Make players not damage barneys and scientists, just damage yourself

This commit is contained in:
mittorn 2016-10-19 12:16:16 +03:00
parent 7f3a00c971
commit 237bf1ea73
3 changed files with 10 additions and 3 deletions

View File

@ -512,7 +512,10 @@ int CBarney::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float
// Alright, now I'm pissed!
PlaySentence( "BA_MAD", 4, VOL_NORM, ATTN_NORM );
Remember( bits_MEMORY_PROVOKED );
if( pevAttacker->health <= 10 )
Forget( bits_MEMORY_PROVOKED );
else
Remember( bits_MEMORY_PROVOKED );
StopFollowing( TRUE );
}
else

View File

@ -890,7 +890,7 @@ int CBaseMonster::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, f
int classs = Classify();
if( classs == CLASS_HUMAN_PASSIVE || classs == CLASS_PLAYER_ALLY )
{
activator->TakeDamage( pevInflictor, pevAttacker, flDamage*1.5, bitsDamageType );
return 0;
}
}

View File

@ -745,7 +745,11 @@ int CScientist::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, flo
{
if( pevInflictor && pevInflictor->flags & FL_CLIENT )
{
Remember( bits_MEMORY_PROVOKED );
if( pevAttacker->health <= 10 )
Forget( bits_MEMORY_PROVOKED );
else
Remember( bits_MEMORY_PROVOKED );
StopFollowing( TRUE );
}