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client: fix -Wparentheses
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@ -111,7 +111,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
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chTextureType = 0;
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// Player
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if( entity >= 1 && entity <= gEngfuncs.GetMaxClients()
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if( ( entity >= 1 && entity <= gEngfuncs.GetMaxClients() )
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|| ( ( ent = gEngfuncs.GetEntityByIndex( entity )) && ( ent->curstate.eflags & EFLAG_MONSTER )))
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{
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// hit body
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