#ifdef->#if.

This commit is contained in:
Andrey Akhmichin 2021-06-09 04:35:22 +05:00
parent b0e4b1740c
commit 08fb4e1379
16 changed files with 86 additions and 86 deletions

View File

@ -74,7 +74,7 @@ edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM)
#endif
extern edict_t *RuneSelectSpawnPoint(void);
#ifndef NO_VOICEGAMEMGR
#if !NO_VOICEGAMEMGR
class CCTFGameMgrHelper : public IVoiceGameMgrHelper
{
public:
@ -98,7 +98,7 @@ const char* GetTeamName(int team)
CCTFMultiplay::CCTFMultiplay()
{
#ifndef NO_VOICEGAMEMGR
#if !NO_VOICEGAMEMGR
// CHalfLifeMultiplay already initialized it - just override its helper callback.
m_VoiceGameMgr.SetHelper(&g_GameMgrHelper);
#endif
@ -150,7 +150,7 @@ extern cvar_t timeleft, fragsleft;
void CCTFMultiplay::Think(void)
{
#ifndef NO_VOICEGAMEMGR
#if !NO_VOICEGAMEMGR
m_VoiceGameMgr.Update(gpGlobals->frametime);
#endif
///// Check game rules /////
@ -312,7 +312,7 @@ void DropRune(CBasePlayer *pPlayer);
//=========================================================
BOOL CCTFMultiplay::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
{
#ifndef NO_VOICEGAMEMGR
#if !NO_VOICEGAMEMGR
if (m_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
return TRUE;
#endif

View File

@ -5,7 +5,7 @@
#define BLUE 2
#define RED 1
#ifndef NO_VOICEGAMEMGR
#if !NO_VOICEGAMEMGR
#include "voice_gamemgr.h"
#endif
@ -117,7 +117,7 @@ public:
int iRedTeamScore;
float m_flFlagStatusTime;
#ifndef NO_VOICEGAMEMGR
#if !NO_VOICEGAMEMGR
CVoiceGameMgr m_VoiceGameMgr;
#endif
private:

View File

@ -23,7 +23,7 @@
#include "shake.h"
#include "displacerball.h"
#ifndef CLIENT_DLL
#if !CLIENT_DLL
extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer );
@ -380,7 +380,7 @@ void CDisplacer::Precache(void)
PRECACHE_MODEL("sprites/lgtning.spr");
#ifndef CLIENT_DLL
#if !CLIENT_DLL
iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr");
iRingSprite = PRECACHE_MODEL("sprites/disp_ring.spr");
#endif
@ -536,7 +536,7 @@ void CDisplacer::Displace( void )
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
m_pPlayer->pev->punchangle.x -= 2;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
Vector vecSrc;
UseAmmo(DISPLACER_PRIMARY_USAGE);
@ -561,7 +561,7 @@ void CDisplacer::Teleport( void )
const char *pszName;
ClearBeams();
ClearSpin();
#ifndef CLIENT_DLL
#if !CLIENT_DLL
CBaseEntity *pTarget = NULL;
Vector tmp( 0, 0, 0 );
@ -630,7 +630,7 @@ void CDisplacer::Teleport( void )
void CDisplacer::LightningEffect( void )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int m_iBeams = 0;
if( g_pGameRules->IsMultiplayer())
@ -655,7 +655,7 @@ void CDisplacer::LightningEffect( void )
void CDisplacer::ClearBeams( void )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( g_pGameRules->IsMultiplayer())
return;

View File

@ -29,7 +29,7 @@ enum deagle_e {
};
LINK_ENTITY_TO_CLASS( weapon_eagle, CEagle )
#ifndef CLIENT_DLL
#if !CLIENT_DLL
LINK_ENTITY_TO_CLASS( eagle_laser, CLaserSpot )
#endif
@ -105,7 +105,7 @@ void CEagle::SecondaryAttack()
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5;
if (wasActive)
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if (m_pEagleLaser)
{
EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/desert_eagle_sight2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
@ -147,7 +147,7 @@ void CEagle::PrimaryAttack()
int flags;
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
@ -166,7 +166,7 @@ void CEagle::PrimaryAttack()
{
vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_EAGLE, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
m_flNextPrimaryAttack = UTIL_WeaponTimeBase()+ 0.5;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
m_pEagleLaser->Suspend( 0.6 );
#endif
}
@ -197,7 +197,7 @@ void CEagle::Reload( void )
if ( m_pEagleLaser && m_fEagleLaserActive )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
m_pEagleLaser->Suspend( 1.6 );
#endif
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.5;
@ -218,7 +218,7 @@ void CEagle::Reload( void )
void CEagle::UpdateSpot( void )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if (m_fEagleLaserActive)
{
if (m_pPlayer->pev->viewmodel == 0)

