From 1dbc0c002f32336139556c8309a716e87d57a94d Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Sat, 19 Nov 2022 21:23:43 +0500 Subject: [PATCH] Fix knife hit sounds. --- dlls/aomdc/knife.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/aomdc/knife.cpp b/dlls/aomdc/knife.cpp index dbffe20e..cdcbf28a 100644 --- a/dlls/aomdc/knife.cpp +++ b/dlls/aomdc/knife.cpp @@ -255,9 +255,9 @@ int CKnife::Swing( int fFirst ) switch( RANDOM_LONG(0,1) ) { case 0: - EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_hitwall1.wav", 1, ATTN_NORM); break; + EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_wall1.wav", 1, ATTN_NORM); break; case 1: - EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_hitwall2.wav", 1, ATTN_NORM); break; + EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/knife_wall2.wav", 1, ATTN_NORM); break; } m_pPlayer->m_iWeaponVolume = CROWBAR_BODYHIT_VOLUME; if ( !pEntity->IsAlive() )