGlobals->time + 0.3; CBaseEntity::Spawn(); }