diff --git a/dlls/gauss.cpp b/dlls/gauss.cpp index 50707dfe..c9352e8e 100644 --- a/dlls/gauss.cpp +++ b/dlls/gauss.cpp @@ -249,7 +249,7 @@ void CGauss::SecondaryAttack() // out of ammo! force the gun to fire StartFire(); m_fInAttack = 0; - m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0f; m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1; return; }