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hlsdk-xash3d/engine/eiface.h

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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
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#ifndef EIFACE_H
#define EIFACE_H
#ifdef HLDEMO_BUILD
#define INTERFACE_VERSION 001
#else // !HLDEMO_BUILD, i.e., regular version of HL
#define INTERFACE_VERSION 140
#endif // !HLDEMO_BUILD
#include <stdio.h>
#include "custom.h"
#include "cvardef.h"
//
// Defines entity interface between engine and DLLs.
// This header file included by engine files and DLL files.
//
// Before including this header, DLLs must:
// include progdefs.h
// This is conveniently done for them in extdll.h
//
typedef enum
{
at_notice,
at_console, // same as at_notice, but forces a ConPrintf, not a message box
at_aiconsole, // same as at_console, but only shown if developer level is 2!
at_warning,
at_error,
at_logged // Server print to console ( only in multiplayer games ).
} ALERT_TYPE;
// 4-22-98 JOHN: added for use in pfnClientPrintf
typedef enum
{
print_console,
print_center,
print_chat
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} PRINT_TYPE;
// For integrity checking of content on clients
typedef enum
{
force_exactfile, // File on client must exactly match server's file
force_model_samebounds, // For model files only, the geometry must fit in the same bbox
force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox
force_model_specifybounds_if_avail // For Steam model files only, the geometry must fit in the specified bbox (if the file is available)
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} FORCE_TYPE;
// Returned by TraceLine
typedef struct
{
int fAllSolid; // if true, plane is not valid
int fStartSolid; // if true, the initial point was in a solid area
int fInOpen;
int fInWater;
float flFraction; // time completed, 1.0 = didn't hit anything
vec3_t vecEndPos; // final position
float flPlaneDist;
vec3_t vecPlaneNormal; // surface normal at impact
edict_t *pHit; // entity the surface is on
int iHitgroup; // 0 == generic, non zero is specific body part
} TraceResult;
// CD audio status
typedef struct
{
int fPlaying;// is sound playing right now?
int fWasPlaying;// if not, CD is paused if WasPlaying is true.
int fInitialized;
int fEnabled;
int fPlayLooping;
float cdvolume;
int fCDRom;
int fPlayTrack;
} CDStatus;
typedef unsigned int CRC32_t;
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// Engine hands this to DLLs for functionality callbacks
typedef struct enginefuncs_s
{
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int (*pfnPrecacheModel)( const char *s );
int (*pfnPrecacheSound)( const char *s );
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void (*pfnSetModel)( edict_t *e, const char *m );
int (*pfnModelIndex)( const char *m );
int (*pfnModelFrames)( int modelIndex );
void (*pfnSetSize)( edict_t *e, const float *rgflMin, const float *rgflMax );
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void (*pfnChangeLevel)( const char *s1, const char *s2 );
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void (*pfnGetSpawnParms)( edict_t *ent );
void (*pfnSaveSpawnParms)( edict_t *ent );
float (*pfnVecToYaw)( const float *rgflVector );
void (*pfnVecToAngles)( const float *rgflVectorIn, float *rgflVectorOut );
void (*pfnMoveToOrigin)( edict_t *ent, const float *pflGoal, float dist, int iMoveType );
void (*pfnChangeYaw)( edict_t* ent );
void (*pfnChangePitch)( edict_t* ent );
edict_t* (*pfnFindEntityByString)( edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue );
int (*pfnGetEntityIllum)( edict_t* pEnt );
edict_t* (*pfnFindEntityInSphere)( edict_t *pEdictStartSearchAfter, const float *org, float rad );
edict_t* (*pfnFindClientInPVS)( edict_t *pEdict );
edict_t* (*pfnEntitiesInPVS)( edict_t *pplayer );
void (*pfnMakeVectors)( const float *rgflVector );
void (*pfnAngleVectors)( const float *rgflVector, float *forward, float *right, float *up );
edict_t* (*pfnCreateEntity)( void );
void (*pfnRemoveEntity)( edict_t* e );
edict_t* (*pfnCreateNamedEntity)( int className );
void (*pfnMakeStatic)( edict_t *ent );
int (*pfnEntIsOnFloor)( edict_t *e );
int (*pfnDropToFloor)( edict_t* e );
int (*pfnWalkMove)( edict_t *ent, float yaw, float dist, int iMode );
