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https://github.com/FWGS/hlsdk-xash3d
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Add the latest steam changes for cl_autowepswitch cvar.
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@ -324,6 +324,12 @@ BOOL CHalfLifeMultiplay::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerI
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return FALSE;
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}
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if( pPlayer->m_iAutoWepSwitch == 2
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&& pPlayer->m_afButtonLast & ( IN_ATTACK | IN_ATTACK2 ) )
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{
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return FALSE;
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}
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if( !pPlayer->m_pActiveItem->CanHolster() )
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{
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// can't put away the active item.
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@ -573,7 +579,11 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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{
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BOOL addDefault;
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CBaseEntity *pWeaponEntity = NULL;
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int iOldAutoWepSwitch;
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iOldAutoWepSwitch = pPlayer->m_iAutoWepSwitch;
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pPlayer->m_iAutoWepSwitch = 1;
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pPlayer->pev->weapons |= ( 1 << WEAPON_SUIT );
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addDefault = TRUE;
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@ -590,6 +600,8 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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pPlayer->GiveNamedItem( "weapon_9mmhandgun" );
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pPlayer->GiveAmmo( 68, "9mm", _9MM_MAX_CARRY );// 4 full reloads
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}
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pPlayer->m_iAutoWepSwitch = iOldAutoWepSwitch;
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}
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//=========================================================
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@ -2876,8 +2876,6 @@ void CBasePlayer::Spawn( void )
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m_flNextChatTime = gpGlobals->time;
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m_iAutoWepSwitch = 1;
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g_pGameRules->PlayerSpawn( this );
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}
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@ -80,6 +80,12 @@ BOOL CHalfLifeRules::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem
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return FALSE;
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}
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if( pPlayer->m_iAutoWepSwitch == 2
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&& pPlayer->m_afButtonLast & ( IN_ATTACK | IN_ATTACK2 ) )
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{
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return FALSE;
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}
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if( !pPlayer->m_pActiveItem->CanHolster() )
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{
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return FALSE;
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