From 0aecf067419cb03d6dc76f413d23958d1cabd6b0 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin Date: Wed, 22 Apr 2020 13:12:23 +0500 Subject: [PATCH] Remove GPL-licensed headers. --- cl_dll/wrect.h | 16 ++ common/bspfile.h | 246 -------------------------- common/com_model.h | 423 +++++++++++++++++++------------------------- common/gameinfo.h | 49 ----- common/lightstyle.h | 29 --- common/render_api.h | 261 --------------------------- common/wrect.h | 24 --- engine/cdll_exp.h | 70 -------- engine/custom.h | 2 + engine/menu_int.h | 188 -------------------- engine/warpsin.h | 53 ------ 11 files changed, 198 insertions(+), 1163 deletions(-) create mode 100644 cl_dll/wrect.h delete mode 100644 common/bspfile.h delete mode 100644 common/gameinfo.h delete mode 100644 common/lightstyle.h delete mode 100644 common/render_api.h delete mode 100644 common/wrect.h delete mode 100644 engine/cdll_exp.h delete mode 100644 engine/menu_int.h delete mode 100644 engine/warpsin.h diff --git a/cl_dll/wrect.h b/cl_dll/wrect.h new file mode 100644 index 00000000..007f7dec --- /dev/null +++ b/cl_dll/wrect.h @@ -0,0 +1,16 @@ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= +#pragma once +#if !defined( WRECTH ) +#define WRECTH + +typedef struct rect_s +{ + int left, right, top, bottom; +} wrect_t; + +#endif diff --git a/common/bspfile.h b/common/bspfile.h deleted file mode 100644 index 079e1b21..00000000 --- a/common/bspfile.h +++ /dev/null @@ -1,246 +0,0 @@ -/* -bspfile.h - BSP format included q1, hl1 support -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef BSPFILE_H -#define BSPFILE_H - -/* -============================================================================== - -BRUSH MODELS - -.bsp contain level static geometry with including PVS and lightning info -============================================================================== -*/ - -// header -#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28) -#define HLBSP_VERSION 30 // half-life regular version -#define XTBSP_VERSION 31 // extended lightmaps and expanded clipnodes limit - -#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH" -#define EXTRA_VERSION 2 // because version 1 was occupied by old versions of XashXT - -#define DELUXEMAP_VERSION 1 -#define IDDELUXEMAPHEADER (('T'<<24)+('I'<<16)+('L'<<8)+'Q') // little-endian "QLIT" - -// worldcraft predefined angles -#define ANGLE_UP -1 -#define ANGLE_DOWN -2 - -// bmodel limits -#define MAX_MAP_HULLS 4 // MAX_HULLS - -#define SURF_NOCULL BIT( 0 ) // two-sided polygon (e.g. 'water4b') -#define SURF_PLANEBACK BIT( 1 ) // plane should be negated -#define SURF_DRAWSKY BIT( 2 ) // sky surface -#define SURF_WATERCSG BIT( 3 ) // culled by csg (was SURF_DRAWSPRITE) -#define SURF_DRAWTURB BIT( 4 ) // warp surface -#define SURF_DRAWTILED BIT( 5 ) // face without lighmap -#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND) -#define SURF_UNDERWATER BIT( 7 ) // caustics -#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP) - -#define SURF_REFLECT BIT( 31 ) // reflect surface (mirror) - -// lightstyle management -#define LM_STYLES 4 // MAXLIGHTMAPS -#define LS_NORMAL 0x00 -#define LS_UNUSED 0xFE -#define LS_NONE 0xFF - -#define MAX_MAP_MODELS 1024 // can be increased up to 2048 if needed -#define MAX_MAP_BRUSHES 32768 // unsigned short limit -#define MAX_MAP_ENTITIES 8192 // can be increased up to 32768 if needed -#define MAX_MAP_ENTSTRING 0x80000 // 512 kB should be enough -#define MAX_MAP_PLANES 65536 // can be increased without problems -#define MAX_MAP_NODES 32767 // because negative shorts are leafs -#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents -#define MAX_MAP_LEAFS 32767 // signed short limit -#define MAX_MAP_VERTS 65535 // unsigned short limit -#define MAX_MAP_FACES 65535 // unsigned short limit -#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit -#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo -#define MAX_MAP_EDGES 0x100000 // can be increased but not needed -#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needed -#define MAX_MAP_TEXTURES 2048 // can be increased but not needed -#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data -#define MAX_MAP_LIGHTING 0x2000000 // 32 Mb lightmap raw data (can contain deluxemaps) -#define MAX_MAP_VISIBILITY 0x800000 // 8 Mb visdata - -// quake lump ordering -#define LUMP_ENTITIES 0 -#define LUMP_PLANES 1 -#define LUMP_TEXTURES 2 // internal textures -#define LUMP_VERTEXES 3 -#define LUMP_VISIBILITY 4 -#define LUMP_NODES 5 -#define LUMP_TEXINFO 6 -#define LUMP_FACES 7 -#define LUMP_LIGHTING 8 -#define LUMP_CLIPNODES 9 -#define LUMP_LEAFS 10 -#define LUMP_MARKSURFACES 11 -#define LUMP_EDGES 12 -#define LUMP_SURFEDGES 13 -#define LUMP_MODELS 14 // internal submodels -#define HEADER_LUMPS 15 - -// version 31 -#define LUMP_CLIPNODES2 15 // hull0 goes into LUMP_NODES, hull1 goes into LUMP_CLIPNODES, -#define LUMP_CLIPNODES3 16 // hull2 goes into LUMP_CLIPNODES2, hull3 goes into LUMP_CLIPNODES3 -#define HEADER_LUMPS_31 17 - -#define LUMP_FACES_EXTRADATA 0 // extension of dface_t -#define LUMP_VERTS_EXTRADATA 1 // extension of dvertex_t -#define LUMP_CUBEMAPS 2 // cubemap description - -#define EXTRA_LUMPS 8 // g-cont. just for future expansions - -// texture flags -#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision - -// ambient sound types -enum -{ - AMBIENT_WATER = 0, // waterfall - AMBIENT_SKY, // wind - AMBIENT_SLIME, // never used in quake - AMBIENT_LAVA, // never used in quake - NUM_AMBIENTS // automatic ambient sounds -}; - -// -// BSP File Structures -// - -typedef struct -{ - int fileofs; - int filelen; -} dlump_t; - -typedef struct -{ - int version; - dlump_t lumps[HEADER_LUMPS]; -} dheader_t; - -typedef struct -{ - int version; - dlump_t lumps[HEADER_LUMPS_31]; -} dheader31_t; - -typedef struct -{ - int id; // must be little endian XASH - int version; - dlump_t lumps[EXTRA_LUMPS]; -} dextrahdr_t; - -typedef struct -{ - vec3_t mins; - vec3_t maxs; - vec3_t origin; // for sounds or lights - int headnode[MAX_MAP_HULLS]; - int visleafs; // not including the solid leaf 0 - int firstface; - int numfaces; -} dmodel_t; - -typedef struct -{ - int nummiptex; - int dataofs[4]; // [nummiptex] -} dmiptexlump_t; - -typedef struct -{ - vec3_t point; -} dvertex_t; - -typedef struct -{ - vec3_t normal; - float dist; - int type; // PLANE_X - PLANE_ANYZ ? -} dplane_t; - -typedef struct -{ - int planenum; - short children[2]; // negative numbers are -(leafs + 1), not nodes - short mins[3]; // for sphere culling - short maxs[3]; - word firstface; - word numfaces; // counting both sides -} dnode_t; - -// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas -// all other leafs need visibility info -typedef struct -{ - int contents; - int visofs; // -1 = no visibility info - - short mins[3]; // for frustum culling - short maxs[3]; - word firstmarksurface; - word nummarksurfaces; - - // automatic ambient sounds - byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255) -} dleaf_t; - -typedef struct -{ - int planenum; - short children[2]; // negative numbers are contents -} dclipnode_t; - -typedef struct -{ - float vecs[2][4]; // texmatrix [s/t][xyz offset] - int miptex; - int flags; -} dtexinfo_t; - -typedef word dmarkface_t; // leaf marksurfaces indexes -typedef int dsurfedge_t; // map surfedges - -// NOTE: that edge 0 is never used, because negative edge nums -// are used for counterclockwise use of the edge in a face -typedef struct -{ - word v[2]; // vertex numbers -} dedge_t; - -typedef struct -{ - word planenum; - short side; - - int firstedge; // we must support > 64k edges - short numedges; - short texinfo; - - // lighting info - byte styles[LM_STYLES]; - int lightofs; // start of [numstyles*surfsize] samples -} dface_t; - -#endif//BSPFILE_H diff --git a/common/com_model.h b/common/com_model.h index 631373fc..09b83936 100644 --- a/common/com_model.h +++ b/common/com_model.h @@ -1,59 +1,80 @@ -/* -com_model.h - cient model structures -Copyright (C) 2010 Uncle Mike +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ +// com_model.h #pragma once -#ifndef COM_MODEL_H +#if !defined( COM_MODEL_H ) #define COM_MODEL_H -#include "bspfile.h" // we need some declarations from it +#define STUDIO_RENDER 1 +#define STUDIO_EVENTS 2 -typedef vec_t vec2_t[2]; -typedef vec_t vec4_t[4]; +#define MAX_CLIENTS 32 +#define MAX_EDICTS 900 -/* -============================================================================== +#define MAX_MODEL_NAME 64 +#define MAX_MAP_HULLS 4 +#define MIPLEVELS 4 +#define NUM_AMBIENTS 4 // automatic ambient sounds +#define MAXLIGHTMAPS 4 +#define PLANE_ANYZ 5 - ENGINE MODEL FORMAT -============================================================================== -*/ -#define STUDIO_RENDER 1 -#define STUDIO_EVENTS 2 +#define ALIAS_Z_CLIP_PLANE 5 -#define ZISCALE ((float)0x8000) +// flags in finalvert_t.flags +#define ALIAS_LEFT_CLIP 0x0001 +#define ALIAS_TOP_CLIP 0x0002 +#define ALIAS_RIGHT_CLIP 0x0004 +#define ALIAS_BOTTOM_CLIP 0x0008 +#define ALIAS_Z_CLIP 0x0010 +#define ALIAS_ONSEAM 0x0020 +#define ALIAS_XY_CLIP_MASK 0x000F -#define MIPLEVELS 4 -#define VERTEXSIZE 7 -#define MAXLIGHTMAPS 4 -#define NUM_AMBIENTS 4 // automatic ambient sounds +#define ZISCALE ((float)0x8000) + +#define CACHE_SIZE 32 // used to align key data structures -// model types typedef enum { - mod_bad = -1, mod_brush, mod_sprite, mod_alias, mod_studio } modtype_t; +// must match definition in modelgen.h +#ifndef SYNCTYPE_T +#define SYNCTYPE_T + +typedef enum +{ + ST_SYNC=0, + ST_RAND +} synctype_t; + +#endif + +typedef struct +{ + float mins[3], maxs[3]; + float origin[3]; + int headnode[MAX_MAP_HULLS]; + int visleafs; // not including the solid leaf 0 + int firstface, numfaces; +} dmodel_t; + +// plane_t structure typedef struct mplane_s { - vec3_t normal; - float dist; - byte type; // for fast side tests - byte signbits; // signx + (signy<<1) + (signz<<1) - byte pad[2]; + vec3_t normal; // surface normal + float dist; // closest appoach to origin + byte type; // for texture axis selection and fast side tests + byte signbits; // signx + signy<<1 + signz<<1 + byte pad[2]; } mplane_t; typedef struct @@ -70,292 +91,246 @@ typedef struct typedef struct texture_s { char name[16]; - unsigned int width, height; - int gl_texturenum; - struct msurface_s *texturechain; // for gl_texsort drawing - int anim_total; // total tenths in sequence ( 0 = no) - int anim_min, anim_max; // time for this frame min <=time< max - struct texture_s *anim_next; // in the animation sequence - struct texture_s *alternate_anims; // bmodels in frame 1 use these - unsigned short fb_texturenum; // auto-luma texturenum - unsigned short dt_texturenum; // detail-texture binding - unsigned int unused[3]; // reserved + unsigned width, height; + int anim_total; // total tenths in sequence ( 0 = no) + int anim_min, anim_max; // time for this frame min <=time< max + struct texture_s *anim_next; // in the animation sequence + struct texture_s *alternate_anims; // bmodels in frame 1 use these + unsigned offsets[MIPLEVELS]; // four mip maps stored + unsigned paloffset; } texture_t; typedef struct { - float vecs[2][4]; // [s/t] unit vectors in world space. - // [i][3] is the s/t offset relative to the origin. - // s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3] - float mipadjust; // mipmap limits for very small surfaces - texture_t *texture; - int flags; // sky or slime, no lightmap or 256 subdivision + float vecs[2][4]; // [s/t] unit vectors in world space. + // [i][3] is the s/t offset relative to the origin. + // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] + float mipadjust; // ?? mipmap limits for very small surfaces + texture_t *texture; + int flags; // sky or slime, no lightmap or 256 subdivision } mtexinfo_t; -// 73 bytes per VBO vertex -// FIXME: align to 32 bytes -typedef struct glvert_s -{ - vec3_t vertex; // position - vec3_t normal; // normal - vec2_t stcoord; // ST texture coords - vec2_t lmcoord; // ST lightmap coords - vec2_t sccoord; // ST scissor coords (decals only) - for normalmap coords migration - vec3_t tangent; // tangent - vec3_t binormal; // binormal - byte color[4]; // colors