void (*pfnSetOrigin)( edict_t *e, const float *rgflOrigin );
void (*pfnEmitSound)( edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch );
void (*pfnEmitAmbientSound)( edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch );
void (*pfnTraceLine)( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr );
void (*pfnTraceToss)( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr );
int (*pfnTraceMonsterHull)( edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr );
void (*pfnTraceHull)( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr );
void (*pfnTraceModel)( const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr );
const char *(*pfnTraceTexture)( edict_t *pTextureEntity, const float *v1, const float *v2 );
void (*pfnTraceSphere)( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr );
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void (*pfnGetAimVector)( edict_t *ent, float speed, float *rgflReturn );
void (*pfnServerCommand)( const char *str );
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void (*pfnServerExecute)( void );
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void (*pfnClientCommand)( edict_t* pEdict, const char *szFmt, ... );
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void (*pfnParticleEffect)( const float *org, const float *dir, float color, float count );
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void (*pfnLightStyle)( int style, const char *val );
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int (*pfnDecalIndex)( const char *name );
int (*pfnPointContents)( const float *rgflVector );
void (*pfnMessageBegin)( int msg_dest, int msg_type, const float *pOrigin, edict_t *ed );
void (*pfnMessageEnd)( void );
void (*pfnWriteByte)( int iValue );
void (*pfnWriteChar)( int iValue );
void (*pfnWriteShort)( int iValue );
void (*pfnWriteLong)( int iValue );
void (*pfnWriteAngle)( float flValue );
void (*pfnWriteCoord)( float flValue );
void (*pfnWriteString)( const char *sz );
void (*pfnWriteEntity)( int iValue );
void (*pfnCVarRegister)( cvar_t *pCvar );
float (*pfnCVarGetFloat)( const char *szVarName );
const char* (*pfnCVarGetString)( const char *szVarName );
void (*pfnCVarSetFloat)( const char *szVarName, float flValue );
void (*pfnCVarSetString)( const char *szVarName, const char *szValue );
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void (*pfnAlertMessage)( ALERT_TYPE atype, const char *szFmt, ... );
void (*pfnEngineFprintf)( FILE *pfile, const char *szFmt, ... );
void* (*pfnPvAllocEntPrivateData)( edict_t *pEdict, int cb );
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void* (*pfnPvEntPrivateData)( edict_t *pEdict );
void (*pfnFreeEntPrivateData)( edict_t *pEdict );
const char *(*pfnSzFromIndex)( int iString );
int (*pfnAllocString)( const char *szValue );
struct entvars_s *(*pfnGetVarsOfEnt)( edict_t *pEdict );
edict_t* (*pfnPEntityOfEntOffset)( int iEntOffset );
int (*pfnEntOffsetOfPEntity)( const edict_t *pEdict );
int (*pfnIndexOfEdict)( const edict_t *pEdict );
edict_t* (*pfnPEntityOfEntIndex)( int iEntIndex );
edict_t* (*pfnFindEntityByVars)( struct entvars_s* pvars );
void* (*pfnGetModelPtr)( edict_t* pEdict );
int (*pfnRegUserMsg)( const char *pszName, int iSize );
void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime );
void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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void* (*pfnFunctionFromName)( const char *pName );
const char *(*pfnNameForFunction)( void *function );
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void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
void (*pfnServerPrint)( const char *szMsg );
const char *(*pfnCmd_Args)( void ); // these 3 added
const char *(*pfnCmd_Argv)( int argc ); // so game DLL can easily
int (*pfnCmd_Argc)( void ); // access client 'cmd' strings
void (*pfnGetAttachment)( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
void (*pfnCRC32_Init)( CRC32_t *pulCRC );
void (*pfnCRC32_ProcessBuffer)( CRC32_t *pulCRC, void *p, int len );
void (*pfnCRC32_ProcessByte)( CRC32_t *pulCRC, unsigned char ch );
CRC32_t (*pfnCRC32_Final)( CRC32_t pulCRC );
int (*pfnRandomLong)( int lLow, int lHigh );
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float (*pfnRandomFloat)( float flLow, float flHigh );
