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Make msvc builds in release mode with static runtime (#185)

pull/191/head
Roman Chistokhodov 3 months ago
committed by GitHub
parent
commit
136ee78cfd
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  1. 2
      .github/workflows/.github.yml
  2. 4
      CMakeLists.txt
  3. 1
      appveyor.yml
  4. 4
      cl_dll/CMakeLists.txt
  5. 4
      dlls/CMakeLists.txt

2
.github/workflows/.github.yml

@ -72,7 +72,7 @@ jobs:
if: startsWith(matrix.os, 'windows')
run: |
cmake -G "Visual Studio 15 2017" -B build -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="dist"
msbuild build/INSTALL.vcxproj
msbuild -verbosity:normal /property:Configuration=Release build/INSTALL.vcxproj
- name: Extract branch name
shell: bash

4
CMakeLists.txt

@ -22,6 +22,10 @@
cmake_minimum_required(VERSION 2.8.12)
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.15.0")
cmake_policy(SET CMP0091 NEW)
endif()
# Install custom module path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")

1
appveyor.yml

@ -16,6 +16,7 @@ build:
configuration:
- Debug
- Release
before_build:
- git submodule update --init --recursive

4
cl_dll/CMakeLists.txt

@ -147,6 +147,10 @@ if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
install( TARGETS ${CLDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE

4
dlls/CMakeLists.txt

@ -177,6 +177,10 @@ if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE

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