2016-06-04 15:24:23 +02:00
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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#if !defined( DEMOH )
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#define DEMOH
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#pragma once
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// Types of demo messages we can write/parse
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enum
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{
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TYPE_SNIPERDOT = 0,
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TYPE_ZOOM
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};
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void Demo_WriteBuffer( int type, int size, unsigned char *buffer );
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extern int g_demosniper;
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extern int g_demosniperdamage;
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extern float g_demosniperorg[3];
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extern float g_demosniperangles[3];
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extern float g_demozoom;
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2016-07-03 15:39:55 +02:00
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#endif
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