/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "extdll.h" #include "basemenu.h" #include "utils.h" #include "menu_btnsbmp_table.h" #define ART_BANNER "gfx/shell/head_touch" #define ID_BACKGROUND 0 #define ID_BANNER 1 #define ID_TOUCHOPTIONS 2 #define ID_TOUCHBUTTONS 3 #define ID_DONE 4 typedef struct { menuFramework_s menu; menuBitmap_s background; menuBitmap_s banner; menuPicButton_s touchOptions; menuPicButton_s touchButtons; menuPicButton_s done; } uiTouch_t; static uiTouch_t uiTouch; /* ================= UI_Touch_Callback ================= */ static void UI_Touch_Callback( void *self, int event ) { menuCommon_s *item = (menuCommon_s *)self; if( event != QM_ACTIVATED ) return; switch( item->id ) { case ID_TOUCHOPTIONS: UI_TouchOptions_Menu(); break; case ID_TOUCHBUTTONS: UI_TouchButtons_Menu(); break; case ID_DONE: UI_PopMenu(); break; } } /* ================= UI_Touch_Init ================= */ static void UI_Touch_Init( void ) { memset( &uiTouch, 0, sizeof( uiTouch_t )); uiTouch.menu.vidInitFunc = UI_Touch_Init; uiTouch.background.generic.id = ID_BACKGROUND; uiTouch.background.generic.type = QMTYPE_BITMAP; uiTouch.background.generic.flags = QMF_INACTIVE; uiTouch.background.generic.x = 0; uiTouch.background.generic.y = 0; uiTouch.background.generic.width = uiStatic.width; uiTouch.background.generic.height = 768; uiTouch.background.pic = ART_BACKGROUND; uiTouch.banner.generic.id = ID_BANNER; uiTouch.banner.generic.type = QMTYPE_BITMAP; uiTouch.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE; uiTouch.banner.generic.x = UI_BANNER_POSX; uiTouch.banner.generic.y = UI_BANNER_POSY; uiTouch.banner.generic.width = UI_BANNER_WIDTH; uiTouch.banner.generic.height = UI_BANNER_HEIGHT; uiTouch.banner.pic = ART_BANNER; uiTouch.touchOptions.generic.id = ID_TOUCHOPTIONS; uiTouch.touchOptions.generic.type = QMTYPE_BM_BUTTON; uiTouch.touchOptions.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY | QMF_ACT_ONRELEASE; uiTouch.touchOptions.generic.name = "Touch options"; uiTouch.touchOptions.generic.statusText = "Touch sensitivity and profile options"; uiTouch.touchOptions.generic.x = 72; uiTouch.touchOptions.generic.y = 230; uiTouch.touchOptions.generic.callback = UI_Touch_Callback; uiTouch.touchOptions.pic = PIC_Load("gfx/shell/btn_touch_options"); //UI_UtilSetupPicButton( &uiTouch.touchOptions, PC_TOUCH_OPT ); uiTouch.touchButtons.generic.id = ID_TOUCHBUTTONS; uiTouch.touchButtons.generic.type = QMTYPE_BM_BUTTON; uiTouch.touchButtons.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY | QMF_ACT_ONRELEASE; uiTouch.touchButtons.generic.name = "Touch Buttons"; uiTouch.touchButtons.generic.statusText = "Add, remove, edit touch buttons"; uiTouch.touchButtons.generic.x = 72; uiTouch.touchButtons.generic.y = 280; uiTouch.touchButtons.generic.callback = UI_Touch_Callback; uiTouch.touchButtons.pic = PIC_Load("gfx/shell/btn_touch_buttons"); //UI_UtilSetupPicButton( &uiTouch.touchButtons, PC_TOUCH_BUTTONS ); uiTouch.done.generic.id = ID_DONE; uiTouch.done.generic.type = QMTYPE_BM_BUTTON; uiTouch.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_NOTIFY; uiTouch.done.generic.name = "Done"; uiTouch.done.generic.statusText = "Go back to the previous menu"; uiTouch.done.generic.x = 72; uiTouch.done.generic.y = 330; uiTouch.done.generic.callback = UI_Touch_Callback; UI_UtilSetupPicButton( &uiTouch.done, PC_DONE ); UI_AddItem( &uiTouch.menu, (void *)&uiTouch.background ); UI_AddItem( &uiTouch.menu, (void *)&uiTouch.banner ); UI_AddItem( &uiTouch.menu, (void *)&uiTouch.touchOptions ); UI_AddItem( &uiTouch.menu, (void *)&uiTouch.touchButtons ); UI_AddItem( &uiTouch.menu, (void *)&uiTouch.done ); } /* ================= UI_Touch_Precache ================= */ void UI_Touch_Precache( void ) { PIC_Load( ART_BACKGROUND ); PIC_Load( ART_BANNER ); } /* ================= UI_Touch_Menu ================= */ void UI_Touch_Menu( void ) { UI_Touch_Precache(); UI_Touch_Init(); UI_PushMenu( &uiTouch.menu ); }