/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "stdafx.h" #include "cbase.h" #include "saverestore.h" #include "weapons.h" #include "decals.h" #include "soundent.h" class CFuncMortarField : public CBaseToggle { public: void Spawn(void); void Precache(void); void KeyValue(KeyValueData *pkvd); int ObjectCaps(void) { return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } int Save(CSave &save); int Restore(CRestore &restore); public: void EXPORT FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); public: static TYPEDESCRIPTION m_SaveData[]; public: int m_iszXController; int m_iszYController; float m_flSpread; //float m_flDelay; //Already exists in CBaseDelay int m_iCount; int m_fControl; }; LINK_ENTITY_TO_CLASS(func_mortar_field, CFuncMortarField); TYPEDESCRIPTION CFuncMortarField::m_SaveData[] = { DEFINE_FIELD(CFuncMortarField, m_iszXController, FIELD_STRING), DEFINE_FIELD(CFuncMortarField, m_iszYController, FIELD_STRING), DEFINE_FIELD(CFuncMortarField, m_flSpread, FIELD_FLOAT), DEFINE_FIELD(CFuncMortarField, m_flDelay, FIELD_FLOAT), DEFINE_FIELD(CFuncMortarField, m_iCount, FIELD_INTEGER), DEFINE_FIELD(CFuncMortarField, m_fControl, FIELD_INTEGER), }; IMPLEMENT_SAVERESTORE(CFuncMortarField, CBaseToggle); void CFuncMortarField::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "m_iszXController")) { m_iszXController = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iszYController")) { m_iszYController = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_flSpread")) { m_flSpread = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_fControl")) { m_fControl = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "m_iCount")) { m_iCount = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } } void CFuncMortarField::Spawn(void) { pev->solid = SOLID_NOT; SET_MODEL(ENT(pev), STRING(pev->model)); pev->movetype = MOVETYPE_NONE; SetBits(pev->effects, EF_NODRAW); SetUse(&CFuncMortarField::FieldUse); Precache(); } void CFuncMortarField::Precache(void) { PRECACHE_SOUND("weapons/mortar.wav"); PRECACHE_SOUND("weapons/mortarhit.wav"); PRECACHE_MODEL("sprites/lgtning.spr"); } void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Vector vecStart; vecStart.x = RANDOM_FLOAT(pev->mins.x, pev->maxs.x); vecStart.y = RANDOM_FLOAT(pev->mins.y, pev->maxs.y); vecStart.z = pev->maxs.z; switch (m_fControl) { case 0: break; case 1: { if (pActivator != NULL) { vecStart.x = pActivator->pev->origin.x; vecStart.y = pActivator->pev->origin.y; } break; } case 2: { CBaseEntity *pController; if (!FStringNull(m_iszXController)) { pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszXController)); if (pController) vecStart.x = pev->mins.x + pController->pev->ideal_yaw * (pev->size.x); } if (!FStringNull(m_iszYController)) { pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszYController)); if (pController) vecStart.y = pev->mins.y + pController->pev->ideal_yaw * (pev->size.y); } break; } } int pitch = RANDOM_LONG(95, 124); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortar.wav", VOL_NORM, ATTN_NONE, 0, pitch); float t = 2.5; for (int i = 0; i < m_iCount; i++) { Vector vecSpot = vecStart; vecSpot.x += RANDOM_FLOAT(-m_flSpread, m_flSpread); vecSpot.y += RANDOM_FLOAT(-m_flSpread, m_flSpread); TraceResult tr; UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -1) * 4096, ignore_monsters, ENT(pev), &tr); edict_t *pentOwner = NULL; if (pActivator) pentOwner = pActivator->edict(); CBaseEntity *pMortar = Create("monster_mortar", tr.vecEndPos, Vector(0, 0, 0), pentOwner); pMortar->pev->nextthink = gpGlobals->time + t; t += RANDOM_FLOAT(0.2, 0.5); if (!i) CSoundEnt::InsertSound(bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3); } } class CMortar : public CGrenade { public: void Spawn(void); void Precache(void); void EXPORT MortarExplode(void); public: int m_spriteTexture; }; LINK_ENTITY_TO_CLASS(monster_mortar, CMortar); void CMortar::Spawn(void) { pev->movetype = MOVETYPE_NONE; pev->solid = SOLID_NOT; pev->dmg = 200; SetThink(&CMortar::MortarExplode); pev->nextthink = 0; Precache(); } void CMortar::Precache(void) { m_spriteTexture = PRECACHE_MODEL("sprites/lgtning.spr"); } void CMortar::MortarExplode(void) { MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY); WRITE_BYTE(TE_BEAMPOINTS); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z + 1024); WRITE_SHORT(m_spriteTexture); WRITE_BYTE(0); WRITE_BYTE(0); WRITE_BYTE(1); WRITE_BYTE(40); WRITE_BYTE(0); WRITE_BYTE(255); WRITE_BYTE(160); WRITE_BYTE(100); WRITE_BYTE(128); WRITE_BYTE(0); MESSAGE_END(); TraceResult tr; UTIL_TraceLine(pev->origin + Vector(0, 0, 1024), pev->origin - Vector(0, 0, 1024), dont_ignore_monsters, ENT(pev), &tr); Explode(&tr, DMG_BLAST | DMG_MORTAR); UTIL_ScreenShake(tr.vecEndPos, 25, 150, 1, 750); }