void (*pfnSetView)( const edict_t *pClient, const edict_t *pViewent );
float (*pfnTime)( void );
void (*pfnCrosshairAngle)( const edict_t *pClient, float pitch, float yaw );
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byte* (*pfnLoadFileForMe)( const char *filename, int *pLength );
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void (*pfnFreeFile)( void *buffer );
void (*pfnEndSection)( const char *pszSectionName ); // trigger_endsection
int (*pfnCompareFileTime)( char *filename1, char *filename2, int *iCompare );
void (*pfnGetGameDir)( char *szGetGameDir );
void (*pfnCvar_RegisterVariable)( cvar_t *variable );
void (*pfnFadeClientVolume)( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds );
void (*pfnSetClientMaxspeed)( const edict_t *pEdict, float fNewMaxspeed );
edict_t *(*pfnCreateFakeClient)( const char *netname ); // returns NULL if fake client can't be created
void (*pfnRunPlayerMove)( edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
int (*pfnNumberOfEntities)( void );
char* (*pfnGetInfoKeyBuffer)( edict_t *e ); // passing in NULL gets the serverinfo
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char* (*pfnInfoKeyValue)( char *infobuffer, const char *key );
void (*pfnSetKeyValue)( char *infobuffer, const char *key, const char *value );
void (*pfnSetClientKeyValue)( int clientIndex, char *infobuffer, const char *key, const char *value );
int (*pfnIsMapValid)( const char *filename );
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void (*pfnStaticDecal)( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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int (*pfnPrecacheGeneric)( const char *s );
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int (*pfnGetPlayerUserId)( edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
void (*pfnBuildSoundMsg)( edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed );
int (*pfnIsDedicatedServer)( void ); // is this a dedicated server?
cvar_t *(*pfnCVarGetPointer)( const char *szVarName );
unsigned int (*pfnGetPlayerWONId)( edict_t *e ); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
// YWB 8/1/99 TFF Physics additions
void (*pfnInfo_RemoveKey)( char *s, const char *key );
const char *(*pfnGetPhysicsKeyValue)( const edict_t *pClient, const char *key );
void (*pfnSetPhysicsKeyValue)( const edict_t *pClient, const char *key, const char *value );
const char *(*pfnGetPhysicsInfoString)( const edict_t *pClient );
unsigned short (*pfnPrecacheEvent)( int type, const char*psz );
void (*pfnPlaybackEvent)( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
unsigned char *(*pfnSetFatPVS)( float *org );
unsigned char *(*pfnSetFatPAS)( float *org );
int (*pfnCheckVisibility )( const edict_t *entity, unsigned char *pset );
void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname );
void (*pfnDeltaUnsetField)( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaAddEncoder)( const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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int (*pfnGetCurrentPlayer)( void );
int (*pfnCanSkipPlayer)( const edict_t *player );
int (*pfnDeltaFindField)( struct delta_s *pFields, const char *fieldname );
void (*pfnDeltaSetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
void (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
void (*pfnSetGroupMask)( int mask, int op );
int (*pfnCreateInstancedBaseline)( int classname, struct entity_state_s *baseline );
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void (*pfnCvar_DirectSet)( struct cvar_s *var, const char *value );
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// Forces the client and server to be running with the same version of the specified file
// ( e.g., a player model ).
// Calling this has no effect in single player
void (*pfnForceUnmodified)( FORCE_TYPE type, float *mins, float *maxs, const char *filename );
void (*pfnGetPlayerStats)( const edict_t *pClient, int *ping, int *packet_loss );
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void (*pfnAddServerCommand)( const char *cmd_name, void (*function) (void) );
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// For voice communications, set which clients hear eachother.