View File

@ -1718,7 +1718,7 @@ void RegisterEncoders( void )
int GetWeaponData( struct edict_s *player, struct weapon_data_s *info )
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
int i;
weapon_data_t *item;
entvars_t *pev = &player->v;
@ -1865,7 +1865,7 @@ void UpdateClientData ( const edict_t *ent, int sendweapons, struct clientdata_s
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
if ( sendweapons )
{
if ( pl )

View File

@ -152,7 +152,7 @@ UTIL_PrintActivity
*/
void UTIL_PrintActivity(struct entvars_s* pev, const ALERT_TYPE alert_type)
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
ALERT(alert_type, "ALERT: entity %s with classname %s is using animation %s\n",
STRING(pev->targetname),
STRING(pev->classname),
@ -178,4 +178,4 @@ UTIL_PrintActivity
void UTIL_PrintActivity(CBaseEntity* pEntity, const ALERT_TYPE alert_type)
{
UTIL_PrintActivity(pEntity->edict(), alert_type);
}
}

View File

@ -23,7 +23,7 @@
#include "effects.h"
#include "customentity.h"
#ifndef CLIENT_DLL
#if !CLIENT_DLL
#include "grapple_tonguetip.h"
#endif
@ -170,7 +170,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
}
UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle );
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( m_pTip )
{
if( m_pTip->IsStuck() )
@ -298,7 +298,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
m_pPlayer->m_iWeaponVolume = 450;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( g_pGameRules->IsMultiplayer() )
{
m_flShootTime = gpGlobals->time;
@ -318,7 +318,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
return;
}
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( m_pTip->GetGrappleType() != GRAPPLE_FIXED && m_pTip->IsStuck() )
{
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
@ -363,7 +363,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
if( m_pTip )
{
bool bValidTarget = FALSE;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( pHit->IsPlayer() )
{
m_pTip->SetGrappleTarget( pHit );
@ -378,7 +378,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
{
if( m_flDamageTime + 0.5 < gpGlobals->time )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
ClearMultiDamage();
float flDamage = gSkillData.plrDmgGrapple;
@ -428,7 +428,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
void CBarnacleGrapple::Fire( Vector vecOrigin, Vector vecDir )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
Vector vecSrc = vecOrigin;
Vector vecEnd = vecSrc + vecDir * 2048.0;
@ -481,7 +481,7 @@ void CBarnacleGrapple::EndAttack( void )
void CBarnacleGrapple::CreateEffect( void )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
DestroyEffect();
m_pTip = GetClassPtr((CBarnacleGrappleTip *)NULL);
@ -520,7 +520,7 @@ void CBarnacleGrapple::CreateEffect( void )
void CBarnacleGrapple::UpdateEffect( void )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( !m_pBeam || !m_pTip )
CreateEffect();
#endif
@ -533,7 +533,7 @@ void CBarnacleGrapple::DestroyEffect( void )
UTIL_Remove( m_pBeam );
m_pBeam = NULL;
}
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( m_pTip )
{
m_pTip->Killed( NULL, GIB_NEVER );

View File

@ -42,7 +42,7 @@ public:
bool IsStuck() const { return m_bIsStuck; }
bool HasMissed() const { return m_bMissed; }
#ifndef CLIENT_DLL
#if !CLIENT_DLL
EHANDLE& GetGrappleTarget() { return m_hGrappleTarget; }
void SetGrappleTarget( CBaseEntity* pTarget )
{
@ -53,7 +53,7 @@ private:
int m_GrappleType;
bool m_bIsStuck;
bool m_bMissed;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
EHANDLE m_hGrappleTarget;
#endif
Vector m_vecOriginOffset;

View File

@ -105,7 +105,7 @@ void CKnife::PrimaryAttack()
{
if (!Swing(1))
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
SetThink(&CKnife::SwingAgain);
pev->nextthink = gpGlobals->time + 0.1;
#endif
@ -137,7 +137,7 @@ int CKnife::Swing(int fFirst)
UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, ENT(m_pPlayer->pev), &tr);
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if (tr.flFraction >= 1.0)
{
UTIL_TraceHull(vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT(m_pPlayer->pev), &tr);
@ -184,7 +184,7 @@ int CKnife::Swing(int fFirst)
// player "shoot" animation
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
#ifndef CLIENT_DLL
#if !CLIENT_DLL
// hit
fDidHit = TRUE;
@ -200,7 +200,7 @@ int CKnife::Swing(int fFirst)
// If building with the clientside weapon prediction system,
// UTIL_WeaponTimeBase() is always 0 and m_flNextPrimaryAttack is >= -1.0f, thus making
// m_flNextPrimaryAttack + 1 < UTIL_WeaponTimeBase() always evaluate to false.
#ifdef CLIENT_WEAPONS
#if CLIENT_WEAPONS
if( ( m_flNextPrimaryAttack + 1 == UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )
#else
if( ( m_flNextPrimaryAttack + 1 < UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )

