mirror of https://github.com/FWGS/hlsdk-xash3d
163 lines
4.1 KiB
C++
163 lines
4.1 KiB
C++
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
//
|
||
|
// status_icons.cpp
|
||
|
//
|
||
|
#include "hud.h"
|
||
|
#include "cl_util.h"
|
||
|
#include "const.h"
|
||
|
#include "entity_state.h"
|
||
|
#include "cl_entity.h"
|
||
|
#include <string.h>
|
||
|
#include <stdio.h>
|
||
|
#include "parsemsg.h"
|
||
|
#include "event_api.h"
|
||
|
|
||
|
DECLARE_MESSAGE( m_StatusIcons, StatusIcon );
|
||
|
|
||
|
int CHudStatusIcons::Init( void )
|
||
|
{
|
||
|
HOOK_MESSAGE( StatusIcon );
|
||
|
|
||
|
gHUD.AddHudElem( this );
|
||
|
|
||
|
Reset();
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int CHudStatusIcons::VidInit( void )
|
||
|
{
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
void CHudStatusIcons::Reset( void )
|
||
|
{
|
||
|
memset( m_IconList, 0, sizeof m_IconList );
|
||
|
m_iFlags &= ~HUD_ACTIVE;
|
||
|
}
|
||
|
|
||
|
// Draw status icons along the left-hand side of the screen
|
||
|
int CHudStatusIcons::Draw( float flTime )
|
||
|
{
|
||
|
if (gEngfuncs.IsSpectateOnly())
|
||
|
return 1;
|
||
|
// find starting position to draw from, along right-hand side of screen
|
||
|
int x = 5;
|
||
|
int y = ScreenHeight / 2;
|
||
|
|
||
|
// loop through icon list, and draw any valid icons drawing up from the middle of screen
|
||
|
for ( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||
|
{
|
||
|
if ( m_IconList[i].spr )
|
||
|
{
|
||
|
y -= ( m_IconList[i].rc.bottom - m_IconList[i].rc.top ) + 5;
|
||
|
|
||
|
SPR_Set( m_IconList[i].spr, m_IconList[i].r, m_IconList[i].g, m_IconList[i].b );
|
||
|
SPR_DrawAdditive( 0, x, y, &m_IconList[i].rc );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// Message handler for StatusIcon message
|
||
|
// accepts five values:
|
||
|
// byte : TRUE = ENABLE icon, FALSE = DISABLE icon
|
||
|
// string : the sprite name to display
|
||
|
// byte : red
|
||
|
// byte : green
|
||
|
// byte : blue
|
||
|
int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *pbuf )
|
||
|
{
|
||
|
BEGIN_READ( pbuf, iSize );
|
||
|
|
||
|
int ShouldEnable = READ_BYTE();
|
||
|
char *pszIconName = READ_STRING();
|
||
|
if ( ShouldEnable )
|
||
|
{
|
||
|
int r = READ_BYTE();
|
||
|
int g = READ_BYTE();
|
||
|
int b = READ_BYTE();
|
||
|
EnableIcon( pszIconName, r, g, b );
|
||
|
m_iFlags |= HUD_ACTIVE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DisableIcon( pszIconName );
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// add the icon to the icon list, and set it's drawing color
|
||
|
void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
|
||
|
{
|
||
|
// check to see if the sprite is in the current list
|
||
|
for ( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||
|
{
|
||
|
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( i == MAX_ICONSPRITES )
|
||
|
{
|
||
|
// icon not in list, so find an empty slot to add to
|
||
|
for ( i = 0; i < MAX_ICONSPRITES; i++ )
|
||
|
{
|
||
|
if ( !m_IconList[i].spr )
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if we've run out of space in the list, overwrite the first icon
|
||
|
if ( i == MAX_ICONSPRITES )
|
||
|
{
|
||
|
i = 0;
|
||
|
}
|
||
|
|
||
|
// Load the sprite and add it to the list
|
||
|
// the sprite must be listed in hud.txt
|
||
|
int spr_index = gHUD.GetSpriteIndex( pszIconName );
|
||
|
m_IconList[i].spr = gHUD.GetSprite( spr_index );
|
||
|
m_IconList[i].rc = gHUD.GetSpriteRect( spr_index );
|
||
|
m_IconList[i].r = red;
|
||
|
m_IconList[i].g = green;
|
||
|
m_IconList[i].b = blue;
|
||
|
strcpy( m_IconList[i].szSpriteName, pszIconName );
|
||
|
|
||
|
// Hack: Play Timer sound when a grenade icon is played (in 0.8 seconds)
|
||
|
if ( strstr(m_IconList[i].szSpriteName, "grenade") )
|
||
|
{
|
||
|
cl_entity_t *pthisplayer = gEngfuncs.GetLocalPlayer();
|
||
|
gEngfuncs.pEventAPI->EV_PlaySound( pthisplayer->index, pthisplayer->origin, CHAN_STATIC, "weapons/timer.wav", 1.0, ATTN_NORM, 0, PITCH_NORM );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CHudStatusIcons::DisableIcon( char *pszIconName )
|
||
|
{
|
||
|
// find the sprite is in the current list
|
||
|
for ( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||
|
{
|
||
|
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||
|
{
|
||
|
// clear the item from the list
|
||
|
memset( &m_IconList[i], 0, sizeof( icon_sprite_t ) );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|