2016-06-04 15:24:23 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef USERCMD_H
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#define USERCMD_H
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typedef struct usercmd_s
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{
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short lerp_msec; // Interpolation time on client
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byte msec; // Duration in ms of command
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vec3_t viewangles; // Command view angles
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// intended velocities
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float forwardmove; // Forward velocity
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float sidemove; // Sideways velocity
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float upmove; // Upward velocity
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byte lightlevel; // Light level at spot where we are standing.
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unsigned short buttons; // Attack and move buttons
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byte impulse; // Impulse command issued
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byte weaponselect; // Current weapon id
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// Experimental player impact stuff.
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int impact_index;
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vec3_t impact_position;
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} usercmd_t;
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2016-02-24 22:26:16 +01:00
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#endif//USERCMD_H
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