/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef NODES_H #define NODES_H #define bits_NODE_GROUP_REALM 1 class CLink { public: entvars_t *m_pLinkEnt; }; class CGraph { public: BOOL m_fGraphPresent; BOOL m_fGraphPointersSet; int m_cLinks; CLink *m_pLinkPool; public: void InitGraph(void); int AllocNodes(void); int CheckNODFile(char *szMapName); int FLoadGraph(char *szMapName); int FSetGraphPointers(void); void ShowNodeConnections(int iNode); int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity); int FindNearestNode(const Vector &vecOrigin, int afNodeTypes); }; extern CGraph WorldGraph; #endif