Fix fade in coop

This commit is contained in:
mittorn 2016-10-03 15:37:11 +00:00
parent c2deca67c0
commit 0f94e4e0fc
2 changed files with 6 additions and 1 deletions

View File

@ -50,6 +50,8 @@ extern cvar_t cvar_agibcount;
extern cvar_t mp_gravgun_players;
extern cvar_t mp_coop;
extern cvar_t mp_coop_changelevel;
extern cvar_t mp_coop_nofriendlyfire;
extern cvar_t mp_coop_disabledmap;
// Engine Cvars
extern cvar_t *g_psv_gravity;

View File

@ -4638,7 +4638,10 @@ void CRevertSaved::KeyValue( KeyValueData *pkvd )
void CRevertSaved::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
UTIL_ScreenFadeAll( pev->rendercolor, Duration(), HoldTime(), pev->renderamt, FFADE_OUT );
if( !mp_coop.value )
UTIL_ScreenFadeAll( pev->rendercolor, Duration(), HoldTime(), pev->renderamt, FFADE_OUT );
else if( pActivator->IsPlayer() )
pActivator->TakeDamage( pev, pev, 3000, DMG_CRUSH );
pev->nextthink = gpGlobals->time + MessageTime();
SetThink( &CRevertSaved::MessageThink );
}