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https://github.com/FWGS/hlsdk-xash3d
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53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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**
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** The copyright to the contents herein is the property of Valve, L.L.C.
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** The contents may be used and/or copied only with the written permission of
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** Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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** the agreement/contract under which the contents have been supplied.
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**
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*******************************************************************************
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**
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** Contents:
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**
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** interpolation.h: Bezier inpolation classes
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**
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******************************************************************************/
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#pragma once
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#if !defined(INTERPOLATION_H)
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#define INTERPOLATION_H
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// interpolation class
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class CInterpolation
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{
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public:
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CInterpolation();
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virtual ~CInterpolation();
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void SetWaypoints( vec3_t *prev, vec3_t start, vec3_t end, vec3_t *next );
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void SetViewAngles( vec3_t start, vec3_t end );
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void SetFOVs( float start, float end );
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void SetSmoothing( bool start, bool end );
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// get interpolated point 0 =< t =< 1, 0 = start, 1 = end
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void Interpolate( float t, vec3_t &point, vec3_t &angle, float * fov );
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protected:
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void BezierInterpolatePoint( float t, vec3_t &point );
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void InterpolateAngle( float t, vec3_t &angle );
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vec3_t m_StartPoint;
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vec3_t m_EndPoint;
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vec3_t m_StartAngle;
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vec3_t m_EndAngle;
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vec3_t m_Center;
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float m_StartFov;
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float m_EndFov;
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bool m_SmoothStart;
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bool m_SmoothEnd;
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};
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#endif // INTERPOLATION_H
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