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hlsdk-xash3d/game_shared/vgui_scrollbar2.h

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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VGUI_SCROLLBAR2_H
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#define VGUI_SCROLLBAR2_H
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#include <VGUI.h>
#include <VGUI_Panel.h>
#include <VGUI_Dar.h>
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namespace vgui
{
class IntChangeSignal;
class Button;
class Slider2;
//-----------------------------------------------------------------------------
// Purpose: Hacked up version of the vgui scrollbar
//-----------------------------------------------------------------------------
class VGUIAPI ScrollBar2 : public Panel
{
public:
ScrollBar2( int x, int y, int wide, int tall, bool vertical );
virtual void setValue( int value );
virtual int getValue();
virtual void addIntChangeSignal( IntChangeSignal *s );
virtual void setRange(int min, int max );
virtual void setRangeWindow( int rangeWindow );
virtual void setRangeWindowEnabled( bool state );
virtual void setSize( int wide, int tall );
virtual bool isVertical();
virtual bool hasFullRange();
virtual void setButton( Button *button,int index );
virtual Button *getButton( int index );
virtual void setSlider( Slider2 *slider );
virtual Slider2 *getSlider();
virtual void doButtonPressed( int buttonIndex );
virtual void setButtonPressedScrollValue( int value );
virtual void validate();
// bullshit public
virtual void fireIntChangeSignal();
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protected:
virtual void performLayout();
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Button *_button[2];
Slider2 *_slider;
Dar<IntChangeSignal*> _intChangeSignalDar;
int _buttonPressedScrollValue;
};
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}
#endif // VGUI_SCROLLBAR2_H