Merge branch 'master' into travis

This commit is contained in:
Night Owl 2017-12-21 16:57:45 +05:00
commit 20016e330b
13 changed files with 43 additions and 368 deletions

12
.gitignore vendored
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@ -6,4 +6,14 @@
*.a
*.framework
*.exe
build/
*.dll
*.pdb
build/
CMakeLists.txt.user
cmake_install.cmake
*.orig
*.cbp
*.dsw
*.vsxproj
*.vsproj
*.sln

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@ -32,6 +32,10 @@ option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
option(BUILD_CLIENT "Build client dll" ON)
option(BUILD_SERVER "Build server dll" ON)
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
set(GAMEDIR "valve" CACHE STRING "Gamedir path")
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows")
#-----------------
# MAIN BUILD CODE \

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@ -1,31 +0,0 @@
@echo off
color 4F
echo XashXT Group 2006 (C)
echo Prepare source for backup
echo.
if exist backup.log del /f /q backup.log
if not exist D:\!backup/ mkdir D:\!backup\
echo Prepare OK!
echo Please wait: backup in progress
C:\Progra~1\WinRar\rar a -agMMMYYYY-DD D:\!backup\.rar -dh -m5 @backup.lst >>backup.log
if errorlevel 1 goto error
if errorlevel 0 goto ok
:ok
cls
echo Source was sucessfully backuped
echo and stored in folder "backup"
echo Press any key for exit. :-)
if exist backup.log del /f /q backup.log
exit
:error
echo ******************************
echo ***********Error!*************
echo ******************************
echo **See backup.log for details**
echo ******************************
echo ******************************
echo.
echo press any key for exit :-(
pause>nul
exit

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@ -1,36 +0,0 @@
//=======================================================================
// Copyright XashXT Group 2007 ©
// list with backup directories
//=======================================================================
// global stuff
xash.dsw
debug.bat
backup.lst
backup.bat
release.bat
change.log
make_sdk.bat
xash_sdk.lst
cl_dll\
cl_dll\hl\
common\
dlls\
game_shared\
game_launch\
engine\
engine\client\
engine\client\vgui\
engine\server\
engine\common\
engine\common\imagelib\
engine\common\soundlib\
pm_shared\
mainui\
mainui\legacy
utils\
utils\makefont\
utils\vgui\
utils\vgui\include\
utils\vgui\lib\win32_vc6\

View File

@ -110,6 +110,17 @@ if (GOLDSOURCE_SUPPORT)
target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} )
endif()
set_target_properties (${CLDLL_SHARED} PROPERTIES
set_target_properties (${CLDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set_target_properties(${CLDLL_LIBRARY} PROPERTIES
OUTPUT_NAME "client"
PREFIX "")
endif()
install( TARGETS ${CLDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE )

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@ -1,42 +0,0 @@
@echo off
set MSDEV=BuildConsole
set CONFIG=/ShowTime /ShowAgent /nologo /cfg=
set MSDEV=msdev
set CONFIG=/make
set build_type=debug
set BUILD_ERROR=
call vcvars32
%MSDEV% engine/engine.dsp %CONFIG%"engine - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% mainui/mainui.dsp %CONFIG%"mainui - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
if "%BUILD_ERROR%"=="" goto build_ok
echo *********************
echo *********************
echo *** Build Errors! ***
echo *********************
echo *********************
echo press any key to exit
echo *********************
pause>nul
goto done
@rem
@rem Successful build
@rem
:build_ok
rem //delete log files
if exist engine\engine.plg del /f /q engine\engine.plg
if exist mainui\mainui.plg del /f /q mainui\mainui.plg
echo
echo Build succeeded!
echo
:done

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@ -145,6 +145,17 @@ endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
set_target_properties (${SVDLL_SHARED} PROPERTIES
set_target_properties (${SVDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${SERVER_LIBRARY_NAME}
PREFIX "")
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)

View File

@ -3327,6 +3327,10 @@ void CBasePlayer::ForceClientDllUpdate( void )
m_fWeapon = FALSE; // Force weapon send
m_fKnownItem = FALSE; // Force weaponinit messages.
m_fInitHUD = TRUE; // Force HUD gmsgResetHUD message
m_bSentBhopcap = true; // a1ba: Update bhopcap state
memset( m_rgAmmoLast, 0, sizeof( m_rgAmmoLast )); // a1ba: Force update AmmoX
// Now force all the necessary messages
// to be sent.

