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https://github.com/FWGS/hlsdk-xash3d
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Merge branch 'master' into visitors
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commit
1f7e5bc9d3
@ -108,6 +108,9 @@ int CHudFlashlight::Draw( float flTime )
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int r, g, b, x, y, a;
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wrect_t rc;
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if( gEngfuncs.IsSpectateOnly() )
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return 1;
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if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_FLASHLIGHT ) ) ) )
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return 1;
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@ -155,10 +155,10 @@ void CEnvLight::KeyValue( KeyValueData* pkvd )
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}
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else if( j == 4 )
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{
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v /= 255;
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r *= v;
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g *= v;
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b *= v;
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float vf = v / 255.0f;
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r *= vf;
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g *= vf;
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b *= vf;
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}
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// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling
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@ -1417,7 +1417,7 @@ void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle )
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MESSAGE_END();
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// Setup flags
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m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_WEAPONS );
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m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_FLASHLIGHT | HIDEHUD_WEAPONS );
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m_afPhysicsFlags |= PFLAG_OBSERVER;
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pev->effects = EF_NODRAW;
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pev->view_ofs = g_vecZero;
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