Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND (#449)

This is mentioned in default delta.lst shipped with HL25:

```
	DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
This commit is contained in:
Alibek Omarov 2024-04-14 12:12:07 +03:00 committed by GitHub
parent f6988f4e49
commit 20c7617926
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 4 additions and 4 deletions

View File

@ -112,7 +112,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
// Player
if( ( entity >= 1 && entity <= gEngfuncs.GetMaxClients() )
|| ( ( ent = gEngfuncs.GetEntityByIndex( entity )) && ( ent->curstate.eflags & EFLAG_MONSTER )))
|| ( ( ent = gEngfuncs.GetEntityByIndex( entity )) && ( ent->curstate.eflags & EFLAG_FLESH_SOUND )))
{
// hit body
chTextureType = CHAR_TEX_FLESH;

View File

@ -127,7 +127,7 @@
// entity flags
#define EFLAG_SLERP 1 // do studio interpolation of this entity
#define EFLAG_MONSTER 2
#define EFLAG_FLESH_SOUND 2
//
// temp entity events

View File

@ -1313,11 +1313,11 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
&& Entity->Classify() != CLASS_NONE
&& Entity->Classify() != CLASS_MACHINE )
{
SetBits( state->eflags, EFLAG_MONSTER );
SetBits( state->eflags, EFLAG_FLESH_SOUND );
}
else
{
ClearBits( state->eflags, EFLAG_SLERP | EFLAG_MONSTER );
ClearBits( state->eflags, EFLAG_SLERP | EFLAG_FLESH_SOUND );
}
return 1;