/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "stdafx.h" #include "plane.h" CPlane::CPlane(void) { m_fInitialized = FALSE; } void CPlane::InitializePlane(const Vector &vecNormal, const Vector &vecPoint) { m_vecNormal = vecNormal; m_flDist = DotProduct(m_vecNormal, vecPoint); m_fInitialized = TRUE; } BOOL CPlane::PointInFront(const Vector &vecPoint) { if (!m_fInitialized) return FALSE; float flFace = DotProduct(m_vecNormal, vecPoint) - m_flDist; if (flFace >= 0) return TRUE; return FALSE; }