per vertex -} glvert_t; - -typedef struct glpoly_s -{ - struct glpoly_s *next; - struct glpoly_s *chain; - int numverts; - int flags; // for SURF_UNDERWATER - float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) -} glpoly_t; - typedef struct mnode_s { // common with leaf - int contents; // 0, to differentiate from leafs - int visframe; // node needs to be traversed if current + int contents; // 0, to differentiate from leafs + int visframe; // node needs to be traversed if current + + short minmaxs[6]; // for bounding box culling - float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // node specific - mplane_t *plane; + mplane_t *plane; struct mnode_s *children[2]; - unsigned short firstsurface; - unsigned short numsurfaces; + unsigned short firstsurface; + unsigned short numsurfaces; } mnode_t; typedef struct msurface_s msurface_t; -typedef struct decal_s decal_t; +typedef struct decal_s decal_t; // JAY: Compress this as much as possible struct decal_s { - decal_t *pnext; // linked list for each surface - msurface_t *psurface; // Surface id for persistence / unlinking - float dx; // local texture coordinates - float dy; // - float scale; // Pixel scale + decal_t *pnext; // linked list for each surface + msurface_t *psurface; // Surface id for persistence / unlinking + short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) + short dy; short texture; // Decal texture - byte flags; // Decal flags FDECAL_* + byte scale; // Pixel scale + byte flags; // Decal flags + short entityIndex; // Entity this is attached to -// Xash3D added - vec3_t position; // location of the decal center in world space. - vec3_t saxis; // direction of the s axis in world space - struct msurfmesh_s *mesh; // decal mesh in local space - int reserved[4]; // for future expansions }; typedef struct mleaf_s { // common with node - int contents; - int visframe; // node needs to be traversed if current + int contents; // wil be a negative contents number + int visframe; // node needs to be traversed if current - float minmaxs[6]; // for bounding box culling + short minmaxs[6]; // for bounding box culling struct mnode_s *parent; + // leaf specific byte *compressed_vis; struct efrag_s *efrags; msurface_t **firstmarksurface; - int nummarksurfaces; - byte *compressed_pas; + int nummarksurfaces; + int key; // BSP sequence number for leaf's contents byte ambient_sound_level[NUM_AMBIENTS]; - } mleaf_t; struct msurface_s { - int visframe; // should be drawn when node is crossed + int visframe; // should be drawn when node is crossed - mplane_t *plane; // pointer to shared plane - int flags; // see SURF_ #defines + int dlightframe; // last frame the surface was checked by an animated light + int dlightbits; // dynamically generated. Indicates if the surface illumination + // is modified by an animated light. - int firstedge; // look up in model->surfedges[], negative numbers - int numedges; // are backwards edges + mplane_t *plane; // pointer to shared plane + int flags; // see SURF_ #defines - short texturemins[2]; - short extents[2]; + int firstedge; // look up in model->surfedges[], negative numbers + int numedges; // are backwards edges + +// surface generation data + struct surfcache_s *cachespots[MIPLEVELS]; - int light_s, light_t; // gl lightmap coordinates + short texturemins[2]; // smallest s/t position on the surface. + short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces - glpoly_t *polys; // multiple if warped - struct msurface_s *texturechain; - - mtexinfo_t *texinfo; - - // lighting info - int dlightframe; // last frame the surface was checked by an animated light - int dlightbits; // dynamically generated. Indicates if the surface illumination - // is modified by an animated light. - - int lightmaptexturenum; - byte styles[MAXLIGHTMAPS]; - int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap - struct msurface_s *lightmapchain; // for new dlights rendering (was cached_dlight) - - color24 *samples; // note: this is the actual lightmap data for this surface + mtexinfo_t *texinfo; + +// lighting info + byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights + // no one surface can be effected by more than 4 + // animated lights. + color24 *samples; + decal_t *pdecals; }; -typedef struct msurfmesh_s +typedef struct { - unsigned short numVerts; - unsigned short numElems; // ~ 20 000 vertex per one surface. Should be enough - unsigned int startVert; // user-variable. may be used for construct world single-VBO - unsigned int startElem; // user-variable. may be used for construct world single-VBO - - glvert_t *verts; // vertexes array - unsigned short *elems; // indices - - struct msurface_s *surf; // pointer to parent surface. Just for consistency - struct msurfmesh_s *next; // temporary chain of subdivided surfaces -} msurfmesh_t; - -// surface extradata stored in cache.data for all brushmodels -typedef struct mextrasurf_s -{ - vec3_t mins, maxs; - vec3_t origin; // surface origin - msurfmesh_t *mesh; // VBO\VA ready surface mesh. Not used by engine but can be used by mod-makers - - int dlight_s, dlight_t; // gl lightmap coordinates for dynamic lightmaps - - int mirrortexturenum; // gl texnum - float mirrormatrix[4][4]; - struct mextrasurf_s *mirrorchain; // for gl_texsort drawing - struct mextrasurf_s *detailchain; // for detail textures drawing - color24 *deluxemap; // note: this is the actual deluxemap data for this surface - - int reserved[32]; // just for future expansions or mod-makers -} mextrasurf_t; + int planenum; + short children[2]; // negative numbers are contents +} dclipnode_t; typedef struct hull_s { dclipnode_t *clipnodes; - mplane_t *planes; - int firstclipnode; - int lastclipnode; + mplane_t *planes; + int firstclipnode; + int lastclipnode; vec3_t clip_mins; vec3_t clip_maxs; } hull_t; -#ifndef CACHE_USER +#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H ) #define CACHE_USER typedef struct cache_user_s { - void *data; // extradata + void *data; } cache_user_t; #endif typedef struct model_s { - char name[64]; // model name - qboolean needload; // bmodels