mirror of https://github.com/FWGS/hlsdk-xash3d
Fix client build.
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c253457862
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@ -237,6 +237,7 @@ int CBaseMonster::TakeHealth(float flHealth, int bitsDamageType) { return 0; }
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int CBaseMonster::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { return 0; }
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int CBaseMonster::Restore( class CRestore & ) { return 1; }
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int CBaseMonster::Save( class CSave & ) { return 1; }
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BOOL CBaseMonster::ShouldGibMonster( int iGib ){ return 1; }
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int TrainSpeed( int iSpeed, int iMax ) { return 0; }
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void CBasePlayer::DeathSound( void ) { }
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@ -303,6 +304,7 @@ int CBasePlayer::GiveAmmo( int iCount, const char *szName, int iMax ) { return 0
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void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { }
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void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { }
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BOOL IsCurrentMap( const char* mapname ){ return 1; }
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void ClearMultiDamage( void ) { }
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void ApplyMultiDamage( entvars_t *pevInflictor, entvars_t *pevAttacker ) { }
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void AddMultiDamage( entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType) { }
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