add missed respawn_time delay by current implementation

This commit is contained in:
ghost 2024-01-13 06:21:02 +02:00
parent 8d9120c10b
commit 09c481fb8e
1 changed files with 3 additions and 1 deletions

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@ -1368,13 +1368,15 @@ void StartFrame( void )
// if there are currently less than the maximum number of "players" // if there are currently less than the maximum number of "players"
// then add another bot using the default skill level... // then add another bot using the default skill level...
if( count < max_bots ) if( ( count < max_bots ) && ( gpGlobals->time >= respawn_time ) )
{ {
for( i = 0; i < 32; i++ ) for( i = 0; i < 32; i++ )
{ {
if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_IDLE) if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_IDLE)
{ {
BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill ); BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill );
respawn_time = gpGlobals->time + 1.0; // set next respawn time
break; break;
} }
} }