2016-06-04 15:24:23 +02:00
|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
//=========================================================
|
|
|
|
// skill.h - skill level concerns
|
|
|
|
//=========================================================
|
2017-12-10 21:40:41 +01:00
|
|
|
#pragma once
|
2021-06-20 00:53:07 +02:00
|
|
|
#if !defined(SKILL_H)
|
2017-12-10 18:19:34 +01:00
|
|
|
#define SKILL_H
|
2016-06-04 15:24:23 +02:00
|
|
|
|
|
|
|
struct skilldata_t
|
|
|
|
{
|
|
|
|
int iSkillLevel; // game skill level
|
|
|
|
|
2016-06-25 18:33:39 +02:00
|
|
|
// Monster Health & Damage
|
2017-12-10 21:40:41 +01:00
|
|
|
float agruntHealth;
|
2016-06-04 15:24:23 +02:00
|
|
|
float agruntDmgPunch;
|
|
|
|
|
|
|
|
float apacheHealth;
|
2016-06-25 18:33:39 +02:00
|
|
|
|
2016-06-04 15:24:23 +02:00
|
|
|
float barneyHealth;
|
|
|
|
|
|
|
|
float bigmommaHealthFactor; // Multiply each node's health by this
|
|
|
|
float bigmommaDmgSlash; // melee attack damage
|
|
|
|
float bigmommaDmgBlast; // mortar attack damage
|
|
|
|
float bigmommaRadiusBlast; // mortar attack radius
|
|
|
|
|
|
|
|
float bullsquidHealth;
|
|
|
|
float bullsquidDmgBite;
|
|
|
|
float bullsquidDmgWhip;
|
|
|
|
float bullsquidDmgSpit;
|
|
|
|
|
|
|
|
float gargantuaHealth;
|
|
|
|
float gargantuaDmgSlash;
|
|
|
|
float gargantuaDmgFire;
|
|
|
|
float gargantuaDmgStomp;
|
|
|
|
|
|
|
|
float hassassinHealth;
|
|
|
|
|
|
|
|
float headcrabHealth;
|
|
|
|
float headcrabDmgBite;
|
|
|
|
|
|
|
|
float hgruntHealth;
|
|
|
|
float hgruntDmgKick;
|
|
|
|
float hgruntShotgunPellets;
|
|
|
|
float hgruntGrenadeSpeed;
|
|
|
|
|
|
|
|
float houndeyeHealth;
|
|
|
|
float houndeyeDmgBlast;
|
|
|
|
|
|
|
|
float slaveHealth;
|
|
|
|
float slaveDmgClaw;
|
|
|
|
float slaveDmgClawrake;
|
|
|
|
float slaveDmgZap;
|
|
|
|
|
|
|
|
float ichthyosaurHealth;
|
|
|
|
float ichthyosaurDmgShake;
|
|
|
|
|
|
|
|
float leechHealth;
|
|
|
|
float leechDmgBite;
|
|
|
|
|
|
|
|
float controllerHealth;
|
|
|
|
float controllerDmgZap;
|
|
|
|
float controllerSpeedBall;
|
|
|
|
float controllerDmgBall;
|
|
|
|
|
|
|
|
float nihilanthHealth;
|
|
|
|
float nihilanthZap;
|
|
|
|
|
|
|
|
float scientistHealth;
|
|
|
|
|
|
|
|
float snarkHealth;
|
|
|
|
float snarkDmgBite;
|
|
|
|
float snarkDmgPop;
|
|
|
|
|
|
|
|
float zombieHealth;
|
|
|
|
float zombieDmgOneSlash;
|
|
|
|
float zombieDmgBothSlash;
|
|
|
|
|
|
|
|
float turretHealth;
|
|
|
|
float miniturretHealth;
|
|
|
|
float sentryHealth;
|
|
|
|
|
2016-06-25 18:33:39 +02:00
|
|
|
// Player Weapons
|
2016-06-04 15:24:23 +02:00
|
|
|
float plrDmgCrowbar;
|
|
|
|
float plrDmg9MM;
|
|
|
|
float plrDmg357;
|
|
|
|
float plrDmgMP5;
|
|
|
|
float plrDmgM203Grenade;
|
|
|
|
float plrDmgBuckshot;
|
|
|
|
float plrDmgCrossbowClient;
|
|
|
|
float plrDmgCrossbowMonster;
|
|
|
|
float plrDmgRPG;
|
|
|
|
float plrDmgGauss;
|
|
|
|
float plrDmgEgonNarrow;
|
|
|
|
float plrDmgEgonWide;
|
|
|
|
float plrDmgHornet;
|
|
|
|
float plrDmgHandGrenade;
|
|
|
|
float plrDmgSatchel;
|
|
|
|
float plrDmgTripmine;
|
|
|
|
|
2016-06-25 18:33:39 +02:00
|
|
|
// weapons shared by monsters
|
2016-06-04 15:24:23 +02:00
|
|
|
float monDmg9MM;
|
|
|
|
float monDmgMP5;
|
|
|
|
float monDmg12MM;
|
|
|
|
float monDmgHornet;
|
|
|
|
|
2016-06-25 18:33:39 +02:00
|
|
|
// health/suit charge
|
2016-06-04 15:24:23 +02:00
|
|
|
float suitchargerCapacity;
|
|
|
|
float batteryCapacity;
|
|
|
|
float healthchargerCapacity;
|
|
|
|
float healthkitCapacity;
|
|
|
|
float scientistHeal;
|
|
|
|
|
2016-06-25 18:33:39 +02:00
|
|
|
// monster damage adj
|
2016-06-04 15:24:23 +02:00
|
|
|
float monHead;
|
|
|
|
float monChest;
|
|
|
|
float monStomach;
|
|
|
|
float monLeg;
|
|
|
|
float monArm;
|
|
|
|
|
2016-06-25 18:33:39 +02:00
|
|
|
// player damage adj
|
2016-06-04 15:24:23 +02:00
|
|
|
float plrHead;
|
|
|
|
float plrChest;
|
|
|
|
float plrStomach;
|
|
|
|
float plrLeg;
|
|
|
|
float plrArm;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern DLL_GLOBAL skilldata_t gSkillData;
|
2017-06-29 15:56:03 +02:00
|
|
|
float GetSkillCvar( const char *pName );
|
2016-06-04 15:24:23 +02:00
|
|
|
|
|
|
|
extern DLL_GLOBAL int g_iSkillLevel;
|
|
|
|
|
|
|
|
#define SKILL_EASY 1
|
|
|
|
#define SKILL_MEDIUM 2
|
|
|
|
#define SKILL_HARD 3
|
2017-12-10 18:19:34 +01:00
|
|
|
#endif // SKILL_H
|