and sprites don't cache normally + char name[ MAX_MODEL_NAME ]; + qboolean needload; // bmodels and sprites don't cache normally - // shared modelinfo - modtype_t type; // model type - int numframes; // sprite's framecount - byte *mempool; // private mempool (was synctype) - int flags; // hl compatibility + modtype_t type; + int numframes; + synctype_t synctype; + + int flags; // // volume occupied by the model -// - vec3_t mins, maxs; // bounding box at angles '0 0 0' +// + vec3_t mins, maxs; float radius; - - // brush model - int firstmodelsurface; - int nummodelsurfaces; - int numsubmodels; - dmodel_t *submodels; // or studio animations +// +// brush model +// + int firstmodelsurface, nummodelsurfaces; - int numplanes; - mplane_t *planes; + int numsubmodels; + dmodel_t *submodels; - int numleafs; // number of visible leafs, not counting 0 - mleaf_t *leafs; + int numplanes; + mplane_t *planes; - int numvertexes; - mvertex_t *vertexes; + int numleafs; // number of visible leafs, not counting 0 + struct mleaf_s *leafs; - int numedges; + int numvertexes; + mvertex_t *vertexes; + + int numedges; medge_t *edges; - int numnodes; + int numnodes; mnode_t *nodes; - int numtexinfo; + int numtexinfo; mtexinfo_t *texinfo; - int numsurfaces; + int numsurfaces; msurface_t *surfaces; - int numsurfedges; - int *surfedges; + int numsurfedges; + int *surfedges; - int numclipnodes; + int numclipnodes; dclipnode_t *clipnodes; - int nummarksurfaces; + int nummarksurfaces; msurface_t **marksurfaces; hull_t hulls[MAX_MAP_HULLS]; - int numtextures; - texture_t **textures; + int numtextures; + texture_t **textures; byte *visdata; color24 *lightdata; + char *entities; + // // additional model data // cache_user_t cache; // only access through Mod_Extradata + } model_t; +typedef vec_t vec4_t[4]; + typedef struct alight_s { - int ambientlight; // clip at 128 - int shadelight; // clip at 192 - ambientlight + int ambientlight; // clip at 128 + int shadelight; // clip at 192 - ambientlight vec3_t color; float *plightvec; } alight_t; typedef struct auxvert_s { - float fv[3]; // viewspace x, y + float fv[3]; // viewspace x, y } auxvert_t; -#define MAX_SCOREBOARDNAME 32 -#define MAX_INFO_STRING 256 - #include "custom.h" +#define MAX_INFO_STRING 256 +#define MAX_SCOREBOARDNAME 32 typedef struct player_info_s { - int userid; // User id on server - char userinfo[MAX_INFO_STRING]; // User info string - char name[MAX_SCOREBOARDNAME]; // Name (extracted from userinfo) - int spectator; // Spectator or not, unused + // User id on server + int userid; + + // User info string + char userinfo[ MAX_INFO_STRING ]; + + // Name + char name[ MAX_SCOREBOARDNAME ]; + + // Spectator or not, unused + int spectator; int ping; int packet_loss; // skin information - char model[64]; + char model[MAX_QPATH]; int topcolor; int bottomcolor; @@ -364,50 +339,12 @@ typedef struct player_info_s // Gait frame estimation int gaitsequence; - float gaitframe; - float gaityaw; - vec3_t prevgaitorigin; + float gaitframe; + float gaityaw; + vec3_t prevgaitorigin; - customization_t customdata; + customization_t customdata; } player_info_t; -// -// sprite representation in memory -// -typedef enum { SPR_SINGLE = 0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; +#endif // COM_MODEL_H -typedef struct mspriteframe_s -{ - int width; - int height; - float up, down, left, right; - int gl_texturenum; -} mspriteframe_t; - -typedef struct -{ - int numframes; - float *intervals; - mspriteframe_t *frames[1]; -} mspritegroup_t; - -typedef struct -{ - spriteframetype_t type; - mspriteframe_t *frameptr; -} mspriteframedesc_t; - -typedef struct -{ - short type; - short texFormat; - int maxwidth; - int maxheight; - int numframes; - int radius; - int facecull; - int synctype; - mspriteframedesc_t frames[1]; -} msprite_t; - -#endif//COM_MODEL_H diff --git a/common/gameinfo.h b/common/gameinfo.h deleted file mode 100644 index ab5f649c..00000000 --- a/common/gameinfo.h +++ /dev/null @@ -1,49 +0,0 @@ -/* -gameinfo.h - current game info -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef GAMEINFO_H -#define GAMEINFO_H - -#define GFL_NOMODELS (1<<0) - -/* -======================================================================== - -GAMEINFO stuff - -internal shared gameinfo structure (readonly for engine parts) -======================================================================== -*/ -typedef struct -{ - // filesystem info - char gamefolder[64]; // used for change game '-game x' - char startmap[64]; // map to start singleplayer game - char trainmap[64]; // map to start hazard course (if specified) - char title[64]; // Game Main Title - char version[14]; // game version (optional) - short flags; // game flags - - // about mod info - char game_url[256]; // link to a developer's site - char update_url[256]; // link to updates page - char type[64]; // single, toolkit, multiplayer etc - char date[64]; - char size[64]; // displayed mod size - - int gamemode; -} GAMEINFO; - -#endif//GAMEINFO_H diff --git a/common/lightstyle.h b/common/lightstyle.h deleted file mode 100644 index a12702f4..00000000 --- a/common/lightstyle.h +++ /dev/null @@ -1,29 +0,0 @@ -/* -lightstyle.h - lighstyle description -Copyright (C) 2011 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef LIGHTSTYLE_H -#define LIGHTSTYLE_H - -typedef struct -{ - char pattern[256]; - float map[256]; - int length; - float value; - qboolean interp; // allow to interpolate this lightstyle - float time; // local time is gurantee what new style begins from the start, not mid or end of the sequence -} lightstyle_t; - -#endif//LIGHTSTYLE_H diff --git a/common/render_api.h b/common/render_api.h deleted file mode 100644 index 03973f27..00000000 --- a/common/render_api.h +++ /dev/null @@ -1,261 +0,0 @@ -/* -render_api.h - Xash3D extension for client interface -Copyright (C) 2011 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef RENDER_API_H -#define RENDER_API_H - -#include "lightstyle.h" -#include "dlight.h" - -// changes for version 28 -// replace decal_t from software declaration to hardware (matched to normal HL) -// mextrasurf_t->increased limit of reserved fields (up from 7 to 32) -// replace R_StoreEfrags with him extended version -// formed group for BSP decal manipulating -// move misc functions at end of the interface -// added new export for clearing studio decals - -#define CL_RENDER_INTERFACE_VERSION 35 -#define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals - -#define SURF_INFO( surf, mod ) ((mextrasurf_t *)mod->cache.data + (surf - mod->surfaces)) -#define INFO_SURF( surf, mod ) (mod->surfaces + (surf - (mextrasurf_t *)mod->cache.data)) - -// render info parms -#define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum -#define PARM_TEX_HEIGHT 2 // otherwise it's not used -#define PARM_TEX_SRC_WIDTH 3 -#define PARM_TEX_SRC_HEIGHT 4 -#define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num -#define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky -#define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128 -#define PARM_TEX_TARGET 8 -#define PARM_TEX_TEXNUM 9 -#define PARM_TEX_FLAGS 10 -#define PARM_TEX_TYPE 11 -#define PARM_TEX_CACHEFRAME 12 // compare with worldmodel->needload -#define PARM_TEX_GLFORMAT 13 // get a texture GL-format -// reserved -#define PARM_WORLD_VERSION 16 // return the version of bsp -#define PARM_SKY_SPHERE 17 // sky is quake sphere ? -#define PARM_MAP_HAS_MIRRORS 18 // current map has mirorrs -#define PARM_MAP_HAS_DELUXE 19 // map has deluxedata -#define PARM_MAX_ENTITIES 20 -#define PARM_WIDESCREEN 21 -#define PARM_FULLSCREEN 22 -#define PARM_SCREEN_WIDTH 23 -#define PARM_SCREEN_HEIGHT 24 -#define PARM_CLIENT_INGAME 25 -#define PARM_FEATURES 26 // same as movevars->features -#define PARM_ACTIVE_TMU 27 // for debug -#define PARM_CACHEFRAME 28 -#define PARM_MAX_IMAGE_UNITS 29 -#define PARM_CLIENT_ACTIVE 30 -#define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change - -enum -{ - // skybox ordering - SKYBOX_RIGHT = 0, - SKYBOX_BACK, - SKYBOX_LEFT, - SKYBOX_FORWARD, - SKYBOX_UP, - SKYBOX_DOWN, -}; - -typedef enum -{ - TEX_INVALID = 0, // free slot - TEX_SYSTEM, // generated by engine - TEX_NOMIP, // hud pics, menu etc - TEX_BRUSH, // a map texture - TEX_SPRITE, // sprite frames - TEX_STUDIO, // studio skins - TEX_LIGHTMAP, // lightmap textures - TEX_DECAL, // decals - TEX_VGUI, // vgui fonts or images - TEX_CUBEMAP, // cubemap textures (sky) - TEX_DETAIL, // detail textures - TEX_REMAP, // local copy of remap texture - TEX_SCREENCOPY, // keep screen copy e.g. for mirror - TEX_CUSTOM, // user created texture - TEX_DEPTHMAP // shadowmap texture -} texType_t; - -typedef enum -{ - TF_NEAREST = (1<<0), // disable texfilter - TF_KEEP_RGBDATA = (1<<1), // some images keep source - TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20 - TF_KEEP_8BIT = (1<<3), // keep original 8-bit image (if present) - TF_NOPICMIP = (1<<4), // ignore r_picmip resample rules - TF_UNCOMPRESSED = (1<<5), // don't compress texture in video memory - TF_CUBEMAP = (1<<6), // it's cubemap texture - TF_DEPTHMAP = (1<<7), // custom texture filter used - TF_INTENSITY = (1<<8), // monochrome intensity image - TF_LUMINANCE = (1<<9), // force image to grayscale - TF_SKYSIDE = (1<<10), // this is a part of skybox - TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range - TF_NOMIPMAP = (1<<12), // don't build mips for this image - TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture - TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels) - TF_NORMALMAP = (1<<15), // is a normalmap - TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture) - TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures) - TF_TEXTURE_1D = (1<<18), // this is GL_TEXTURE_1D - TF_BORDER = (1<<19), // zero clamp for projected textures - TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D - TF_STATIC = (1<<21), // a marker for purge mechanism (not used by engine) - TF_TEXTURE_RECTANGLE= (1<<22), // this is GL_TEXTURE_RECTANGLE - TF_ALPHA_BORDER = (1<<23), // clamp to (0,0,0,255) (probably no difference) - TF_IMAGE_PROGRAM = (1<<24), // enable image program support like in Doom3 - TF_ALPHACONTRAST = (1<<25), // special texture flags for internal usage - TF_FLOAT = (1<<26), // float textures - TF_NOCOMPARE = (1<<27), // disable comparing for depth textures - TF_FLOATDATA = (1<<28), // incoming dataType has type GL_FLOAT -} texFlags_t; - -typedef struct beam_s BEAM; -typedef struct particle_s particle_t; - -// 12 bytes here -typedef struct modelstate_s -{ - short sequence; - short frame; // 10 bits multiple by 4, should be enough - byte blending[2]; - byte controller[4]; - byte body; - byte skin; -} modelstate_t; - -typedef struct decallist_s -{ - vec3_t position; - char name[64]; - short entityIndex; - byte depth; - byte flags; - float scale; - - // this is the surface plane that we hit so that - // we can move certain decals across - // transitions if they hit similar geometry - vec3_t impactPlaneNormal; - - modelstate_t studio_state; // studio decals only -} decallist_t; - -typedef struct render_api_s -{ - // Get renderer info (doesn't changes engine state at all) - int (*RenderGetParm)( int parm, int arg ); // generic - void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale ); - void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha ); - lightstyle_t* (*GetLightStyle)( int number ); - dlight_t* (*GetDynamicLight)( int number ); - dlight_t* (*GetEntityLight)( int number ); - byte (*TextureToTexGamma)( byte color ); // software gamma support - void (*GetBeamChains)( BEAM ***active_beams, BEAM ***free_beams, particle_t ***free_trails ); - - // Set renderer info (tell engine about changes) - void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel - void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged - void (*GL_SetWorldviewProjectionMatrix)( const float *glmatrix ); // update viewprojection matrix (tracers uses it) - void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities - - // Texture tools - int (*GL_FindTexture)( const char *name ); - const char* (*GL_TextureName)( unsigned int texnum ); - const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL - int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags ); - int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, int flags ); - void (*GL_SetTextureType)( unsigned int texnum, unsigned int type ); - void (*GL_TextureCacheFrame)( unsigned int texnum ); - void (*GL_FreeTexture)( unsigned int texnum ); - - // Decals manipulating (draw & remove) - void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa ); - float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount ); - void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only) - - // AVIkit support - void *(*AVI_LoadVideo)( const char *filename, int ignore_hwgamma ); - int (*AVI_GetVideoInfo)( void *Avi, long *xres, long *yres, float *duration ); - long (*AVI_GetVideoFrameNumber)( void *Avi, float time ); - byte *(*AVI_GetVideoFrame)( void *Avi, long frame ); - void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data ); - void (*AVI_FreeVideo)( void *Avi ); - int (*AVI_IsActive)( void *Avi ); - - // glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client) - void (*GL_Bind)( int tmu, unsigned int texnum ); - void (*GL_SelectTexture)( int tmu ); - void (*GL_LoadTextureMatrix)( const float *glmatrix ); - void (*GL_TexMatrixIdentity)( void ); - void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units - void (*GL_TexGen)( unsigned int coord, unsigned int mode ); - void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture - void (*GL_TexCoordArrayMode)( unsigned int texmode ); - void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility - void (*GL_Reserved1)( void ); - void (*GL_Reserved2)( void ); - void (*GL_Reserved3)( void ); - - // Misc renderer functions - void (*GL_DrawParticles)( const float *vieworg, const float *fwd, const float *rt, const float *up, unsigned int clipFlags ); - void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // creates a cubemap or skybox into gfx\env folder - int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare ); - void (*Host_Error)( const char *error, ... ); // cause Host Error - int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load - void (*TessPolygon)( struct msurface_s *surf, struct model_s *mod, float tessSize ); - struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e ); - const struct ref_overview_s *( *GetOverviewParms )( void ); - void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents) - void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random - // static allocations - void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); - void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); - // find in files - char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); - // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 35 -} render_api_t; - -// render callbacks -typedef struct render_interface_s -{ - int version; - // passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer) - int (*GL_RenderFrame)( const struct ref_params_s *pparams, qboolean drawWorld ); - // build all the lightmaps on new level or when gamma is changed - void (*GL_BuildLightmaps)( void ); - // setup map bounds for ortho-projection when we in dev_overview mode - void (*GL_OrthoBounds)( const float *mins, const float *maxs ); - // handle decals which hit mod_studio or mod_sprite - void (*R_StudioDecalShoot)( int decalTexture, struct cl_entity_s *ent, const float *start, const float *pos, int flags, modelstate_t *state ); - // prepare studio decals for save - int (*R_CreateStudioDecalList)( decallist_t *pList, int count, qboolean changelevel ); - // clear decals by engine request (e.g. for demo recording or vid_restart) - void (*R_ClearStudioDecals)( void ); - // grab r_speeds message - qboolean (*R_SpeedsMessage)( char *out, size_t size ); - // replace with built-in R_DrawCubemapView for make skyshots or envshots - qboolean (*R_DrawCubemapView)( const float *origin, const float *angles, int size ); - // alloc or destroy studiomodel custom data - void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer ); -} render_interface_t; - -#endif//RENDER_API_H diff --git a/common/wrect.h b/common/wrect.h deleted file mode 100644 index 51e84d88..00000000 --- a/common/wrect.h +++ /dev/null @@ -1,24 +0,0 @@ -/* -wrect.h - rectangle definition -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef WRECT_H -#define WRECT_H - -typedef struct wrect_s -{ - int left, right, top, bottom; -} wrect_t; - -#endif//WRECT_H diff --git a/engine/cdll_exp.h b/engine/cdll_exp.h deleted file mode 100644 index e4c1f5d8..00000000 --- a/engine/cdll_exp.h +++ /dev/null @@ -1,70 +0,0 @@ -/* -cdll_exp.h - exports for client -Copyright (C) 2013 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef CDLL_EXP_H -#define CDLL_EXP_H - -// NOTE: ordering is important! -typedef struct cldll_func_s -{ - int (*pfnInitialize)( cl_enginefunc_t *pEnginefuncs, int iVersion ); - void (*pfnInit)( void ); - int (*pfnVidInit)( void ); - int (*pfnRedraw)( float flTime, int intermission ); - int (*pfnUpdateClientData)( client_data_t *cdata, float flTime ); - void (*pfnReset)( void ); - void (*pfnPlayerMove)( struct playermove_s *ppmove, int server ); - void (*pfnPlayerMoveInit)( struct playermove_s *ppmove ); - char (*pfnPlayerMoveTexture)( char *name ); - void (*IN_ActivateMouse)( void ); - void (*IN_DeactivateMouse)( void ); - void (*IN_MouseEvent)( int mstate ); - void (*IN_ClearStates)( void ); - void (*IN_Accumulate)( void ); - void (*CL_CreateMove)( float frametime, struct usercmd_s *cmd, int active ); - int (*CL_IsThirdPerson)( void ); - void (*CL_CameraOffset)( float *ofs ); - void *(*KB_Find)( const char *name ); - void (*CAM_Think)( void ); // camera stuff - void (*pfnCalcRefdef)( ref_params_t *pparams ); - int (*pfnAddEntity)( int type, cl_entity_t *ent, const char *modelname ); - void (*pfnCreateEntities)( void ); - void (*pfnDrawNormalTriangles)( void ); - void (*pfnDrawTransparentTriangles)( void ); - void (*pfnStudioEvent)( const struct mstudioevent_s *event, const cl_entity_t *entity ); - void (*pfnPostRunCmd)( struct