Send player as owner for flame projectile (#342)

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Roman Chistokhodov 2022-11-23 10:49:32 +03:00 committed by GitHub
parent c517e05cc7
commit 0bb38d3915
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 8 additions and 2 deletions

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@ -35,8 +35,8 @@ CEinarFlameRocket *CEinarFlameRocket::FlameCreate( const Vector &pOrigin, const
CEinarFlameRocket *pFlame = GetClassPtr( (CEinarFlameRocket *)NULL );
UTIL_SetOrigin( pFlame->pev, pOrigin );
pFlame->pev->angles = pAngles;
pFlame->Spawn();
pFlame->pev->owner = pevOwner;
pFlame->Spawn();
return pFlame;
}
@ -66,6 +66,12 @@ void CEinarFlameRocket::Spawn()
pev->velocity = gpGlobals->v_forward * pev->speed;
pev->gravity = 0;
int ownerIndex = 0;
if (pev->owner && (pev->owner->v.flags & FL_CLIENT))
{
ownerIndex = ENTINDEX(pev->owner);
}
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_PROJECTILE );
WRITE_COORD( pev->origin.x );
@ -76,7 +82,7 @@ void CEinarFlameRocket::Spawn()
WRITE_COORD( pev->velocity.z );
WRITE_SHORT( pev->modelindex );
WRITE_BYTE( 1 );
WRITE_BYTE( 0 );
WRITE_BYTE( ownerIndex );
MESSAGE_END();
}