2018-01-19 18:00:32 +01:00
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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2016-06-04 15:24:23 +02:00
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// Camera.h -- defines and such for a 3rd person camera
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// NOTE: must include quakedef.h first
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2017-12-10 21:40:41 +01:00
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#pragma once
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2021-06-20 00:53:07 +02:00
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#if !defined(_CAMERA_H_)
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2016-06-04 15:24:23 +02:00
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#define _CAMERA_H_
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// pitch, yaw, dist
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extern vec3_t cam_ofs;
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// Using third person camera
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extern int cam_thirdperson;
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void CAM_Init( void );
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void CAM_ClearStates( void );
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2016-07-03 15:39:55 +02:00
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void CAM_StartMouseMove( void );
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void CAM_EndMouseMove( void );
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#endif // _CAMERA_H_
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