local_state_s *from, struct local_state_s *to, usercmd_t *cmd, int runfuncs, double time, unsigned int random_seed ); - void (*pfnShutdown)( void ); - void (*pfnTxferLocalOverrides)( entity_state_t *state, const clientdata_t *client ); - void (*pfnProcessPlayerState)( entity_state_t *dst, const entity_state_t *src ); - void (*pfnTxferPredictionData)( entity_state_t *ps, const entity_state_t *pps, clientdata_t *pcd, const clientdata_t *ppcd, weapon_data_t *wd, const weapon_data_t *pwd ); - void (*pfnDemo_ReadBuffer)( int size, byte *buffer ); - int (*pfnConnectionlessPacket)( const struct netadr_s *net_from, const char *args, char *buffer, int *size ); - int (*pfnGetHullBounds)( int hullnumber, float *mins, float *maxs ); - void (*pfnFrame)( double time ); - int (*pfnKey_Event)( int eventcode, int keynum, const char *pszCurrentBinding ); - void (*pfnTempEntUpdate)( double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int ( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( *Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp )); - cl_entity_t *(*pfnGetUserEntity)( int index ); - void (*pfnVoiceStatus)( int entindex, qboolean bTalking ); - void (*pfnDirectorMessage)( int iSize, void *pbuf ); - int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio ); - void (*pfnChatInputPosition)( int *x, int *y ); - int (*pfnGetPlayerTeam)( int playerIndex ); - void *(*pfnGetClientFactory)( void ); - // Xash3D extension - int (*pfnGetRenderInterface)( int version, render_api_t *renderfuncs, render_interface_t *callback ); - void (*pfnClipMoveToEntity)( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr ); -} cldll_func_t; - -#endif//CDLL_EXP_H diff --git a/engine/custom.h b/engine/custom.h index 02aa2089..4bff2632 100644 --- a/engine/custom.h +++ b/engine/custom.h @@ -18,6 +18,8 @@ #include "const.h" +#define MAX_QPATH 64 // Must match value in quakedefs.h + ///////////////// // Customization // passed to pfnPlayerCustomization diff --git a/engine/menu_int.h b/engine/menu_int.h deleted file mode 100644 index d907bd87..00000000 --- a/engine/menu_int.h +++ /dev/null @@ -1,188 +0,0 @@ -/* -menu_int.h - interface between engine and menu -Copyright (C) 2010 Uncle Mike - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -*/ -#pragma once -#ifndef MENU_INT_H -#define MENU_INT_H - -#include "cvardef.h" -#include "gameinfo.h" -#include "wrect.h" - -typedef int HIMAGE; // handle to a graphic - -// flags for PIC_Load -#define PIC_NEAREST (1<<0) // disable texfilter -#define PIC_KEEP_RGBDATA (1<<1) // some images keep source -#define PIC_NOFLIP_TGA (1<<2) // Steam background completely ignore tga attribute 0x20 -#define PIC_KEEP_8BIT (1<<3) // keep original 8-bit image (if present) - -typedef struct ui_globalvars_s -{ - float time; // unclamped host.realtime - float frametime; - - int scrWidth; // actual values - int scrHeight; - - int maxClients; - int developer; - int demoplayback; - int demorecording; - char demoname[64]; // name of currently playing demo - char maptitle[64]; // title of active map -} ui_globalvars_t; - -typedef struct ui_enginefuncs_s -{ - // image handlers - HIMAGE (*pfnPIC_Load)( const char *szPicName, const byte *ucRawImage, long ulRawImageSize, long flags ); - void (*pfnPIC_Free)( const char *szPicName ); - int (*pfnPIC_Width)( HIMAGE hPic ); - int (*pfnPIC_Height)( HIMAGE hPic ); - void (*pfnPIC_Set)( HIMAGE hPic, int r, int g, int b, int a ); - void (*pfnPIC_Draw)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_DrawHoles)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_DrawTrans)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_DrawAdditive)( int x, int y, int width, int height, const wrect_t *prc ); - void (*pfnPIC_EnableScissor)( int x, int y, int width, int height ); - void (*pfnPIC_DisableScissor)( void ); - - // screen handlers - void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a ); - - // cvar handlers - cvar_t* (*pfnRegisterVariable)( const char *szName, const char *szValue, int flags ); - float (*pfnGetCvarFloat)( const char *szName ); - char* (*pfnGetCvarString)( const char *szName ); - void (*pfnCvarSetString)( const char *szName, const char *szValue ); - void (*pfnCvarSetValue)( const char *szName, float flValue ); - - // command handlers - int (*pfnAddCommand)( const char *cmd_name, void (*function)(void) ); - void (*pfnClientCmd)( int execute_now, const char *szCmdString ); - void (*pfnDelCommand)( const char *cmd_name ); - int (*pfnCmdArgc)( void ); - char* (*pfnCmdArgv)( int argc ); - char* (*pfnCmd_Args)( void ); - - // debug messages (in-menu shows only notify) - void (*Con_Printf)( char *fmt, ... ); - void (*Con_DPrintf)( char *fmt, ... ); - void (*Con_NPrintf)( int pos, char *fmt, ... ); - void (*Con_NXPrintf)( struct con_nprint_s *info, char *fmt, ... ); - - // sound handlers - void (*pfnPlayLocalSound)( const char *szSound ); - - // cinematic handlers - void (*pfnDrawLogo)( const char *filename, float x, float y, float width, float height ); - int (*pfnGetLogoWidth)( void ); - int (*pfnGetLogoHeight)( void ); - float (*pfnGetLogoLength)( void ); // cinematic duration in seconds - - // text message system - void (*pfnDrawCharacter)( int x, int y, int width, int height, int ch, int ulRGBA, HIMAGE hFont ); - int (*pfnDrawConsoleString)( int x, int y, const char *string ); - void (*pfnDrawSetTextColor)( int r, int g, int b, int alpha ); - void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height ); - void (*pfnSetConsoleDefaultColor)( int r, int g, int b ); // color must came from colors.lst - - // custom rendering (for playermodel preview) - struct cl_entity_s* (*pfnGetPlayerModel)( void ); // for drawing playermodel previews - void (*pfnSetModel)( struct cl_entity_s *ed, const char *path ); - void (*pfnClearScene)( void ); - void (*pfnRenderScene)( const struct ref_params_s *fd ); - int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent ); - - // misc handlers - void (*pfnHostError)( const char *szFmt, ... ); - int (*pfnFileExists)( const char *filename, int gamedironly ); - void (*pfnGetGameDir)( char *szGetGameDir ); - - // gameinfo handlers - int (*pfnCreateMapsList)( int fRefresh ); - int (*pfnClientInGame)( void ); - void (*pfnClientJoin)( const struct netadr_s adr ); - - // parse txt files - byte* (*COM_LoadFile)( const char *filename, int *pLength ); - char* (*COM_ParseFile)( char *data, char *token ); - void (*COM_FreeFile)( void *buffer ); - - // keyfuncs - void (*pfnKeyClearStates)( void ); // call when menu open or close - void (*pfnSetKeyDest)( int dest ); - const char *(*pfnKeynumToString)( int keynum ); - const char *(*pfnKeyGetBinding)( int keynum ); - void (*pfnKeySetBinding)( int keynum, const char *binding ); - int (*pfnKeyIsDown)( int keynum ); - int (*pfnKeyGetOverstrikeMode)( void ); - void (*pfnKeySetOverstrikeMode)( int fActive ); - void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc - - // engine memory manager - void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); - void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); - - // collect info from engine - int (*pfnGetGameInfo)( GAMEINFO *pgameinfo ); - GAMEINFO **(*pfnGetGamesList)( int *numGames ); // collect info about all mods - char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); // find in files - int (*pfnGetSaveComment)( const char *savename, char *comment ); - int (*pfnGetDemoComment)( const char *demoname, char *comment ); - int (*pfnCheckGameDll)( void ); // returns false if hl.dll is missed or invalid - char *(*pfnGetClipboardData)( void ); - - // engine launcher - void (*pfnShellExecute)( const char *name, const char *args, int closeEngine ); - void (*pfnWriteServerConfig)( const char *name ); - void (*pfnChangeInstance)( const char *newInstance, const char *szFinalMessage ); - void (*pfnPlayBackgroundTrack)( const char *introName, const char *loopName ); - void (*pfnHostEndGame)( const char *szFinalMessage ); - - // menu interface is freezed at version 0.75 - // new functions starts here - float (*pfnRandomFloat)( float flLow, float flHigh ); - int (*pfnRandomLong)( int lLow, int lHigh ); - - void (*pfnSetCursor)( void *hCursor ); // change cursor - int (*pfnIsMapValid)( char *filename ); - void (*pfnProcessImage)( int texnum, float gamma, int topColor, int bottomColor ); - int (*pfnCompareFileTime)( char *filename1, char *filename2, int *iCompare ); -} ui_enginefuncs_t; - -typedef struct -{ - int (*pfnVidInit)( void ); - void (*pfnInit)( void ); - void (*pfnShutdown)( void ); - void (*pfnRedraw)( float flTime ); - void (*pfnKeyEvent)( int key, int down ); - void (*pfnMouseMove)( int x, int y ); - void (*pfnSetActiveMenu)( int active ); - void (*pfnAddServerToList)( struct netadr_s adr, const char *info ); - void (*pfnGetCursorPos)( int *pos_x, int *pos_y ); - void (*pfnSetCursorPos)( int pos_x, int pos_y ); - void (*pfnShowCursor)( int show ); - void (*pfnCharEvent)( int key ); - int (*pfnMouseInRect)( void ); // mouse entering\leave game window - int (*pfnIsVisible)( void ); - int (*pfnCreditsActive)( void ); // unused - void (*pfnFinalCredits)( void ); // show credits + game end -} UI_FUNCTIONS; - -typedef int (*MENUAPI)( UI_FUNCTIONS *pFunctionTable, ui_enginefuncs_t* engfuncs, ui_globalvars_t *pGlobals ); - -#endif//MENU_INT_H diff --git a/engine/warpsin.h b/engine/warpsin.h deleted file mode 100644 index e46b44d7..00000000 --- a/engine/warpsin.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - - -0.000000, 0.098165, 0.196270, 0.294259, 0.392069, 0.489643, 0.586920, 0.683850, -0.780360, 0.876405, 0.971920, 1.066850, 1.161140, 1.254725, 1.347560, 1.439580, -1.530735, 1.620965, 1.710220, 1.798445, 1.885585, 1.971595, 2.056410, 2.139990, -2.222280, 2.303235, 2.382795, 2.460925, 2.537575, 2.612690, 2.686235, 2.758160, -2.828425, 2.896990, 2.963805, 3.028835, 3.092040, 3.153385, 3.212830, 3.270340, -3.325880, 3.379415, 3.430915, 3.480350, 3.527685, 3.572895, 3.615955, 3.656840, -3.695520, 3.731970, 3.766175, 3.798115, 3.827760, 3.855105, 3.880125, 3.902810, -3.923140, 3.941110, 3.956705, 3.969920, 3.980740, 3.989160, 3.995180, 3.998795, -4.000000, 3.998795, 3.995180, 3.989160, 3.980740, 3.969920, 3.956705, 3.941110, -3.923140, 3.902810, 3.880125, 3.855105, 3.827760, 3.798115, 3.766175, 3.731970, -3.695520, 3.656840, 3.615955, 3.572895, 3.527685, 3.480350, 3.430915, 3.379415, -3.325880, 3.270340, 3.212830, 3.153385, 3.092040, 3.028835, 2.963805, 2.896990, -2.828425, 2.758160, 2.686235, 2.612690, 2.537575, 2.460925, 2.382795, 2.303235, -2.222280, 2.139990, 2.056410, 1.971595, 1.885585, 1.798445, 1.710220, 1.620965, -1.530735, 1.439580, 1.347560, 1.254725, 1.161140, 1.066850, 0.971920, 0.876405, -0.780360, 0.683850, 0.586920, 0.489643, 0.392069, 0.294259, 0.196270, 0.098165, -0.000000, -0.098165, -0.196270, -0.294259, -0.392069, -0.489643, -0.586920, -0.683850, --0.780360, -0.876405, -0.971920, -1.066850, -1.161140, -1.254725, -1.347560, -1.439580, --1.530735, -1.620965, -1.710220, -1.798445, -1.885585, -1.971595, -2.056410, -2.139990, --2.222280, -2.303235, -2.382795, -2.460925, -2.537575, -2.612690, -2.686235, -2.758160, --2.828425, -2.896990, -2.963805, -3.028835, -3.092040, -3.153385, -3.212830, -3.270340, --3.325880, -3.379415, -3.430915, -3.480350, -3.527685, -3.572895, -3.615955, -3.656840, --3.695520, -3.731970, -3.766175, -3.798115, -3.827760, -3.855105, -3.880125, -3.902810, --3.923140, -3.941110, -3.956705, -3.969920, -3.980740, -3.989160, -3.995180, -3.998795, --4.000000, -3.998795, -3.995180, -3.989160, -3.980740, -3.969920, -3.956705, -3.941110, --3.923140, -3.902810, -3.880125, -3.855105, -3.827760, -3.798115, -3.766175, -3.731970, --3.695520, -3.656840, -3.615955, -3.572895, -3.527685, -3.480350, -3.430915, -3.379415, --3.325880, -3.270340, -3.212830, -3.153385, -3.092040, -3.028835, -2.963805, -2.896990, --2.828425, -2.758160, -2.686235, -2.612690, -2.537575, -2.460925, -2.382795, -2.303235, --2.222280, -2.139990, -2.056410, -1.971595, -1.885585, -1.798445, -1.710220, -1.620965, --1.530735, -1.439580, -1.347560, -1.254725, -1.161140, -1.066850, -0.971920, -0.876405, --0.780360, -0.683850, -0.586920, -0.489643, -0.392069, -0.294259, -0.196270, -0.098165,