diff --git a/dlls/hgrunt.cpp b/dlls/hgrunt.cpp index 2f1dffbd..d8d198db 100644 --- a/dlls/hgrunt.cpp +++ b/dlls/hgrunt.cpp @@ -278,7 +278,7 @@ void CHGrunt::GibMonster( void ) Vector vecGunPos; Vector vecGunAngles; - if( GetBodygroup( 2 ) != 2 ) + if( GetBodygroup( GUN_GROUP ) != GUN_NONE ) { // throw a gun if the grunt has one GetAttachment( 0, vecGunPos, vecGunAngles ); @@ -604,7 +604,7 @@ void CHGrunt::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir if( ptr->iHitgroup == 11 ) { // make sure we're wearing one - if( GetBodygroup( 1 ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) ) + if( GetBodygroup( HEAD_GROUP ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) ) { // absorb damage flDamage -= 20;