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https://github.com/FWGS/hlsdk-xash3d
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114 lines
5.5 KiB
C
114 lines
5.5 KiB
C
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/*
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physint.h - Server Physics Interface
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef PHYSINT_H
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#define PHYSINT_H
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#define SV_PHYSICS_INTERFACE_VERSION 6
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#define STRUCT_FROM_LINK( l, t, m ) ((t *)((byte *)l - (int)&(((t *)0)->m)))
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#define EDICT_FROM_AREA( l ) STRUCT_FROM_LINK( l, edict_t, area )
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// values that can be returned with pfnServerState
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#define SERVER_DEAD 0
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#define SERVER_LOADING 1
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#define SERVER_ACTIVE 2
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typedef struct areanode_s
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{
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int axis; // -1 = leaf node
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float dist;
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struct areanode_s *children[2];
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link_t trigger_edicts;
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link_t solid_edicts;
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link_t water_edicts; // func water
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} areanode_t;
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typedef struct server_physics_api_s
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{
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// unlink edict from old position and link onto new
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void ( *pfnLinkEdict) ( edict_t *ent, qboolean touch_triggers );
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double ( *pfnGetServerTime )( void ); // unclamped
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double ( *pfnGetFrameTime )( void ); // unclamped
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void* ( *pfnGetModel )( int modelindex );
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areanode_t* ( *pfnGetHeadnode )( void ); // BSP tree for all physic entities
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int ( *pfnServerState )( void );
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void ( *pfnHost_Error )( const char *error, ... ); // cause Host Error
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
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struct triangleapi_s *pTriAPI; // draw coliisions etc. Only for local system
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// draw debug messages (must be called from DrawOrthoTriangles). Only for local system
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int ( *pfnDrawConsoleString )( int x, int y, char *string );
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void ( *pfnDrawSetTextColor )( float r, float g, float b );
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void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height );
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void ( *Con_NPrintf )( int pos, char *fmt, ... );
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void ( *Con_NXPrintf )( struct con_nprint_s *info, char *fmt, ... );
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const char *( *pfnGetLightStyle )( int style ); // read custom appreance for selected lightstyle
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void ( *pfnUpdateFogSettings )( unsigned int packed_fog );
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char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly );
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struct msurface_s *(*pfnTraceSurface)( edict_t *pTextureEntity, const float *v1, const float *v2 );
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const byte *(*pfnGetTextureData)( unsigned int texnum );
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// static allocations
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void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
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void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
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} server_physics_api_t;
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// physic callbacks
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typedef struct physics_interface_s
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{
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int version;
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// passed through pfnCreate (0 is attempt to create, -1 is reject)
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int ( *SV_CreateEntity )( edict_t *pent, const char *szName );
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// run custom physics for each entity (return 0 to use built-in engine physic)
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int ( *SV_PhysicsEntity )( edict_t *pEntity );
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// spawn entities with internal mod function e.g. for re-arrange spawn order (0 - use engine parser, 1 - use mod parser)
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int ( *SV_LoadEntities )( const char *mapname, char *entities );
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// update conveyor belt for clients
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void ( *SV_UpdatePlayerBaseVelocity )( edict_t *ent );
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// The game .dll should return 1 if save game should be allowed
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int ( *SV_AllowSaveGame )( void );
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 6
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// override trigger area checking and touching
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int ( *SV_TriggerTouch )( edict_t *pent, edict_t *trigger );
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// some engine features can be enabled only through this function
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unsigned int ( *SV_CheckFeatures )( void );
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// used for draw debug collisions for custom physic engine etc
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void ( *DrawDebugTriangles )( void );
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// used for draw debug overlay (textured)
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void ( *DrawNormalTriangles )( void );
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// used for draw debug messages (2d mode)
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void ( *DrawOrthoTriangles )( void );
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// tracing entities with SOLID_CUSTOM mode on a server (not used by pmove code)
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void ( *ClipMoveToEntity)( edict_t *ent, const float *start, float *mins, float *maxs, const float *end, trace_t *trace );
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// tracing entities with SOLID_CUSTOM mode on a server (only used by pmove code)
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void ( *ClipPMoveToEntity)( struct physent_s *pe, const float *start, float *mins, float *maxs, const float *end, struct pmtrace_s *tr );
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// called at end the frame of SV_Physics call
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void ( *SV_EndFrame )( void );
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// called through save\restore process
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void (*pfnCreateEntitiesInTransitionList)( SAVERESTOREDATA*, int levelMask );
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// called through save\restore process
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void (*pfnCreateEntitiesInRestoreList)( SAVERESTOREDATA*, int createPlayers );
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// allocate custom string (e.g. using user implementation of stringtable, not engine strings)
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string_t (*pfnAllocString)( const char *szValue );
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// make custom string (e.g. using user implementation of stringtable, not engine strings)
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string_t (*pfnMakeString)( const char *szValue );
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// read custom string (e.g. using user implementation of stringtable, not engine strings)
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const char* (*pfnGetString)( string_t iString );
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// helper for restore custom decals that have custom message (e.g. Paranoia)
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int (*pfnRestoreDecal)( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
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} physics_interface_t;
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#endif//PHYSINT_H
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