mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2025-01-09 10:35:21 +01:00
Merge 52209adc33
This commit is contained in:
parent
cbdf9b5d04
commit
004054586b
@ -351,6 +351,7 @@ BOOL CFuncTank::StartControl( CBasePlayer *pController )
|
||||
ALERT( at_console, "using TANK!\n");
|
||||
|
||||
m_pController = pController;
|
||||
m_pController->m_pTank = this;
|
||||
if( m_pController->m_pActiveItem )
|
||||
{
|
||||
m_pController->m_pActiveItem->Holster();
|
||||
@ -380,6 +381,8 @@ void CFuncTank::StopControl()
|
||||
m_pController->m_iHideHUD &= ~HIDEHUD_WEAPONS;
|
||||
|
||||
pev->nextthink = 0;
|
||||
|
||||
m_pController->m_pTank = NULL;
|
||||
m_pController = NULL;
|
||||
|
||||
if( IsActive() )
|
||||
@ -426,7 +429,6 @@ void CFuncTank::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE use
|
||||
}
|
||||
else if( !m_pController && useType != USE_OFF )
|
||||
{
|
||||
( (CBasePlayer*)pActivator )->m_pTank = this;
|
||||
StartControl( (CBasePlayer*)pActivator );
|
||||
}
|
||||
else
|
||||
|
@ -792,10 +792,7 @@ void CBasePlayer::RemoveAllItems( BOOL removeSuit )
|
||||
m_pLastItem = NULL;
|
||||
|
||||
if( m_pTank != 0 )
|
||||
{
|
||||
m_pTank->Use( this, this, USE_OFF, 0 );
|
||||
m_pTank = NULL;
|
||||
}
|
||||
|
||||
int i;
|
||||
CBasePlayerItem *pPendingItem;
|
||||
@ -856,10 +853,7 @@ void CBasePlayer::Killed( entvars_t *pevAttacker, int iGib )
|
||||
g_pGameRules->PlayerKilled( this, pevAttacker, g_pevLastInflictor );
|
||||
|
||||
if( m_pTank != 0 )
|
||||
{
|
||||
m_pTank->Use( this, this, USE_OFF, 0 );
|
||||
m_pTank = NULL;
|
||||
}
|
||||
|
||||
// this client isn't going to be thinking for a while, so reset the sound until they respawn
|
||||
pSound = CSoundEnt::SoundPointerForIndex( CSoundEnt::ClientSoundIndex( edict() ) );
|
||||
@ -1402,10 +1396,7 @@ void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle )
|
||||
m_pActiveItem->Holster();
|
||||
|
||||
if( m_pTank != 0 )
|
||||
{
|
||||
m_pTank->Use( this, this, USE_OFF, 0 );
|
||||
m_pTank = NULL;
|
||||
}
|
||||
|
||||
// clear out the suit message cache so we don't keep chattering
|
||||
SetSuitUpdate( NULL, FALSE, 0 );
|
||||
@ -1481,7 +1472,6 @@ void CBasePlayer::PlayerUse( void )
|
||||
// Stop controlling the tank
|
||||
// TODO: Send HUD Update
|
||||
m_pTank->Use( this, this, USE_OFF, 0 );
|
||||
m_pTank = NULL;
|
||||
return;
|
||||
}
|
||||
else
|
||||
@ -2520,7 +2510,6 @@ void CBasePlayer::PostThink()
|
||||
{
|
||||
// they've moved off the platform
|
||||
m_pTank->Use( this, this, USE_OFF, 0 );
|
||||
m_pTank = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user