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@ -1,62 +0,0 @@
@echo off
color 5A
echo XashXT Group 2010 (C)
echo Create Xash3D SDK
echo.
if not exist D:\Xash3D\src_main\xash_sdk/ mkdir D:\Xash3D\src_main\xash_sdk\
if not exist D:\Xash3D\src_main\xash_sdk\engine/ mkdir D:\Xash3D\src_main\xash_sdk\engine\
if not exist D:\Xash3D\src_main\xash_sdk\common/ mkdir D:\Xash3D\src_main\xash_sdk\common\
if not exist D:\Xash3D\src_main\xash_sdk\mainui/ mkdir D:\Xash3D\src_main\xash_sdk\mainui\
if not exist D:\Xash3D\src_main\xash_sdk\mainui\legacy/ mkdir D:\Xash3D\src_main\xash_sdk\mainui\legacy
if not exist D:\Xash3D\src_main\xash_sdk\utils/ mkdir D:\Xash3D\src_main\xash_sdk\utils\
if not exist D:\Xash3D\src_main\xash_sdk\utils\makefont/ mkdir D:\Xash3D\src_main\xash_sdk\utils\makefont
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui\include/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui\include
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui\lib/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui\lib
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui\lib\win32_vc6/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui\lib\win32_vc6
if not exist D:\Xash3D\src_main\xash_sdk\game_launch/ mkdir D:\Xash3D\src_main\xash_sdk\game_launch\
if not exist D:\Xash3D\src_main\xash_sdk\cl_dll/ mkdir D:\Xash3D\src_main\xash_sdk\cl_dll\
if not exist D:\Xash3D\src_main\xash_sdkcl_dll\hl/ mkdir D:\Xash3D\src_main\xash_sdk\cl_dll\hl\
if not exist D:\Xash3D\src_main\xash_sdk\dlls/ mkdir D:\Xash3D\src_main\xash_sdk\dlls\
if not exist D:\Xash3D\src_main\xash_sdk\dlls\wpn_shared/ mkdir D:\Xash3D\src_main\xash_sdk\dlls\wpn_shared\
if not exist D:\Xash3D\src_main\xash_sdk\game_shared/ mkdir D:\Xash3D\src_main\xash_sdk\game_shared\
if not exist D:\Xash3D\src_main\xash_sdk\pm_shared/ mkdir D:\Xash3D\src_main\xash_sdk\pm_shared\
@copy /Y engine\*.h xash_sdk\engine\*.h
@copy /Y game_launch\*.* xash_sdk\game_launch\*.*
@copy /Y mainui\*.* xash_sdk\mainui\*.*
@copy /Y mainui\legacy\*.* xash_sdk\mainui\legacy\*.*
@copy /Y common\*.* xash_sdk\common\*.*
@copy /Y cl_dll\*.* xash_sdk\cl_dll\*.*
@copy /Y cl_dll\hl\*.* xash_sdk\cl_dll\hl\*.*
@copy /Y dlls\*.* xash_sdk\dlls\*.*
@copy /Y dlls\wpn_shared\*.* xash_sdk\dlls\wpn_shared\*.*
@copy /Y utils\makefont\*.* xash_sdk\utils\makefont\*.*
@copy /Y utils\vgui\include\*.* xash_sdk\utils\vgui\include\*.*
@copy /Y utils\vgui\lib\win32_vc6\*.* xash_sdk\utils\vgui\lib\win32_vc6\*.*
@copy /Y game_shared\*.* xash_sdk\game_shared\*.*
@copy /Y pm_shared\*.* xash_sdk\pm_shared\*.*
@copy /Y xash_sdk.dsw xash_sdk\xash_sdk.dsw
echo Prepare OK!
echo Please wait: creating SDK in progress
C:\Progra~1\WinRar\rar a xash_sdk -dh -k -r -s -df -m5 @xash_sdk.lst >>makesdk.log
if errorlevel 1 goto error
if errorlevel 0 goto ok
:ok
cls
echo SDK was sucessfully created
echo and stored in RAR-chive "xash_sdk"
echo Press any key for exit. :-)
if exist makesdk.log del /f /q makesdk.log
exit
:error
echo ******************************
echo ***********Error!*************
echo ******************************
echo *See makesdk.log for details**
echo ******************************
echo ******************************
echo.
echo press any key for exit :-(
pause>nul
exit

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@ -1,42 +0,0 @@
@echo off
set MSDEV=BuildConsole
set CONFIG=/ShowTime /ShowAgent /nologo /cfg=
set MSDEV=msdev
set CONFIG=/make
set build_type=release
set BUILD_ERROR=
call vcvars32
%MSDEV% engine/engine.dsp %CONFIG%"engine - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% mainui/mainui.dsp %CONFIG%"mainui - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
if "%BUILD_ERROR%"=="" goto build_ok
echo *********************
echo *********************
echo *** Build Errors! ***
echo *********************
echo *********************
echo press any key to exit
echo *********************
pause>nul
goto done
@rem
@rem Successful build
@rem
:build_ok
rem //delete log files
if exist engine\engine.plg del /f /q engine\engine.plg
if exist mainui\mainui.plg del /f /q mainui\mainui.plg
echo
echo Build succeeded!
echo
:done

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@ -1,65 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "hl"=".\dlls\hl.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "client"=".\cl_dll\cl_dll.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "mainui"=".\mainui\mainui.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "engine"=".\engine\engine.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,65 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "hl"=".\dlls\hl.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "client"=".\cl_dll\cl_dll.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "mainui"=".\mainui\mainui.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "game"=".\game_launch\game.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

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@ -1,22 +0,0 @@
//=======================================================================
// Copyright XashXT Group 2011 Š
// list with SDK directories
//=======================================================================
// global stuff
xash_sdk\xash_sdk.dsw
xash_sdk\cl_dll\
xash_sdk\cl_dll\hl\
xash_sdk\common\
xash_sdk\dlls\
xash_sdk\game_shared\
xash_sdk\game_launch\
xash_sdk\engine\
xash_sdk\pm_shared\
xash_sdk\mainui\
xash_dsk\mainui\legacy
xash_sdk\utils\
xash_sdk\makefont\
xash_sdk\utils\vgui\
xash_sdk\utils\vgui\include\
xash_sdk\utils\vgui\lib\win32_vc6\