/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "stdafx.h" #include "eiface.h" #include "gamerules.h" #include "maprules.h" #include "cbase.h" #include "player.h" #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #endif class CRuleEntity : public CBaseEntity { public: void Spawn(void); void KeyValue(KeyValueData *pkvd); int Save(CSave &save); int Restore(CRestore &restore); void SetMaster(int iszMaster) { m_iszMaster = iszMaster; } protected: BOOL CanFireForActivator(CBaseEntity *pActivator); public: static TYPEDESCRIPTION m_SaveData[]; private: string_t m_iszMaster; }; TYPEDESCRIPTION CRuleEntity::m_SaveData[] = { DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING), }; IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity); void CRuleEntity::Spawn(void) { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; pev->effects = EF_NODRAW; } void CRuleEntity::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "master")) { SetMaster(ALLOC_STRING(pkvd->szValue)); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue(pkvd); } BOOL CRuleEntity::CanFireForActivator(CBaseEntity *pActivator) { if (m_iszMaster) { if (UTIL_IsMasterTriggered(m_iszMaster, pActivator)) return TRUE; else return FALSE; } return TRUE; } class CRulePointEntity : public CRuleEntity { public: void Spawn(void); }; void CRulePointEntity::Spawn(void) { CRuleEntity::Spawn(); pev->frame = 0; pev->model = 0; } class CRuleBrushEntity : public CRuleEntity { public: void Spawn(void); }; void CRuleBrushEntity::Spawn(void) { SET_MODEL(edict(), STRING(pev->model)); CRuleEntity::Spawn(); } #define SF_SCORE_NEGATIVE 0x0001 #define SF_SCORE_TEAM 0x0002 class CGameScore : public CRulePointEntity { public: void Spawn(void); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void KeyValue(KeyValueData *pkvd); public: inline int Points(void) { return (int)(pev->frags); } inline BOOL AllowNegativeScore(void) { return pev->spawnflags & SF_SCORE_NEGATIVE; } inline BOOL AwardToTeam(void) { return pev->spawnflags & SF_SCORE_TEAM; } inline void SetPoints(int points) { pev->frags = points; } }; LINK_ENTITY_TO_CLASS(game_score, CGameScore); void CGameScore::Spawn(void) { CRulePointEntity::Spawn(); } void CGameScore::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "points")) { SetPoints(atoi(pkvd->szValue)); pkvd->fHandled = TRUE; } else CRulePointEntity::KeyValue(pkvd); } void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (pActivator->IsPlayer()) { if (AwardToTeam()) pActivator->AddPointsToTeam(Points(), AllowNegativeScore()); else pActivator->AddPoints(Points(), AllowNegativeScore()); } } class CGameEnd : public CRulePointEntity { public: void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); }; LINK_ENTITY_TO_CLASS(game_end, CGameEnd); void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; g_pGameRules->EndMultiplayerGame(); } #define SF_ENVTEXT_ALLPLAYERS 0x0001 class CGameText : public CRulePointEntity { public: void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); void KeyValue(KeyValueData *pkvd); int Save(CSave &save); int Restore(CRestore &restore); public: inline BOOL MessageToAll(void) { return (pev->spawnflags & SF_ENVTEXT_ALLPLAYERS); } inline void MessageSet(const char *pMessage) { pev->message = ALLOC_STRING(pMessage); } inline const char *MessageGet(void) { return STRING(pev->message); } public: static TYPEDESCRIPTION m_SaveData[]; private: hudtextparms_t m_textParms; }; LINK_ENTITY_TO_CLASS(game_text, CGameText); TYPEDESCRIPTION CGameText::m_SaveData[] = { DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)), }; IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity); void CGameText::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "channel")) { m_textParms.channel = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "x")) { m_textParms.x = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "y")) { m_textParms.y = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "effect")) { m_textParms.effect = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "color")) { int color[4]; UTIL_StringToIntArray(color, 4, pkvd->szValue); m_textParms.r1 = color[0]; m_textParms.g1 = color[1]; m_textParms.b1 = color[2]; m_textParms.a1 = color[3]; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "color2")) { int color[4]; UTIL_StringToIntArray(color, 4, pkvd->szValue); m_textParms.r2 = color[0]; m_textParms.g2 = color[1]; m_textParms.b2 = color[2]; m_textParms.a2 = color[3]; pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fadein")) { m_textParms.fadeinTime = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fadeout")) { m_textParms.fadeoutTime = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "holdtime")) { m_textParms.holdTime = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fxtime")) { m_textParms.fxTime = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else CRulePointEntity::KeyValue(pkvd); } void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (MessageToAll()) { UTIL_HudMessageAll(m_textParms, MessageGet()); } else { if (pActivator->IsNetClient()) UTIL_HudMessage(pActivator, m_textParms, MessageGet()); } } #define SF_TEAMMASTER_FIREONCE 0x0001 #define SF_TEAMMASTER_ANYTEAM 0x0002 class CGameTeamMaster : public CRulePointEntity { public: void KeyValue(KeyValueData *pkvd); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); int ObjectCaps(void) { return CRulePointEntity:: ObjectCaps() | FCAP_MASTER; } BOOL IsTriggered(CBaseEntity *pActivator); const char *TeamID(void); public: inline BOOL RemoveOnFire(void) { return (pev->spawnflags & SF_TEAMMASTER_FIREONCE) ? TRUE : FALSE; } inline BOOL AnyTeam(void) { return (pev->spawnflags & SF_TEAMMASTER_ANYTEAM) ? TRUE : FALSE; } private: BOOL TeamMatch(CBaseEntity *pActivator); public: int m_teamIndex; USE_TYPE triggerType; }; LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster); void CGameTeamMaster::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "teamindex")) { m_teamIndex = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "triggerstate")) { int type = atoi(pkvd->szValue); switch (type) { case 0: triggerType = USE_OFF; break; case 2: triggerType = USE_TOGGLE; break; default: triggerType = USE_ON; break; } pkvd->fHandled = TRUE; } else CRulePointEntity::KeyValue(pkvd); } void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (useType == USE_SET) { if (value < 0) m_teamIndex = -1; else m_teamIndex = g_pGameRules->GetTeamIndex(pActivator->TeamID()); return; } if (TeamMatch(pActivator)) { SUB_UseTargets(pActivator, triggerType, value); if (RemoveOnFire()) UTIL_Remove(this); } } BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) { return TeamMatch(pActivator); } const char *CGameTeamMaster::TeamID(void) { if (m_teamIndex < 0) return ""; return g_pGameRules->GetIndexedTeamName(m_teamIndex); } BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator) { if (m_teamIndex < 0 && AnyTeam()) return TRUE; if (!pActivator) return FALSE; return UTIL_TeamsMatch(pActivator->TeamID(), TeamID()); } #define SF_TEAMSET_FIREONCE 0x0001 #define SF_TEAMSET_CLEARTEAM 0x0002 class CGameTeamSet : public CRulePointEntity { public: void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); inline BOOL RemoveOnFire(void) { return (pev->spawnflags & SF_TEAMSET_FIREONCE) ? TRUE : FALSE; } inline BOOL ShouldClearTeam(void) { return (pev->spawnflags & SF_TEAMSET_CLEARTEAM) ? TRUE : FALSE; } }; LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet); void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (ShouldClearTeam()) SUB_UseTargets(pActivator, USE_SET, -1); else SUB_UseTargets(pActivator, USE_SET, 0); if (RemoveOnFire()) UTIL_Remove(this); } class CGamePlayerZone : public CRuleBrushEntity { public: void KeyValue(KeyValueData *pkvd); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); int Save(CSave &save); int Restore(CRestore &restore); public: static TYPEDESCRIPTION m_SaveData[]; private: string_t m_iszInTarget; string_t m_iszOutTarget; string_t m_iszInCount; string_t m_iszOutCount; }; LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone); TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] = { DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING), DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING), }; IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity); void CGamePlayerZone::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "intarget")) { m_iszInTarget = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "outtarget")) { m_iszOutTarget = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "incount")) { m_iszInCount = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "outcount")) { m_iszOutCount = ALLOC_STRING(pkvd->szValue); pkvd->fHandled = TRUE; } else CRuleBrushEntity::KeyValue(pkvd); } void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { int playersInCount = 0; int playersOutCount = 0; if (!CanFireForActivator(pActivator)) return; for (int i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *pPlayer = UTIL_PlayerByIndex(i); if (pPlayer) { int hullNumber = human_hull; if (pPlayer->pev->flags & FL_DUCKING) hullNumber = head_hull; TraceResult trace; UTIL_TraceModel(pPlayer->pev->origin, pPlayer->pev->origin, hullNumber, edict(), &trace); if (trace.fStartSolid) { playersInCount++; if (m_iszInTarget) FireTargets(STRING(m_iszInTarget), pPlayer, pActivator, useType, value); } else { playersOutCount++; if (m_iszOutTarget) FireTargets(STRING(m_iszOutTarget), pPlayer, pActivator, useType, value); } } } if (m_iszInCount) FireTargets(STRING(m_iszInCount), pActivator, this, USE_SET, playersInCount); if (m_iszOutCount) FireTargets(STRING(m_iszOutCount), pActivator, this, USE_SET, playersOutCount); } #define SF_PKILL_FIREONCE 0x0001 class CGamePlayerHurt : public CRulePointEntity { public: void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); inline BOOL RemoveOnFire(void) { return (pev->spawnflags & SF_PKILL_FIREONCE) ? TRUE : FALSE; } }; LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt); void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (pActivator->IsPlayer()) { if (pev->dmg < 0) pActivator->TakeHealth(-pev->dmg, DMG_GENERIC); else pActivator->TakeDamage(pev, pev, pev->dmg, DMG_GENERIC); } SUB_UseTargets(pActivator, useType, value); if (RemoveOnFire()) UTIL_Remove(this); } #define SF_GAMECOUNT_FIREONCE 0x0001 #define SF_GAMECOUNT_RESET 0x0002 class CGameCounter : public CRulePointEntity { public: void Spawn(void); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); public: inline BOOL RemoveOnFire(void) { return (pev->spawnflags & SF_GAMECOUNT_FIREONCE) ? TRUE : FALSE; } inline BOOL ResetOnFire(void) { return (pev->spawnflags & SF_GAMECOUNT_RESET) ? TRUE : FALSE; } inline void CountUp(void) { pev->frags++; } inline void CountDown(void) { pev->frags--; } inline void ResetCount(void) { pev->frags = pev->dmg; } inline int CountValue(void) { return (int)(pev->frags); } inline int LimitValue(void) { return (int)(pev->health); } inline BOOL HitLimit(void) { return CountValue() == LimitValue(); } private: inline void SetCountValue(int value) { pev->frags = value; } inline void SetInitialValue(int value) { pev->dmg = value; } }; LINK_ENTITY_TO_CLASS(game_counter, CGameCounter); void CGameCounter::Spawn(void) { SetInitialValue(CountValue()); CRulePointEntity::Spawn(); } void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; switch (useType) { case USE_ON: case USE_TOGGLE: CountUp(); break; case USE_OFF: CountDown(); break; case USE_SET: SetCountValue((int)value); break; } if (HitLimit()) { SUB_UseTargets(pActivator, USE_TOGGLE, 0); if (RemoveOnFire()) UTIL_Remove(this); if (ResetOnFire()) ResetCount(); } } #define SF_GAMECOUNTSET_FIREONCE 0x0001 class CGameCounterSet : public CRulePointEntity { public: void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); inline BOOL RemoveOnFire(void) { return (pev->spawnflags & SF_GAMECOUNTSET_FIREONCE) ? TRUE : FALSE; } }; LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet); void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; SUB_UseTargets(pActivator, USE_SET, pev->frags); if (RemoveOnFire()) UTIL_Remove(this); } #define SF_PLAYEREQUIP_USEONLY 0x0001 #define MAX_EQUIP 32 class CGamePlayerEquip : public CRulePointEntity { public: void KeyValue(KeyValueData *pkvd); void Touch(CBaseEntity *pOther); void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); public: inline BOOL UseOnly(void) { return (pev->spawnflags & SF_PLAYEREQUIP_USEONLY) ? TRUE : FALSE; } private: void EquipPlayer(CBaseEntity *pPlayer); public: string_t m_weaponNames[MAX_EQUIP]; int m_weaponCount[MAX_EQUIP]; }; LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip); void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) { CRulePointEntity::KeyValue(pkvd); if (!pkvd->fHandled) { for (int i = 0; i < MAX_EQUIP; i++) { if (!m_weaponNames[i]) { char tmp[128]; UTIL_StripToken(pkvd->szKeyName, tmp); m_weaponNames[i] = ALLOC_STRING(tmp); m_weaponCount[i] = atoi(pkvd->szValue); m_weaponCount[i] = max(1, m_weaponCount[i]); pkvd->fHandled = TRUE; break; } } } } void CGamePlayerEquip::Touch(CBaseEntity *pOther) { if (!CanFireForActivator(pOther)) return; if (UseOnly()) return; EquipPlayer(pOther); } void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity) { CBasePlayer *pPlayer = NULL; if (pEntity->IsPlayer()) pPlayer = (CBasePlayer *)pEntity; if (!pPlayer) return; for (int i = 0; i < MAX_EQUIP; i++) { if (!m_weaponNames[i]) break; for (int j = 0; j < m_weaponCount[i]; j++) pPlayer->GiveNamedItem(STRING(m_weaponNames[i])); } } void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { EquipPlayer(pActivator); } #define SF_PTEAM_FIREONCE 0x0001 #define SF_PTEAM_KILL 0x0002 #define SF_PTEAM_GIB 0x0004 class CGamePlayerTeam : public CRulePointEntity { public: void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); private: inline BOOL RemoveOnFire(void) { return (pev->spawnflags & SF_PTEAM_FIREONCE) ? TRUE : FALSE; } inline BOOL ShouldKillPlayer(void) { return (pev->spawnflags & SF_PTEAM_KILL) ? TRUE : FALSE; } inline BOOL ShouldGibPlayer(void) { return (pev->spawnflags & SF_PTEAM_GIB) ? TRUE : FALSE; } const char *TargetTeamName(const char *pszTargetName); }; LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam); const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName) { CBaseEntity *pTeamEntity = NULL; while ((pTeamEntity = UTIL_FindEntityByTargetname(pTeamEntity, pszTargetName)) != NULL) { if (FClassnameIs(pTeamEntity->pev, "game_team_master")) return pTeamEntity->TeamID(); } return NULL; } void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { if (!CanFireForActivator(pActivator)) return; if (pActivator->IsPlayer()) { const char *pszTargetTeam = TargetTeamName(STRING(pev->target)); if (pszTargetTeam) { CBasePlayer *pPlayer = (CBasePlayer *)pActivator; g_pGameRules->ChangePlayerTeam(pPlayer, pszTargetTeam, ShouldKillPlayer(), ShouldGibPlayer()); } } if (RemoveOnFire()) UTIL_Remove(this); }