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https://github.com/FWGS/hlsdk-xash3d
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Protect sensitivity cvar.
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@ -1592,7 +1592,7 @@ void GoldSourceInput::IN_Init (void)
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{
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ignoreNextDelta = false;
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m_filter = gEngfuncs.pfnRegisterVariable ( "m_filter","0", FCVAR_ARCHIVE );
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sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting.
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sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity","3", FCVAR_ARCHIVE | FCVAR_FILTERSTUFFTEXT ); // user mouse sensitivity setting.
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in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick","0", FCVAR_ARCHIVE );
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joy_name = gEngfuncs.pfnRegisterVariable ( "joyname", "joystick", 0 );
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@ -280,7 +280,7 @@ void FWGSInput::IN_Shutdown( void )
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// Register cvars and reset data
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void FWGSInput::IN_Init( void )
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{
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sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE );
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sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE | FCVAR_FILTERSTUFFTEXT );
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in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE );
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cl_laddermode = gEngfuncs.pfnRegisterVariable( "cl_laddermode", "2", FCVAR_ARCHIVE );
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ac_forwardmove = ac_sidemove = rel_yaw = rel_pitch = 0;
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@ -26,6 +26,10 @@
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#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
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#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
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#define FCVAR_PRIVILEGED (1<<10) // Not queryable/settable by unprivileged sources
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#define FCVAR_FILTERSTUFFTEXT (1<<11) // Not queryable/settable if unprivileged and filterstufftext is enabled
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#define FCVAR_FILTERCHARS (1<<12) // This cvar's string will be filtered for 'bad' characters (e.g. ';', '\n')
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#define FCVAR_NOBADPATHS (1<<13) // This cvar's string cannot contain file paths that are above the current directory
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typedef struct cvar_s
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{
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