mirror of https://github.com/FWGS/hlsdk-xash3d
128 lines
3.5 KiB
C
128 lines
3.5 KiB
C
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef TRAINS_H
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#define TRAINS_H
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// Tracktrain spawn flags
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#define SF_TRACKTRAIN_NOPITCH 0x0001
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#define SF_TRACKTRAIN_NOCONTROL 0x0002
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#define SF_TRACKTRAIN_FORWARDONLY 0x0004
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#define SF_TRACKTRAIN_PASSABLE 0x0008
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// Spawnflag for CPathTrack
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#define SF_PATH_DISABLED 0x00000001
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#define SF_PATH_FIREONCE 0x00000002
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#define SF_PATH_ALTREVERSE 0x00000004
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#define SF_PATH_DISABLE_TRAIN 0x00000008
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#define SF_PATH_ALTERNATE 0x00008000
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// Spawnflags of CPathCorner
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#define SF_CORNER_WAITFORTRIG 0x001
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#define SF_CORNER_TELEPORT 0x002
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#define SF_CORNER_FIREONCE 0x004
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//#define PATH_SPARKLE_DEBUG 1 // This makes a particle effect around path_track entities for debugging
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class CPathTrack : public CPointEntity
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{
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public:
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void Spawn( void );
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void Activate( void );
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void KeyValue( KeyValueData* pkvd);
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void SetPrevious( CPathTrack *pprevious );
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void Link( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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CPathTrack *ValidPath( CPathTrack *ppath, int testFlag ); // Returns ppath if enabled, NULL otherwise
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void Project( CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist );
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static CPathTrack *Instance( edict_t *pent );
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CPathTrack *LookAhead( Vector *origin, float dist, int move );
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CPathTrack *Nearest( Vector origin );
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CPathTrack *GetNext( void );
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CPathTrack *GetPrevious( void );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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#if PATH_SPARKLE_DEBUG
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void EXPORT Sparkle(void);
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#endif
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float m_length;
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string_t m_altName;
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CPathTrack *m_pnext;
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CPathTrack *m_pprevious;
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CPathTrack *m_paltpath;
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};
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class CFuncTrackTrain : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Precache( void );
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void Blocked( CBaseEntity *pOther );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void KeyValue( KeyValueData* pkvd );
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void EXPORT Next( void );
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void EXPORT Find( void );
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void EXPORT NearestPath( void );
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void EXPORT DeadEnd( void );
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void NextThink( float thinkTime, BOOL alwaysThink );
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void SetTrack( CPathTrack *track ) { m_ppath = track->Nearest(pev->origin); }
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void SetControls( entvars_t *pevControls );
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BOOL OnControls( entvars_t *pev );
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void StopSound ( void );
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void UpdateSound ( void );
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static CFuncTrackTrain *Instance( edict_t *pent );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
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virtual void OverrideReset( void );
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CPathTrack *m_ppath;
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float m_length;
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float m_height;
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float m_speed;
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float m_dir;
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float m_startSpeed;
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Vector m_controlMins;
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Vector m_controlMaxs;
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int m_soundPlaying;
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int m_sounds;
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float m_flVolume;
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float m_flBank;
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float m_oldSpeed;
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private:
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unsigned short m_usAdjustPitch;
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};
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#endif
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