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Remove duplicated macros.
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@ -63,19 +63,7 @@ playermove_t *pmove = NULL;
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#define STOP_EPSILON 0.1f
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#define CTEXTURESMAX 512 // max number of textures loaded
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#define CBTEXTURENAMEMAX 13 // only load first n chars of name
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#define CHAR_TEX_CONCRETE 'C' // texture types
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#define CHAR_TEX_METAL 'M'
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#define CHAR_TEX_DIRT 'D'
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#define CHAR_TEX_VENT 'V'
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#define CHAR_TEX_GRATE 'G'
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#define CHAR_TEX_TILE 'T'
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#define CHAR_TEX_SLOSH 'S'
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#define CHAR_TEX_WOOD 'W'
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#define CHAR_TEX_COMPUTER 'P'
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#define CHAR_TEX_GLASS 'Y'
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#define CHAR_TEX_FLESH 'F'
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#include "pm_materials.h"
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#define STEP_CONCRETE 0 // default step sound
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#define STEP_METAL 1 // metal floor
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