hlsdk-xash3d/dlls/items.h

31 lines
932 B
C
Raw Normal View History

2016-02-24 22:26:16 +01:00
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef ITEMS_H
#define ITEMS_H
class CItem : public CBaseEntity
{
public:
void Spawn( void );
CBaseEntity* Respawn( void );
void EXPORT ItemTouch( CBaseEntity *pOther );
void EXPORT Materialize( void );
virtual BOOL MyTouch( CBasePlayer *pPlayer ) { return FALSE; };
virtual float TouchGravGun( CBaseEntity *attacker, int stage);
Vector m_SpawnPoint;
2016-02-24 22:26:16 +01:00
};
#endif // ITEMS_H