View File

@ -155,7 +155,7 @@ void CM249::PrimaryAttack()
Vector vecAiming = m_pPlayer->GetAutoaimVector(AUTOAIM_5DEGREES);
Vector vecDir;
#ifdef CLIENT_DLL
#if CLIENT_DLL
if (!bIsMultiplayer())
#else
if (!g_pGameRules->IsMultiplayer())
@ -171,7 +171,7 @@ void CM249::PrimaryAttack()
}
int flags;
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
@ -180,7 +180,7 @@ void CM249::PrimaryAttack()
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usM249, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, pev->body, 0, 0);
#ifndef CLIENT_DLL
#if !CLIENT_DLL
// Add inverse impulse, but only if we are on the ground.
// This is mainly to avoid too-high air velocity.
if (m_pPlayer->pev->flags & FL_ONGROUND)

View File

@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
#if !OEM_BUILD && !HLDEMO_BUILD
#include "extdll.h"
#include "util.h"
@ -40,7 +40,7 @@ enum penguin_e {
PENGUIN_THROW
};
#ifndef CLIENT_DLL
#if !CLIENT_DLL
class CPenguinGrenade : public CGrenade
{
@ -493,7 +493,7 @@ void CPenguin::PrimaryAttack()
UTIL_TraceLine(trace_origin + gpGlobals->v_forward * 20, trace_origin + gpGlobals->v_forward * 64, dont_ignore_monsters, NULL, &tr);
int flags;
#ifdef CLIENT_WEAPONS
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
@ -506,7 +506,7 @@ void CPenguin::PrimaryAttack()
// player "shoot" animation
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
#ifndef CLIENT_DLL
#if !CLIENT_DLL
CBaseEntity *pSqueak = CBaseEntity::Create("monster_penguin", tr.vecEndPos, m_pPlayer->pev->v_angle, m_pPlayer->edict());
pSqueak->pev->velocity = gpGlobals->v_forward * 200 + m_pPlayer->pev->velocity;
#endif

View File

@ -118,7 +118,7 @@ void CPipeWrench::PrimaryAttack()
{
if (!m_iSwingMode && !Swing(1))
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
SetThink(&CPipeWrench::SwingAgain);
pev->nextthink = gpGlobals->time + 0.1;
#endif
@ -160,7 +160,7 @@ int CPipeWrench::Swing(int fFirst)
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if ( tr.flFraction >= 1.0 )
{
UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
@ -211,7 +211,7 @@ int CPipeWrench::Swing(int fFirst)
// player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
#ifndef CLIENT_DLL
#if !CLIENT_DLL
// hit
fDidHit = TRUE;
@ -225,7 +225,7 @@ int CPipeWrench::Swing(int fFirst)
{
ClearMultiDamage();
float flDamage;
#ifdef CLIENT_WEAPONS
#if CLIENT_WEAPONS
if( ( m_flNextPrimaryAttack + 1 == UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )
#else
if( ( m_flNextPrimaryAttack + 1 < UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )
@ -321,7 +321,7 @@ void CPipeWrench::BigSwing(void)
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if ( tr.flFraction >= 1.0 )
{
UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
@ -358,7 +358,7 @@ void CPipeWrench::BigSwing(void)
// player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
#ifndef CLIENT_DLL
#if !CLIENT_DLL
// hit
CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit);

