mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef CONTROLCONFIGPANEL_H
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#define CONTROLCONFIGPANEL_H
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#include <VGUI_Panel.h>
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#include <VGUI_Dar.h>
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namespace vgui
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{
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class HeaderPanel;
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class TablePanel;
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class ScrollPanel;
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class InputStream;
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class Label;
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}
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class ControlConfigPanel : public vgui::Panel
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{
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private:
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vgui::HeaderPanel *_headerPanel;
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vgui::TablePanel *_tablePanel;
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vgui::ScrollPanel *_scrollPanel;
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vgui::Dar<char*> _cvarDar;
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vgui::Dar<char*> _descDar;
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vgui::Label *_actionLabel;
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vgui::Label *_keyButtonLabel;
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vgui::Label *_alternateLabel;
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public:
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ControlConfigPanel( int x, int y, int wide, int tall );
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void AddCVar( const char *cvar, const char *desc );
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void AddCVarFromInputStream( vgui::InputStream *is );
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int GetCVarCount();
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void GetCVar( int index, char *cvar, int cvarLen, char *desc, int descLen );
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void GetCVarBind( const char *cvar, char *bind, int bindLen, char *bindAlt, int bindAltLen );
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void SetCVarBind( const char *cvar, const char *bind, const char *bindAlt );
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};
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#endif
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