2016-06-04 15:24:23 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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// Spectator.h
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class CBaseSpectator : public CBaseEntity
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{
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public:
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void Spawn();
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2016-07-31 15:48:50 +02:00
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void SpectatorConnect( void );
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void SpectatorDisconnect( void );
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void SpectatorThink( void );
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2016-06-04 15:24:23 +02:00
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private:
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2016-07-31 15:48:50 +02:00
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void SpectatorImpulseCommand( void );
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};
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