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Merge fd29683101
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@ -369,6 +369,9 @@ BOOL CFuncTank::StartControl( CBasePlayer *pController )
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void CFuncTank::StopControl()
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{
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if( m_pLaser )
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m_pLaser->TurnOff();
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// TODO: bring back the controllers current weapon
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if( !m_pController )
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return;
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