mirror of https://github.com/FWGS/hlsdk-xash3d
Fix ScriptEntityCancel (#395)
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@ -622,8 +622,8 @@ void ScriptEntityCancel( edict_t *pentCine )
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// make sure they are a scripted_sequence
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// make sure they are a scripted_sequence
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if (FClassnameIs( pentCine, "scripted_sequence" ) || FClassnameIs( pentCine, "scripted_action" ))
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if (FClassnameIs( pentCine, "scripted_sequence" ) || FClassnameIs( pentCine, "scripted_action" ))
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{
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{
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((CCineMonster *)VARS(pentCine))->m_iState = STATE_OFF;
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CCineMonster *pCineTarget = GetClassPtr( (CCineMonster *)VARS( pentCine ) );
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CCineMonster *pCineTarget = GetClassPtr( (CCineMonster *)VARS( pentCine ) );
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pCineTarget->m_iState = STATE_OFF;
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// make sure they have a monster in mind for the script
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// make sure they have a monster in mind for the script
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CBaseEntity *pEntity = pCineTarget->m_hTargetEnt;
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CBaseEntity *pEntity = pCineTarget->m_hTargetEnt;
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