View File

@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
#if !OEM_BUILD && !HLDEMO_BUILD
#include "extdll.h"
#include "util.h"
@ -22,7 +22,7 @@
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
#ifndef CLIENT_DLL
#if !CLIENT_DLL
#include "shock.h"
#endif
@ -74,7 +74,7 @@ int CShockrifle::AddToPlayer(CBasePlayer *pPlayer)
if (CBasePlayerWeapon::AddToPlayer(pPlayer))
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if (g_pGameRules->IsMultiplayer())
{
// in multiplayer, all hivehands come full.
@ -110,7 +110,7 @@ int CShockrifle::GetItemInfo(ItemInfo *p)
BOOL CShockrifle::Deploy()
{
#ifdef CLIENT_DLL
#if CLIENT_DLL
if( bIsMultiplayer() )
#else
if( g_pGameRules->IsMultiplayer() )
@ -141,7 +141,7 @@ void CShockrifle::PrimaryAttack()
if (m_pPlayer->pev->waterlevel == 3)
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int attenuation = 150 * m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType];
int dmg = 100 * m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType];
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/shock_discharge.wav", VOL_NORM, ATTN_NORM);
@ -153,7 +153,7 @@ void CShockrifle::PrimaryAttack()
CreateChargeEffect();
#ifndef CLIENT_DLL
#if !CLIENT_DLL
Vector anglesAim = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
anglesAim.x = -anglesAim.x;
UTIL_MakeVectors(m_pPlayer->pev->v_angle);
@ -172,7 +172,7 @@ void CShockrifle::PrimaryAttack()
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
int flags;
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
@ -182,7 +182,7 @@ void CShockrifle::PrimaryAttack()
// player "shoot" animation
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
#ifdef CLIENT_DLL
#if CLIENT_DLL
if( bIsMultiplayer() )
#else
if( g_pGameRules->IsMultiplayer() )
@ -211,7 +211,7 @@ void CShockrifle::Reload(void)
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/shock_recharge.wav", 1, ATTN_NORM);
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( g_pGameRules->IsMultiplayer() )
m_flRechargeTime += 0.25;
else
@ -239,7 +239,7 @@ void CShockrifle::WeaponIdle(void)
void CShockrifle::CreateChargeEffect( void )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( g_pGameRules->IsMultiplayer())
return;
int iBeam = 0;
@ -263,7 +263,7 @@ void CShockrifle::CreateChargeEffect( void )
void CShockrifle::ClearBeams( void )
{
#ifndef CLIENT_DLL
#if !CLIENT_DLL
if( g_pGameRules->IsMultiplayer())
return;

View File

@ -12,7 +12,7 @@
* without written permission from Valve LLC.
*
****/
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
#if !OEM_BUILD && !HLDEMO_BUILD
#include "extdll.h"
#include "util.h"
@ -160,7 +160,7 @@ void CSniperrifle::PrimaryAttack()
int flags;
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;

View File

@ -21,7 +21,7 @@
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
#ifndef CLIENT_DLL
#if !CLIENT_DLL
#include "sporegrenade.h"
#endif
@ -125,7 +125,7 @@ void CSporelauncher::PrimaryAttack()
m_iClip--;
int flags;
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
@ -137,7 +137,7 @@ void CSporelauncher::PrimaryAttack()
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
Vector vecSrc = m_pPlayer->GetGunPosition( ) + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -8;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
CSporeGrenade::ShootContact( m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 1500 );
#endif
@ -188,7 +188,7 @@ void CSporelauncher::SecondaryAttack(void)
int flags;
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
@ -201,7 +201,7 @@ void CSporelauncher::SecondaryAttack(void)
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
Vector vecSrc = m_pPlayer->GetGunPosition( ) + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -8;
#ifndef CLIENT_DLL
#if !CLIENT_DLL
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
CSporeGrenade::ShootTimed(m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 1000, false);
#endif

View File

@ -1063,7 +1063,7 @@ private:
class CDisplacer : public CBasePlayerWeapon
{
public:
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
@ -1083,7 +1083,7 @@ public:
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1110,7 +1110,7 @@ private:
class CEagle : public CBasePlayerWeapon
{
public:
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
@ -1132,7 +1132,7 @@ public:
int m_fEagleLaserActive;
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1150,7 +1150,7 @@ class CBarnacleGrappleTip;
class CBarnacleGrapple : public CBasePlayerWeapon
{
public:
#ifndef CLIENT_DLL
#if !CLIENT_DLL
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
@ -1180,7 +1180,7 @@ public:
void DestroyEffect( void );
virtual BOOL UseDecrement(void)
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1220,7 +1220,7 @@ public:
virtual BOOL UseDecrement(void)
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1235,7 +1235,7 @@ class CM249 : public CBasePlayerWeapon
{
public:
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
@ -1259,7 +1259,7 @@ public:
virtual BOOL UseDecrement(void)
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1289,7 +1289,7 @@ public:
virtual BOOL UseDecrement(void)
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1303,7 +1303,7 @@ private:
class CPipeWrench : public CBasePlayerWeapon
{
public:
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
@ -1331,7 +1331,7 @@ public:
virtual BOOL UseDecrement(void)
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1362,7 +1362,7 @@ public:
virtual BOOL UseDecrement(void)
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1378,7 +1378,7 @@ class CSniperrifle : public CBasePlayerWeapon
{
public:
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
@ -1402,7 +1402,7 @@ public:
virtual BOOL UseDecrement(void)
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;
@ -1417,7 +1417,7 @@ class CSporelauncher : public CShotgun
{
public:
#ifndef CLIENT_DLL
#if !CLIENT_DLL
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
@ -1437,7 +1437,7 @@ public:
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
#if CLIENT_WEAPONS
return TRUE;
#else
return FALSE;