mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
Build: Fixed GiveFnptrsToDll not being found on Windows
Also fixed server DLL being named server.dll instead of hl.dll.
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parent
71afe6e204
commit
1bc65c15f5
19
dlls/wscript
19
dlls/wscript
@ -4,21 +4,28 @@
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from waflib import Utils
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import os
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def options(opt):
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# stub
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return
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def configure(conf):
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# stub
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return
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if conf.env.DEST_OS == 'win32':
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# hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows.
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# Without this, the lookup for this function fails.
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hlDefNode = conf.path.find_resource("./hl.def")
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if hlDefNode is not None:
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conf.env.append_unique('LINKFLAGS', f'/def:{hlDefNode.abspath()}')
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else:
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conf.fatal("Could not find hl.def")
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def build(bld):
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defines = []
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source = bld.path.parent.ant_glob([
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'pm_shared/*.c',
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])
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source += [
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'agrunt.cpp', 'airtank.cpp', 'aflock.cpp', 'animating.cpp', 'animation.cpp', 'apache.cpp',
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'barnacle.cpp', 'barney.cpp', 'bigmomma.cpp', 'bloater.cpp', 'bmodels.cpp', 'bullsquid.cpp', 'buttons.cpp',
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@ -42,7 +49,7 @@ def build(bld):
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'triggers.cpp', 'tripmine.cpp', 'turret.cpp',
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'util.cpp',
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'weapons.cpp', 'world.cpp', 'xen.cpp', 'zombie.cpp']
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if bld.env.VOICEMGR:
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source += bld.path.parent.ant_glob([
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'game_shared/voice_gamemgr.cpp',
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@ -61,7 +68,7 @@ def build(bld):
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bld.shlib(
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source = source,
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target = 'server',
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target = bld.env.SERVER_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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19
wscript
19
wscript
@ -33,21 +33,20 @@ def options(opt):
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grp.add_option('--enable-goldsrc-support', action = 'store_true', dest = 'GOLDSRC', default = False,
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help = 'enable GoldSource engine support [default: %default]')
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grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False,
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help = 'enable Link Time Optimization [default: %default]')
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grp.add_option('--enable-poly-opt', action = 'store_true', dest = 'POLLY', default = False,
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help = 'enable polyhedral optimization if possible [default: %default]')
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opt.recurse('cl_dll dlls')
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opt.load('xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install')
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if sys.platform == 'win32':
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opt.load('msvc msdev msvs')
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opt.load('reconfigure')
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opt.load('reconfigure subproject')
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opt.add_subproject(["cl_dll", "dlls"])
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def configure(conf):
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# Configuration
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@ -220,10 +219,10 @@ def configure(conf):
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conf.define('CLIENT_WEAPONS', '1')
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conf.recurse('cl_dll dlls')
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conf.add_subproject(["cl_dll", "dlls"])
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def build(bld):
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bld.recurse('cl_dll dlls')
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bld.add_subproject(["cl_dll", "dlls"])
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