// NOTE: these functions take player entity indices (starting at 1).
qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender);
qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen);
const char *(*pfnGetPlayerAuthId) ( edict_t *e );
void *(*pfnSequenceGet)( const char *fileName, const char *entryName );
void *(*pfnSequencePickSentence)( const char *groupName, int pickMethod, int *picked );
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int (*pfnGetFileSize)( const char *filename );
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unsigned int (*pfnGetApproxWavePlayLen)( const char *filepath );
int (*pfnIsCareerMatch)( void );
int (*pfnGetLocalizedStringLength)( const char *label );
void (*pfnRegisterTutorMessageShown)( int mid );
int (*pfnGetTimesTutorMessageShown)( int mid );
void (*pfnProcessTutorMessageDecayBuffer)( int *buffer, int bufferLength );
void (*pfnConstructTutorMessageDecayBuffer)( int *buffer, int bufferLength );
void (*pfnResetTutorMessageDecayData)( void );
void (*pfnQueryClientCvarValue)( const edict_t *player, const char *cvarName );
void (*pfnQueryClientCvarValue2)( const edict_t *player, const char *cvarName, int requestID );
int (*CheckParm)( char *parm, char **ppnext );
} enginefuncs_t;
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138
// Passed to pfnKeyValue
typedef struct KeyValueData_s
{
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const char *szClassName; // in: entity classname
const char *szKeyName; // in: name of key
const char *szValue; // in: value of key
int fHandled; // out: DLL sets to true if key-value pair was understood
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} KeyValueData;
typedef struct
{
char mapName[32];
char landmarkName[32];
edict_t *pentLandmark;
vec3_t vecLandmarkOrigin;
} LEVELLIST;
typedef struct
{
int id; // Ordinal ID of this entity (used for entity <--> pointer conversions)
edict_t *pent; // Pointer to the in-game entity
int location; // Offset from the base data of this entity
int size; // Byte size of this entity's data
int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of
string_t classname; // entity class name
} ENTITYTABLE;
#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags
#define FENTTABLE_PLAYER 0x80000000
#define FENTTABLE_REMOVED 0x40000000
#define FENTTABLE_MOVEABLE 0x20000000
#define FENTTABLE_GLOBAL 0x10000000
typedef struct saverestore_s
{
char *pBaseData; // Start of all entity save data
char *pCurrentData; // Current buffer pointer for sequential access
int size; // Current data size
int bufferSize; // Total space for data
int tokenSize; // Size of the linear list of tokens
int tokenCount; // Number of elements in the pTokens table
char **pTokens; // Hash table of entity strings (sparse)
int currentIndex; // Holds a global entity table ID
int tableCount; // Number of elements in the entity table
int connectionCount; // Number of elements in the levelList[]
ENTITYTABLE *pTable; // Array of ENTITYTABLE elements (1 for each entity)
LEVELLIST levelList[MAX_LEVEL_CONNECTIONS]; // List of connections from this level
// smooth transition
int fUseLandmark;
char szLandmarkName[20]; // landmark we'll spawn near in next level
vec3_t vecLandmarkOffset; // for landmark transitions
float time;
char szCurrentMapName[32]; // To check global entities
} SAVERESTOREDATA;
typedef enum _fieldtypes
{
FIELD_FLOAT = 0, // Any floating point value
FIELD_STRING, // A string ID (return from ALLOC_STRING)
FIELD_ENTITY, // An entity offset (EOFFSET)
FIELD_CLASSPTR, // CBaseEntity *
FIELD_EHANDLE, // Entity handle
FIELD_EVARS, // EVARS *
FIELD_EDICT, // edict_t *, or edict_t * (same thing)
FIELD_VECTOR, // Any vector
FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER
FIELD_INTEGER, // Any integer or enum
FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
FIELD_SHORT, // 2 byte integer
FIELD_CHARACTER, // a byte
FIELD_TIME, // a floating point time (these are fixed up automatically too!)
