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Remove duplicated macros.

This commit is contained in:
Andrey Akhmichin 2021-04-04 07:18:32 +05:00
parent c0720d3cfc
commit 17ab997501

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@ -63,19 +63,7 @@ playermove_t *pmove = NULL;
#define STOP_EPSILON 0.1f
#define CTEXTURESMAX 512 // max number of textures loaded
#define CBTEXTURENAMEMAX 13 // only load first n chars of name
#define CHAR_TEX_CONCRETE 'C' // texture types
#define CHAR_TEX_METAL 'M'
#define CHAR_TEX_DIRT 'D'
#define CHAR_TEX_VENT 'V'
#define CHAR_TEX_GRATE 'G'
#define CHAR_TEX_TILE 'T'
#define CHAR_TEX_SLOSH 'S'
#define CHAR_TEX_WOOD 'W'
#define CHAR_TEX_COMPUTER 'P'
#define CHAR_TEX_GLASS 'Y'
#define CHAR_TEX_FLESH 'F'
#include "pm_materials.h"
#define STEP_CONCRETE 0 // default step sound
#define STEP_METAL 1 // metal floor