/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "events.h" enum g3sg1_e { G3SG1_IDLE, G3SG1_SHOOT, G3SG1_SHOOT2, G3SG1_RELOAD, G3SG1_DRAW }; void EV_FireG3SG1(event_args_s *args) { vec3_t origin, angles, velocity; vec3_t ShellVelocity, ShellOrigin; vec3_t vecSrc, vecAiming; vec3_t up, right, forward; float flSpread = 0.01; int shell, idx; idx = args->entindex; VectorCopy( args->origin, origin ); angles.x = (long double)args->iparam1 / 100 + args->angles[0]; angles.y = (long double)args->iparam2 / 100 + args->angles[1]; angles.z = args->angles[2]; VectorCopy( args->velocity, velocity ); AngleVectors( angles, forward, right, up ); if ( EV_IsLocal( args->entindex ) ) { ++g_iShotsFired; gEngfuncs.pEventAPI->EV_WeaponAnimation(gEngfuncs.pfnRandomLong(G3SG1_SHOOT, G3SG1_SHOOT2), 2); EV_MuzzleFlash(); } #if defined(_CS16CLIENT_FIX_EVENT_ORIGIN) else { cl_entity_t *ent = gEngfuncs.GetEntityByIndex(idx); origin = ent->origin; } #endif shell = gEngfuncs.pEventAPI->EV_FindModelIndex ("models/rshell.mdl"); EV_GetDefaultShellInfo( args, origin, velocity, ShellVelocity, ShellOrigin, forward, -right, up, 12, -10, -7 ); EV_EjectBrass(ShellOrigin, ShellVelocity, angles[ YAW ], shell, TE_BOUNCE_SHELL); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "weapons/g3sg1-1.wav", 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ) ); EV_GetGunPosition( args, vecSrc, origin ); VectorCopy( forward, vecAiming ); Vector vSpread; int tracerCount; vSpread.x = args->fparam1; vSpread.y = args->fparam2; EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, vSpread, 8192.0, BULLET_PLAYER_762MM, 0, &tracerCount, 2 ); }