FIELD_MODELNAME, // Engine string that is a model name (needs precache)
FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
FIELD_TYPECOUNT // MUST BE LAST
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} FIELDTYPE;
#if !defined(offsetof) && !defined(GNUC)
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#define offsetof(s,m) (size_t)&(((s *)0)->m)
#endif
#define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags }
#define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0)
#define DEFINE_ARRAY(type,name,fieldtype,count) _FIELD(type, name, fieldtype, count, 0)
#define DEFINE_ENTITY_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0 )
#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL )
#define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL )
#define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore
#define FTYPEDESC_SAVE 0x0002 // This field is saved to disk
#define FTYPEDESC_KEY 0x0004 // This field can be requested and written to by string name at load time
#define FTYPEDESC_FUNCTIONTABLE 0x0008 // This is a table entry for a member function pointer
typedef struct
{
FIELDTYPE fieldType;
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const char *fieldName;
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int fieldOffset;
short fieldSize;
short flags;
} TYPEDESCRIPTION;
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#ifndef ARRAYSIZE
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#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
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#endif
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typedef struct
{
// Initialize/shutdown the game (one-time call after loading of game .dll )
void (*pfnGameInit)( void );
int (*pfnSpawn)( edict_t *pent );
void (*pfnThink)( edict_t *pent );
void (*pfnUse)( edict_t *pentUsed, edict_t *pentOther );
void (*pfnTouch)( edict_t *pentTouched, edict_t *pentOther );
void (*pfnBlocked)( edict_t *pentBlocked, edict_t *pentOther );
void (*pfnKeyValue)( edict_t *pentKeyvalue, KeyValueData *pkvd );
void (*pfnSave)( edict_t *pent, SAVERESTOREDATA *pSaveData );
int (*pfnRestore)( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );
void (*pfnSetAbsBox)( edict_t *pent );
void (*pfnSaveWriteFields)( SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int );
void (*pfnSaveReadFields)( SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int );
void (*pfnSaveGlobalState)( SAVERESTOREDATA * );
void (*pfnRestoreGlobalState)( SAVERESTOREDATA * );
void (*pfnResetGlobalState)( void );
qboolean (*pfnClientConnect)( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] );
void (*pfnClientDisconnect)( edict_t *pEntity );
void (*pfnClientKill)( edict_t *pEntity );
void (*pfnClientPutInServer)( edict_t *pEntity );
void (*pfnClientCommand)( edict_t *pEntity );
void (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer );
void (*pfnServerActivate)( edict_t *pEdictList, int edictCount, int clientMax );
void (*pfnServerDeactivate)( void );
void (*pfnPlayerPreThink)( edict_t *pEntity );
void (*pfnPlayerPostThink)( edict_t *pEntity );
void (*pfnStartFrame)( void );
void (*pfnParmsNewLevel)( void );
void (*pfnParmsChangeLevel)( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
const char *(*pfnGetGameDescription)( void );
// Notify dll about a player customization.
void (*pfnPlayerCustomization)( edict_t *pEntity, customization_t *pCustom );
// Spectator funcs
void (*pfnSpectatorConnect)( edict_t *pEntity );
void (*pfnSpectatorDisconnect)( edict_t *pEntity );
void (*pfnSpectatorThink)( edict_t *pEntity );
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
void (*pfnSys_Error)( const char *error_string );
void (*pfnPM_Move)( struct playermove_s *ppmove, qboolean server );
void (*pfnPM_Init)( struct playermove_s *ppmove );
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char (*pfnPM_FindTextureType)( const char *name );
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void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas );
void (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
int (*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
void (*pfnCreateBaseline)( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
void (*pfnRegisterEncoders)( void );
int (*pfnGetWeaponData)( struct edict_s *player, struct weapon_data_s *info );
void (*pfnCmdStart)( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
void (*pfnCmdEnd)( const edict_t *player );
// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
// size of the response_buffer, so you must zero it out if you choose not to respond.
int (*pfnConnectionlessPacket )( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs );
// Create baselines for certain "unplaced" items.
void (*pfnCreateInstancedBaselines) ( void );
// One of the pfnForceUnmodified files failed the consistency check for the specified player
// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
int (*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message );
// The game .dll should return 1 if lag compensation should be allowed ( could also just set
// the sv_unlag cvar.
// Most games right now should return 0, until client-side weapon prediction code is written
// and tested for them.
int (*pfnAllowLagCompensation)( void );
} DLL_FUNCTIONS;
extern DLL_FUNCTIONS gEntityInterface;
// Current version.
#define NEW_DLL_FUNCTIONS_VERSION 1
typedef struct
{
// Called right before the object's memory is freed.
// Calls its destructor.
void (*pfnOnFreeEntPrivateData)( edict_t *pEnt );
void (*pfnGameShutdown)(void);
int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther );
void (*pfnCvarValue)( const edict_t *pEnt, const char *value );
void (*pfnCvarValue2)( const edict_t *pEnt, int requestID, const char *cvarName, const char *value );
} NEW_DLL_FUNCTIONS;
typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
// Pointers will be null if the game DLL doesn't support this API.
extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
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#endif//EIFACE_H